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@@ -67,8 +67,8 @@ export default class CoordinateAxes extends THREE.Object3D {
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var meshX = new THREE.Mesh(geometryX, matX);
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meshX.rotation.y = -Math.PI / 2
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// meshX.rotation.z = Math.PI / 10
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- // meshX.position.set(0, 0, 160);
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- meshX.position.set(0, 0, 36);
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+ meshX.position.set(0, 0, 160);
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+ // meshX.position.set(0, 0, 36);
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that.add(meshX);
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const geometryY = new TextGeometry('Z', {
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@@ -87,8 +87,8 @@ export default class CoordinateAxes extends THREE.Object3D {
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});
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var meshY = new THREE.Mesh(geometryY, matY);
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meshY.rotation.y = Math.PI / 4.5
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- // meshY.position.set(0, 160, 0);
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- meshY.position.set(0, 36, 0);
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+ meshY.position.set(0, 160, 0);
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+ // meshY.position.set(0, 36, 0);
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that.add(meshY);
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const geometryZ = new TextGeometry('Y', {
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@@ -109,8 +109,8 @@ export default class CoordinateAxes extends THREE.Object3D {
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// meshZ.rotation.y = Math.PI / 5
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// meshZ.rotation.x = -Math.PI / 6
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// meshZ.rotation.z = Math.PI / 6
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- // meshZ.position.set(160, 0, 0);
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- meshZ.position.set(36, 0, 0);
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+ meshZ.position.set(160, 0, 0);
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+ // meshZ.position.set(36, 0, 0);
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that.add(meshZ);
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},
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