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@@ -0,0 +1,82 @@
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+package main
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+
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+import (
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+ "cicv-data-closedloop/pjisuv_ticker"
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+ "fmt"
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+ "math"
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+ "sync"
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+ "time"
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+)
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+
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+// 定时任务触发器固定的
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+func Topic() string {
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+ return pjisuv_ticker.TickerTopic
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+}
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+
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+// ******* 禁止存在下划线_
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+// 触发器标记
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+func Label() string {
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+ return "FrontVehicleCutOutFar"
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+}
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+
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+func Rule(shareVars *sync.Map) {
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+ defer func() {
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+ if r := recover(); r != nil {
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+ fmt.Println("Recovered from panic:", r)
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+ }
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+ }()
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+ // 1 使用goroutine
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+ go func(shareVars *sync.Map) {
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+ // 2 定义触发器的间隔时间
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+ ticker := time.NewTicker(time.Duration(4) * time.Second)
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+ defer ticker.Stop()
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+ // 3 运行一个无限循环
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+ for {
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+ select {
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+ // 定时器触发时执行的代码
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+ case <-ticker.C:
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+ FinalCallback(shareVars)
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+
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+ }
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+ }
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+ }(shareVars)
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+}
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+func isCuttingIn(ObjectList [][]float32, AngularVelocityZ float64) bool {
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+
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+ for i, objY := range ObjectList[1] {
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+
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+ if math.Abs(float64(objY)) >= 1.3 && math.Abs(AngularVelocityZ) <= 0.6 && ObjectList[0][i] >= 2 {
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+ //fmt.Println(objY)
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+ for j := 0; j < len(ObjectList[1])-i-1; j++ {
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+ objX := ObjectList[0][1+i+j]
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+ if math.Abs(float64(ObjectList[1][1+i+j])) >= 1.7 && math.Abs(AngularVelocityZ) <= 0.6 && objX >= 20 && objX <= 50 {
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+ //fmt.Println(objX)
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+ return true
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+ }
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+ }
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+ }
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+ }
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+ return false
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+}
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+func FinalCallback(shareVars *sync.Map) {
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+ OutsideWorkshopFlag, ok := shareVars.Load("OutsideWorkshopFlag")
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+ ObjDicOfTpperception, ok1 := shareVars.Load("objDicOfTpperception")
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+ ObjDic := ObjDicOfTpperception.(map[uint32][][]float32)
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+ AngularVelocityZOfCicvLocation, _ := shareVars.Load("AngularVelocityZOfCicvLocation")
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+ AngularVelocityZ := AngularVelocityZOfCicvLocation.(float64)
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+
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+ if ok && ok1 && OutsideWorkshopFlag.(bool) == true {
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+ for _, objValue := range ObjDic {
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+ if len(ObjDic[0]) <= 10 || !isCuttingIn(objValue, AngularVelocityZ) {
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+ continue
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+ }
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+ event_lable := "FrontVehicleCutOutFar"
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+ fmt.Println(event_lable)
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+ //ObjDicOfTpperception = make(map[uint32][][]float32)
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+ pjisuv_ticker.TickerChan <- pjisuv_ticker.TickInfo{FaultLabel: Label(), FaultHappenTime: pjisuv_ticker.GetNowTimeCustom()}
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+ }
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+
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+ ObjDicOfTpperception = make(map[uint32][][]float32)
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+ }
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+
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+}
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