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@@ -24,30 +24,41 @@ func Label() string {
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return "LowSpdTruckAhead"
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}
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-// speedCheck 目标物速度检测
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-func speedCheck(obj *pjisuv_msgs.PerceptionObject) bool {
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+// objSpeedCheck 目标物速度检测
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+func objSpeedCheck(obj *pjisuv_msgs.PerceptionObject) bool {
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const targetMinSpeed = 2 / 3.6 // m/s
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const targetMaxSpeed = 20 / 3.6 // m/s
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return targetMinSpeed < obj.Speed && obj.Speed < targetMaxSpeed
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}
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-// typeCheck 目标物类型检测
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+// objTypeCheck 目标物类型检测
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// × 金龙车:CAR_TYPE=0, TRUCK_TYPE=1, PEDESTRIAN_TYPE=2, CYCLIST_TYPE=3, UNKNOWN_TYPE=4, UNKNOWN_MOVABLE_TYPE=5, UNKNOWN_UNMOVABLE_TYPE=6
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// √ 多功能车:UNKNOWN TYPE=O, PEDESTRIAN TYPE=1, CAR TYPE=2, TRUCK TYPE=3, Bicycle TYPE=4, Tricycle TYPE=5, Traffic Cone TYPE=6
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-func typeCheck(obj *pjisuv_msgs.PerceptionObject) bool {
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+func objTypeCheck(obj *pjisuv_msgs.PerceptionObject) bool {
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const targetType uint8 = 3
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return targetType == obj.Type
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}
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-// posCheck 判断目标物位置关系
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-func posCheck(obj *pjisuv_msgs.PerceptionObject) bool {
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+// objPosCheck 判断目标物位置关系
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+func objPosCheck(obj *pjisuv_msgs.PerceptionObject) bool {
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const laneWidth = 3.5 // m
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return obj.X > 0 && math.Abs(float64(obj.Y)) < laneWidth*1.5
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}
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+// isEgoStationary 判断主车是否“静止”(速度低于阈值)
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+func isEgoStationary(shareVars *sync.Map) bool {
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+ const minSpeed = 1 // m/s
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+
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+ VelocityXOfCicvLocation, _ := shareVars.Load("VelocityXOfCicvLocation") // float64
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+ VelocityYOfCicvLocation, _ := shareVars.Load("VelocityYOfCicvLocation")
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+ speed := math.Sqrt(math.Pow(VelocityXOfCicvLocation.(float64), 2) + math.Pow(VelocityYOfCicvLocation.(float64), 2))
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+
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+ return speed > minSpeed
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+}
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+
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// Rule 检测前方大车低速行驶
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func Rule(shareVars *sync.Map, msg *pjisuv_msgs.PerceptionObjects) string {
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defer func() {
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@@ -55,15 +66,25 @@ func Rule(shareVars *sync.Map, msg *pjisuv_msgs.PerceptionObjects) string {
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fmt.Println(fmt.Sprintf("Recovered from panic: [%s], [%#v]", Label(), r))
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}
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}()
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- OutsideWorkshopFlag, _ := shareVars.Load("OutsideWorkshopFlag")
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- OutsideWorkshopFlag = OutsideWorkshopFlag.(bool)
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+
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+ // 判断主车所在位置 & 行驶速度
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+ outsideWorkshopFlag, _ := shareVars.Load("OutsideWorkshopFlag")
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+ if !outsideWorkshopFlag.(bool) || !isEgoStationary(shareVars) {
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+ return ""
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+ }
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+
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+ //const Cgcs2000X = 456256.260152
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+ //const Cgcs2000Y = 4397809.886833
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const MinStableFrameCount = 5
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const MaxTimeBetweenFrame = 0.5
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+ //fmt.Println("\n", time.Unix(int64(msg.Header.TimeStamp), int64(msg.Header.TimeStamp*1e9)%1e9).Format(time.StampNano))
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for _, obj := range msg.Objs {
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// 判断目标物是否满足筛选条件
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- if speedCheck(&obj) && posCheck(&obj) && typeCheck(&obj) {
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+ if objSpeedCheck(&obj) && objPosCheck(&obj) && objTypeCheck(&obj) {
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+ //fmt.Println(fmt.Sprintf("id: [%d], type: [%d], x/yrel: [%f, %f], x/yabs: [%f, %f], speed: [%f], size: [%f/%f/%f]",
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+ // obj.Id, obj.Type, obj.X, obj.Y, obj.Xabs-Cgcs2000X, obj.Yabs-Cgcs2000Y, obj.Speed, obj.Length, obj.Width, obj.Height))
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// 目标物初见存档
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if prevObjRecord, exists := objectsStability[obj.Id]; exists == false {
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@@ -72,6 +93,7 @@ func Rule(shareVars *sync.Map, msg *pjisuv_msgs.PerceptionObjects) string {
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StableAge: 1,
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LastExistTime: msg.Header.TimeStamp,
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}
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+ //fmt.Println("---------- create ----------")
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} else {
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currObjRecord := Object{
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ID: obj.Id,
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@@ -82,10 +104,15 @@ func Rule(shareVars *sync.Map, msg *pjisuv_msgs.PerceptionObjects) string {
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// 目标物确认/更新/重置
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if currObjRecord.LastExistTime-prevObjRecord.LastExistTime <= MaxTimeBetweenFrame { // 目标物消失不超过0.5s
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currObjRecord.StableAge = prevObjRecord.StableAge + 1
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- if currObjRecord.StableAge == MinStableFrameCount && OutsideWorkshopFlag == true {
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+ if currObjRecord.StableAge == MinStableFrameCount {
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delete(objectsStability, obj.Id)
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+ //fmt.Println("!!!!!!!!!! found !!!!!!!!!!")
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return Label()
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+ } else {
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+ //fmt.Println("---------- update ----------")
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}
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+ } else {
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+ //fmt.Println("---------- reset ----------")
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}
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objectsStability[obj.Id] = currObjRecord
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}
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