uint32 id # obstacle ID. float32 x # relative distance of x, VCS, unit: m float32 y # relative distance of y, VCS, unit: m float32 z # relative distance of z, VCS, unit: m float32 vxrel # relative speed of x, VCS, unit: m/s float32 vyrel # relative speed of y, VCS, unit: m/s float64 xabs # relative distance of x, VCS, unit: m float64 yabs # relative distance of y, VCS, unit: m float32 vxabs # relative speed of x, VCS, unit: m/s float32 vyabs # relative speed of y, VCS, unit: m/s float32 width # unit: m float32 length # unit: m float32 height # unit: m float32 speed # unit: m/s float32 heading # unit: du uint8 type # UNKNOWN_TYPE=0, PEDESTRIAN_TYPE=1, CAR_TYPE=2, TRUCK_TYPE=3, Bicycle_TYPE=4, Tricycle_TYPE=5, Traffic_Cone_TYPE=6 uint8 source # VISION=0x0000 MOBILEYE=0x0001 LIDAR=0x0100 RADAR=0x0200 ARS_0=0x0201 ARS_1=0x0202 ARS_2=0x0203 ARS_3=0x0204 float32 confidence # 0.0~1.0 uint32 age # uint8 velocitystatus # ObstacleCell[] cells