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+<template>
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+ <div>
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+ <div id="containerThreeProjectInfo"></div>
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+ </div>
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+</template>
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+
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+<script>
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+import * as THREE from "three";
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+import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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+import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader.js";
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+import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader.js";
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+import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
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+import {
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+ showFullScreenLoading,
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+ tryHideFullScreenLoading,
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+} from "../../../axios/filter";
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+
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+export default {
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+ name: "threeProjectInfo", // 项目详情中的threeJS
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+ components: {},
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+
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+ data() {
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+ return {
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+ publicPath: process.env.BASE_URL,
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+ scene: null,
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+ camera: null,
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+ renderer: null,
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+ light: null,
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+ transformControls: null,
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+ geometryName: null,
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+ controls: null,
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+ mesh: null,
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+ cube: null,
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+ cacheList: [],
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+ container: null,
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+ car: null,
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+ cubeTexture: null,
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+ raf: null,
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+ canDrag: true, // 是否可移动
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+ dragControls: null,
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+ sensor: null, // 当前操作的传感器模型
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+ ogt: null,
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+ scale: 1.5, // 物体加载换算倍数
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+ rate: 20, // 坐标换算倍数
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+ };
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+ },
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+
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+ props: {
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+ carModel: {
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+ type: String,
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+ default: "",
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+ },
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+ // configList: {
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+ // type: Object,
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+ // default: {
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+ // camera: [],
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+ // ogt: [],
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+ // lidar: [],
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+ // gps: [],
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+ // },
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+ // },
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+ },
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+
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+ watch: {
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+ carModel(newVal, oldVal) {
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+ if (newVal && newVal != oldVal) {
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+ this.initCar(newVal);
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+ }
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+ },
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+ // configList(newVal, oldVal) {
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+ // newVal, oldVal都没有值
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+ // if (newVal && newVal != oldVal) {
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+ // if (
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+ // newVal.camera.length > 0 ||
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+ // newVal.ogt.length > 0 ||
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+ // newVal.lidar.length > 0 ||
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+ // newVal.gps.length > 0
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+ // ) {
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+ // this.showAll();
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+ // }
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+ // }
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+ // },
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+ },
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+
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+ methods: {
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+ // 场景
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+ initScene() {
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+ this.scene = new THREE.Scene();
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+ let axes = new THREE.AxesHelper(1500);
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+ this.scene.add(axes);
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+ const gridHelper = new THREE.GridHelper(1000, 100);
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+ gridHelper.material.opacity = 0.25;
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+ gridHelper.material.transparent = true;
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+ this.scene.add(gridHelper);
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+ },
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+ // 相机
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+ initCamera() {
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+ this.camera = new THREE.PerspectiveCamera(
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+ 75,
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+ this.container.clientWidth / this.container.clientHeight,
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+ 0.1,
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+ 1000
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+ );
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+ this.camera.position.set(200, 200, 200);
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+ this.scene.add(this.camera);
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+ },
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+ // 渲染器
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+ initRenderer() {
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+ this.renderer = new THREE.WebGLRenderer({
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+ antialias: true,
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+ alpha: true,
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+ });
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+ this.renderer.setSize(
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+ this.container.clientWidth,
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+ this.container.clientHeight
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+ );
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+ this.renderer.setClearColor("#272727");
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+ this.container.appendChild(this.renderer.domElement);
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+ },
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+ // 初始化灯光
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+ initLight() {
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+ var hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444);
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+ hemiLight.position.set(0, 20, 0);
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+ this.scene.add(hemiLight);
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+
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+ // 环境光会均匀的照亮场景中的所有物体
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+ const light = new THREE.AmbientLight(0x5c5c5c, 0.4); // soft white light
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+ this.scene.add(light);
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+
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+ // 点光源
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+ // const light1 = new THREE.PointLight(0xffffff, 2, 100);
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+ // light1.position.set(0, 0, -100);
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+ // this.scene.add(light1);
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+
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+ // 平行光是沿着特定方向发射的光
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+ const dirLight = new THREE.DirectionalLight(0xffffff, 0.5);
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+ // this.scene.add(dirLight);
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+ },
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+ // 初始化模型
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+ initContent(r, position, rotation, type) {
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+ var cubeGeometry = new THREE.ConeGeometry(
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+ r || 45 * this.scale,
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+ 150 * this.scale,
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+ 4,
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+ 1,
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+ false
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+ );
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+ cubeGeometry.translate(0, -150, 0);
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+
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+ let obj = {
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+ color: 0x4c4c4c,
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+ transparent: true,
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+ opacity: 0.3,
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+ lightMapIntensity: 0.1,
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+ };
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+
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+ if (type === "camera") {
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+ obj.emissive = 0x0000ff;
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+ } else if (type === "ogt") {
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+ obj.emissive = 0x008000;
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+ } else if (type === "lidar") {
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+ obj.emissive = 0xff4500;
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+ } else if (type === "gps") {
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+ obj.emissive = 0x8a2be2;
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+ }
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+
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+ var cubeMaterial = new THREE.MeshLambertMaterial(obj);
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+ this.cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
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+ this.cube.name = this.geometryName || "cube";
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+
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+ if (position) {
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+ this.cube.position.x = position.x;
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+ this.cube.position.y = position.y;
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+ this.cube.position.z = position.z;
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+ }
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+
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+ if (rotation) {
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+ this.cube.rotateX(rotation.x);
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+ this.cube.rotateY(rotation.y);
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+ this.cube.rotateZ(rotation.z);
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+ }
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+
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+ this.scene.add(this.cube);
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+
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+ if (this.transformControls) {
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+ this.transformControls.attach(this.cube);
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+ }
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+ },
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+ initCar0(model) {
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+ if (this.car) {
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+ console.log(this.car);
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+ this.scene.remove(this.car);
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+ this.removeObj(this.car);
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+ this.car = null;
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+ }
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+
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+ // const loading = this.$loading({
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+ // lock: true,
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+ // text: "模型加载中,请稍等...",
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+ // // spinner: "el-icon-loading",
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+ // background: "rgba(0, 0, 0, 0.2)",
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+ // });
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+
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+ showFullScreenLoading();
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+
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+ var that = this;
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+ var loader = new GLTFLoader(); //创建一个FBX加载器
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+
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+ // loader.load(`${this.publicPath}untitled.glb`, function (obj) {
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+ loader.load(
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+ model,
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+ function (obj) {
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+ // loading.close();
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+ tryHideFullScreenLoading();
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+
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+ obj.scene.rotation.set(
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+ (-90 * Math.PI) / 180,
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+ 0,
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+ (-180 * Math.PI) / 180
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+ );
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+
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+ let scale = 30 * that.scale;
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+ obj.scene.scale.set(scale, scale, scale);
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+
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+ that.scene.add(obj.scene);
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+ that.car = obj.scene;
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+ },
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+ (xhr) => {
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+ // console.log((xhr.loaded / xhr.total) * 100 + "% loaded");
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+ },
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+ (error) => {
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+ // loading.close();
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+ tryHideFullScreenLoading();
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+ console.error(error);
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+ }
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+ );
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+ },
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+ // 初始化车模型
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+ initCar(model) {
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+ console.log(model);
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+ if (!model) return;
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+ if (!model.includes(".glb")) return;
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+
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+ this.initCar0(model);
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+ },
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+ // 初始化
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+ init() {
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+ this.initScene();
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+ this.initCamera();
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+ this.initRenderer();
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+ this.initLight();
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+
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+ this.controls = new OrbitControls(
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+ this.camera,
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+ this.renderer.domElement
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+ ); //创建控件对象
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+ this.controls.update();
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+ },
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+ animate() {
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+ this.raf = requestAnimationFrame(this.animate);
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+ this.renderer.render(this.scene, this.camera);
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+ if (this.transformControls) {
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+ this.transformControls.update();
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+ }
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+
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+ this.controls.update();
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+ },
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+ onWindowResize() {
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+ this.camera.aspect =
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+ this.container.clientWidth / this.container.clientHeight;
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+ this.camera.updateProjectionMatrix();
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+ this.renderer.setSize(
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+ this.container.clientWidth,
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+ this.container.clientHeight
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+ );
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+ },
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+ go() {
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+ this.container = document.getElementById(
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+ "containerThreeProjectInfo"
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+ );
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+ this.init();
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+ this.animate();
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+
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+ window.addEventListener("resize", this.onWindowResize);
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+ },
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+ // 每编辑一个传感器则重新生成对应的物体
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+ reset(type) {
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+ this.canDrag = true;
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+
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+ if (this.cacheList.length > 0) {
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+ this.scene.remove(...this.cacheList);
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+ this.cacheList.forEach((i) => {
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+ this.clearCache(i);
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+ });
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+ this.cacheList = [];
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+ }
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+
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+ this.sensor = null;
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+
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+ const obj1 = this.scene.getObjectByName("cube");
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+ if (obj1) {
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+ this.scene.remove(obj1);
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+ }
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+
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+ this.xAngle = 0;
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+ this.yAngle = 0;
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+ this.zAngle = 0;
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+
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+ let x = +this.$parent.formA.sensorX || 0;
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+ let y = +this.$parent.formA.sensorY || 0;
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+ let z = +this.$parent.formA.sensorZ || 0;
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+ let h = +this.$parent.formA.sensorP || 0;
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+ let p = +this.$parent.formA.sensorR || 0;
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+ let r = +this.$parent.formA.sensorH || 0;
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+
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+ this.initContent(
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+ null,
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+ { x, y, z },
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+ {
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+ x: (-90 * Math.PI) / 180,
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+ y: 0,
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+ z: 0,
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+ },
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+ type
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+ );
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+
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+ setTimeout(() => {
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+ this.initSensor({ x, y, z }, type, true);
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+
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+ const obj = this.scene.getObjectByName("cube");
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+
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+ obj.position.x = x;
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+ obj.position.y = y;
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+ obj.position.z = z;
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+
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+ // obj.rotateX(0 * -1);
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+ // obj.rotateX((h * Math.PI) / 180);
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+ this.xAngle = ((h - 90) * Math.PI) / 180;
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+
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+ // obj.rotateY(0 * -1);
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+ // obj.rotateY((p * Math.PI) / 180);
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+ this.yAngle = (p * Math.PI) / 180;
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+
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+ // obj.rotateZ(0 * -1);
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+ // obj.rotateZ((r * Math.PI) / 180);
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+ this.zAngle = (r * Math.PI) / 180;
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+ obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
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+ }, 0);
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+ },
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+ // 初始化传感器
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+ initSensor(
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+ pos = { x: 0, y: 0, z: 0 },
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+ type = "camera",
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+ canMove = false
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+ ) {
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+ let Loader = new MTLLoader(); //材质文件加载器
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+ let loader = new OBJLoader(); //obj加载器
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+ let that = this;
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+ let mtlUrl = "";
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+ let objUrl = "";
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+
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+ if (type === "camera") {
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+ mtlUrl = `${that.publicPath}sensor/camera/camera.mtl`;
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+ objUrl = `${that.publicPath}sensor/camera/camera.obj`;
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+ } else if (type === "ogt") {
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+ mtlUrl = `${that.publicPath}sensor/ogt/millimeter_wave_radar.mtl`;
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+ objUrl = `${that.publicPath}sensor/ogt/millimeter_wave_radar.obj`;
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+ } else if (type === "lidar") {
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+ mtlUrl = `${that.publicPath}sensor/lidar/LIDAR.mtl`;
|
|
|
|
+ objUrl = `${that.publicPath}sensor/lidar/LIDAR.obj`;
|
|
|
|
+ } else if (type === "gps") {
|
|
|
|
+ mtlUrl = `${that.publicPath}sensor/gps/lidar.mtl`;
|
|
|
|
+ objUrl = `${that.publicPath}sensor/gps/lidar.obj`;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ let loading = null;
|
|
|
|
+ if (type === "ogt") {
|
|
|
|
+ // loading = this.$loading({
|
|
|
|
+ // lock: true,
|
|
|
|
+ // text: "模型加载中,请稍等...",
|
|
|
|
+ // // spinner: "el-icon-loading",
|
|
|
|
+ // background: "rgba(0, 0, 0, 0.2)",
|
|
|
|
+ // });
|
|
|
|
+ showFullScreenLoading();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ Loader.load(
|
|
|
|
+ mtlUrl,
|
|
|
|
+ function (materials) {
|
|
|
|
+ loader.setMaterials(materials);
|
|
|
|
+ loader.load(objUrl, function (obj) {
|
|
|
|
+ if (type === "ogt") {
|
|
|
|
+ // loading.close();
|
|
|
|
+ tryHideFullScreenLoading();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ that.cacheList.push(obj);
|
|
|
|
+ for (let i = 0; i < obj.children.length; i++) {
|
|
|
|
+ if (type === "camera") {
|
|
|
|
+ obj.children[i].scale.set(0.8, 0.8, 0.8);
|
|
|
|
+ } else if (type === "ogt") {
|
|
|
|
+ obj.children[i].scale.set(0.2, 0.2, 0.2);
|
|
|
|
+ } else if (type === "lidar") {
|
|
|
|
+ obj.children[i].scale.set(0.1, 0.1, 0.1);
|
|
|
|
+ } else if (type === "gps") {
|
|
|
|
+ obj.children[i].scale.set(40, 40, 40);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ obj.position.set(pos.x, pos.y, pos.z);
|
|
|
|
+
|
|
|
|
+ if (canMove) {
|
|
|
|
+ that.sensor = obj;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ that.scene.add(obj); //返回的组对象插入场景中
|
|
|
|
+ });
|
|
|
|
+ },
|
|
|
|
+ (xhr) => {
|
|
|
|
+ // console.log((xhr.loaded / xhr.total) * 100 + "% loaded");
|
|
|
|
+ },
|
|
|
|
+ (error) => {
|
|
|
|
+ if (type === "ogt") {
|
|
|
|
+ // loading.close();
|
|
|
|
+ tryHideFullScreenLoading();
|
|
|
|
+ }
|
|
|
|
+ console.error(error);
|
|
|
|
+ }
|
|
|
|
+ );
|
|
|
|
+ },
|
|
|
|
+ // 初始化已保存过的传感器
|
|
|
|
+ initContentToShow(r, position, rotation, type) {
|
|
|
|
+ var cubeGeometry = new THREE.ConeGeometry(
|
|
|
|
+ r || 45 * this.scale,
|
|
|
|
+ 150 * this.scale,
|
|
|
|
+ 4,
|
|
|
|
+ 1,
|
|
|
|
+ false
|
|
|
|
+ );
|
|
|
|
+ cubeGeometry.translate(0, -150, 0);
|
|
|
|
+
|
|
|
|
+ let obj = {
|
|
|
|
+ transparent: true,
|
|
|
|
+ opacity: 0.3,
|
|
|
|
+ lightMapIntensity: 0.1,
|
|
|
|
+ color: 0x4c4c4c,
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ if (type === "camera") {
|
|
|
|
+ obj.emissive = 0x000080;
|
|
|
|
+ } else if (type === "ogt") {
|
|
|
|
+ obj.emissive = 0x008000;
|
|
|
|
+ } else if (type === "lidar") {
|
|
|
|
+ obj.emissive = 0xff4500;
|
|
|
|
+ } else if (type === "gps") {
|
|
|
|
+ obj.emissive = 0x8a2be2;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var cubeMaterial = new THREE.MeshLambertMaterial(obj);
|
|
|
|
+
|
|
|
|
+ var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
|
|
|
|
+ cube.name = this.geometryName || "cubeA";
|
|
|
|
+ cube.rotateX((-90 * Math.PI) / 180);
|
|
|
|
+
|
|
|
|
+ if (position) {
|
|
|
|
+ cube.position.x = position.x;
|
|
|
|
+ cube.position.y = position.y;
|
|
|
|
+ cube.position.z = position.z;
|
|
|
|
+ }
|
|
|
|
+ if (rotation) {
|
|
|
|
+ cube.rotation.set(
|
|
|
|
+ ((rotation.x - 90) * Math.PI) / 180,
|
|
|
|
+ (rotation.y * Math.PI) / 180,
|
|
|
|
+ (rotation.z * Math.PI) / 180
|
|
|
|
+ );
|
|
|
|
+ }
|
|
|
|
+ this.cacheList.push(cube);
|
|
|
|
+ this.scene.add(cube);
|
|
|
|
+ },
|
|
|
|
+ // 生成一种类型的全部显示器
|
|
|
|
+ showSensor(sensor, type) {
|
|
|
|
+ if (sensor && Array.isArray(sensor) && sensor.length > 0) {
|
|
|
|
+ sensor.forEach((item) => {
|
|
|
|
+ this.initContentToShow(
|
|
|
|
+ null,
|
|
|
|
+ {
|
|
|
|
+ x: Math.floor(item.sensorX / this.rate || 0),
|
|
|
|
+ y: Math.floor(item.sensorY / this.rate || 0),
|
|
|
|
+ z: Math.floor(item.sensorZ / this.rate || 0),
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ x: +item.sensorP,
|
|
|
|
+ y: +item.sensorR,
|
|
|
|
+ z: +item.sensorH,
|
|
|
|
+ },
|
|
|
|
+ type
|
|
|
|
+ );
|
|
|
|
+
|
|
|
|
+ this.initSensor(
|
|
|
|
+ {
|
|
|
|
+ x: Math.floor(item.sensorX / this.rate || 0),
|
|
|
|
+ y: Math.floor(item.sensorY / this.rate || 0),
|
|
|
|
+ z: Math.floor(item.sensorZ / this.rate || 0),
|
|
|
|
+ },
|
|
|
|
+ type,
|
|
|
|
+ false
|
|
|
|
+ );
|
|
|
|
+ });
|
|
|
|
+ }
|
|
|
|
+ },
|
|
|
|
+ // 显示全部
|
|
|
|
+ showAll(configList) {
|
|
|
|
+ // 避免重复加载所有传感器
|
|
|
|
+ if (!this.canDrag) return;
|
|
|
|
+
|
|
|
|
+ this.canDrag = false;
|
|
|
|
+ if (this.cacheList.length > 0) {
|
|
|
|
+ this.scene.remove(...this.cacheList);
|
|
|
|
+ this.cacheList = [];
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ const obj = this.scene.getObjectByName("cube");
|
|
|
|
+ if (obj) {
|
|
|
|
+ this.scene.remove(obj);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (this.dragControls) {
|
|
|
|
+ this.dragControls.deactivate();
|
|
|
|
+ this.dragControls.dispose();
|
|
|
|
+ this.dragControls = null;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (this.transformControls) {
|
|
|
|
+ this.transformControls.detach();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.showSensor(configList.camera, "camera");
|
|
|
|
+ this.showSensor(configList.ogt, "ogt");
|
|
|
|
+ this.showSensor(configList.lidar, "lidar");
|
|
|
|
+ this.showSensor(configList.gps, "gps");
|
|
|
|
+ },
|
|
|
|
+ removeScene() {
|
|
|
|
+ this.clearScene();
|
|
|
|
+ },
|
|
|
|
+ clearCache(item) {
|
|
|
|
+ if (item.geometry && item.geometry.dispose) item.geometry.dispose();
|
|
|
|
+ if (item.material && item.material.dispose) item.material.dispose();
|
|
|
|
+ },
|
|
|
|
+ clearScene() {
|
|
|
|
+ this.removeObj(this.scene);
|
|
|
|
+ },
|
|
|
|
+ removeObj(obj) {
|
|
|
|
+ let arr = obj.children.filter((x) => x);
|
|
|
|
+ arr.forEach((item) => {
|
|
|
|
+ if (item.children.length) {
|
|
|
|
+ this.removeObj(item);
|
|
|
|
+ } else {
|
|
|
|
+ this.clearCache(item);
|
|
|
|
+ item.clear();
|
|
|
|
+ }
|
|
|
|
+ }),
|
|
|
|
+ obj.clear();
|
|
|
|
+ arr = null;
|
|
|
|
+ },
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ mounted() {
|
|
|
|
+ this.go();
|
|
|
|
+ // console.log(showFullScreenLoading);
|
|
|
|
+ },
|
|
|
|
+ destroyed() {
|
|
|
|
+ window.removeEventListener("resize", this.onWindowResize);
|
|
|
|
+ cancelAnimationFrame(this.raf);
|
|
|
|
+
|
|
|
|
+ if (this.renderer) {
|
|
|
|
+ this.renderer.renderLists.dispose();
|
|
|
|
+ this.renderer.dispose();
|
|
|
|
+ this.renderer.forceContextLoss();
|
|
|
|
+ this.renderer.domElement = null;
|
|
|
|
+ this.renderer.content = null;
|
|
|
|
+ this.renderer = null;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (this.dragControls) {
|
|
|
|
+ this.dragControls.deactivate();
|
|
|
|
+ this.dragControls.dispose();
|
|
|
|
+ this.dragControls = null;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (this.controls) {
|
|
|
|
+ this.controls.dispose();
|
|
|
|
+ this.controls = null;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (this.transformControls) {
|
|
|
|
+ this.transformControls.detach();
|
|
|
|
+ this.transformControls.dispose();
|
|
|
|
+ this.transformControls = null;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (this.cacheList.length > 0) {
|
|
|
|
+ this.cacheList = [];
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.clearScene();
|
|
|
|
+
|
|
|
|
+ this.scene = null;
|
|
|
|
+ this.camera = null;
|
|
|
|
+ this.light = null;
|
|
|
|
+ this.geometryName = null;
|
|
|
|
+ this.mesh = null;
|
|
|
|
+ this.cube = null;
|
|
|
|
+ this.container = null;
|
|
|
|
+ this.car = null;
|
|
|
|
+ this.cubeTexture = null;
|
|
|
|
+ this.raf = null;
|
|
|
|
+
|
|
|
|
+ THREE.Cache.clear();
|
|
|
|
+ },
|
|
|
|
+};
|
|
|
|
+</script>
|
|
|
|
+
|
|
|
|
+<style lang="less" scoped>
|
|
|
|
+#containerThreeProjectInfo {
|
|
|
|
+ width: 100%;
|
|
|
|
+ height: calc(100vh - 125px);
|
|
|
|
+}
|
|
|
|
+</style>
|