Header header uint64 frame_unmber int8 fusion_level int8 status #4:固定解,5:浮点解,2:伪距差分,1:单点解 #rotation float64 roll # x,R, car body (FLU) float64 pitch # y,R, car body (FLU) float64 yaw # z,R, car body (FLU) utm (0,360) 0--east, 90--north float32 roll_std float32 pitch_std float32 yaw_std float64 qw # w float64 qx # x float64 qy # y float64 qz # z float64 angular_velocity_x float64 angular_velocity_y float64 angular_velocity_z #position float64 latitude float64 longitude float64 altitude float32 latitude_std float32 longitude_std float32 altitude_std float64 position_x # utm_east float64 position_y # utm_north float64 position_z # utm_up float32 position_x_std float32 position_y_std float32 position_z_std float64 velocity_x # utm_east_speed float64 velocity_y # utm_north_speed float64 velocity_z # utm_up_speed float32 velocity_x_std float32 velocity_y_std float32 velocity_z_std float64 velocity_rx # ins_x_speed float64 velocity_ry # ins_y_speed float64 velocity_rz # ins_z_speed float32 velocity_rx_std float32 velocity_ry_std float32 velocity_rz_std float64 accel_x # R, car body (RFU) float64 accel_y # F, car body (RFU) float64 accel_z # U, car body (RFU)