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+<template>
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+ <div>
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+ <div id="container"></div>
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+ </div>
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+</template>
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+
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+<script>
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+import * as THREE from "three";
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+import { TransformControls } from "three/examples/jsm/controls/TransformControls.js";
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+import { DragControls } from "three/examples/jsm/controls/DragControls.js";
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+import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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+import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader.js";
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+import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader.js";
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+// import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader.js";
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+// import { DDSLoader } from "three/examples/jsm/loaders/DDSLoader.js";
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+import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
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+import { ConvexGeometry } from "three/examples/jsm/geometries/ConvexGeometry.js";
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+import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
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+import { LineSegmentsGeometry } from "three/examples/jsm/lines/LineSegmentsGeometry.js";
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+import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
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+import { LineSegments2 } from "three/examples/jsm/lines/LineSegments2.js";
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+import { Line2 } from "three/examples/jsm/lines/Line2.js";
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+import {
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+ showFullScreenLoading,
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+ tryHideFullScreenLoading,
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+} from "../../../axios/filter";
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+import { mapState } from "vuex";
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+
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+export default {
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+ name: "threeVehicleConfiguration", // 车辆配置详情中的threeJS
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+ components: {},
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+
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+ data() {
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+ return {
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+ publicPath: process.env.BASE_URL,
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+ scene: null,
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+ scene2: null,
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+ camera: null,
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+ camera2: null,
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+ renderer: null,
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+ light: null,
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+ transformControls: null,
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+ geometryName: null,
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+ controls: null,
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+ mesh: null,
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+ cube: null,
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+ cacheList: [],
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+ xAngle: 0,
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+ yAngle: 0,
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+ zAngle: 0,
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+ container: null,
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+ car: null,
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+ cubeTexture: null,
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+ raf: null,
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+ canDrag: true, // 是否可移动
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+ dragControls: null,
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+ sensor: null, // 当前操作的传感器配置
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+ ogt: null,
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+ // scale: 2, // 物体加载换算倍数
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+ // rate: 20, // 坐标换算倍数
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+ };
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+ },
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+
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+ computed: {
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+ ...mapState(["scale"]),
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+ // 坐标换算倍数
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+ rate() {
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+ return 40 / this.scale;
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+ },
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+ },
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+
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+ props: {
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+ xValue: {
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+ type: Number,
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+ default: 0,
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+ },
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+ yValue: {
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+ type: Number,
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+ default: 0,
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+ },
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+ zValue: {
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+ type: Number,
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+ default: 0,
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+ },
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+ hValue: {
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+ type: Number,
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+ default: 0,
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+ },
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+ pValue: {
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+ type: Number,
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+ default: 0,
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+ },
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+ rValue: {
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+ type: Number,
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+ default: 0,
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+ },
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+ carModel: {
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+ type: String,
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+ default: "",
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+ },
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+ isAdd: {
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+ type: Boolean,
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+ default: false,
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+ },
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+ configList: {
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+ default: {},
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+ type: Object,
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+ },
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+ },
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+
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+ watch: {
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+ xValue(newVal, oldVal) {
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+ if (newVal === oldVal) return;
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+
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+ const obj = this.scene.getObjectByName("cube");
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+ if (obj) obj.position.x = newVal || 0;
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+
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+ if (this.sensor) this.sensor.position.x = newVal || 0;
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+ },
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+ yValue(newVal, oldVal) {
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+ if (newVal === oldVal) return;
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+
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+ const obj = this.scene.getObjectByName("cube");
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+ if (obj) obj.position.y = newVal || 0;
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+
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+ if (this.sensor) this.sensor.position.y = newVal || 0;
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+ },
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+ zValue(newVal, oldVal) {
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+ if (newVal === oldVal) return;
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+
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+ const obj = this.scene.getObjectByName("cube");
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+ if (obj) obj.position.z = newVal || 0;
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+
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+ if (this.sensor) this.sensor.position.z = newVal || 0;
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+ },
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+ hValue(newVal, oldVal) {
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+ if (newVal === oldVal) return;
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+
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+ let value = (newVal || 0) - 90;
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+ value = (value * Math.PI) / 180;
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+ this.xAngle = value;
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+
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+ const obj = this.scene.getObjectByName("cube");
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+ if (obj) {
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+ obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
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+ }
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+
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+ // obj.rotateX(this.xAngle * -1);
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+ // obj.rotateX(value);
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+
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+ // obj.rotation.x += value;
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+ // var axis = new THREE.Vector3(0, 1, 0); //向量axis
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+ // obj.rotateOnAxis(axis, value); //绕axis轴旋转π/8
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+ },
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+ pValue(newVal, oldVal) {
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+ if (newVal === oldVal) return;
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+
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+ let value = newVal || 0;
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+ value = (value * Math.PI) / 180;
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+ this.yAngle = value;
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+
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+ const obj = this.scene.getObjectByName("cube");
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+ if (obj) {
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+ obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
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+ }
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+ },
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+ rValue(newVal, oldVal) {
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+ if (newVal === oldVal) return;
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+
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+ let value = newVal || 0;
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+ value = (value * Math.PI) / 180;
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+ this.zAngle = value;
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+
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+ const obj = this.scene.getObjectByName("cube");
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+ if (obj) {
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+ obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
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+ }
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+ },
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+ carModel(newVal, oldVal) {
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+ if (newVal && newVal != oldVal) {
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+ this.initCar(newVal);
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+ }
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+ },
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+ },
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+
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+ methods: {
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+ // 场景
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+ initScene() {
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+ this.scene = new THREE.Scene();
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+ let axes = new THREE.AxesHelper(1500);
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+ this.scene.add(axes);
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+
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+ const gridHelper = new THREE.GridHelper(1000, 100);
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+ gridHelper.material.opacity = 0.25;
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+ gridHelper.material.transparent = true;
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+ this.scene.add(gridHelper);
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+
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+ // const geometry = new THREE.BoxGeometry(100, 100, 100);
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+ // const material = new THREE.MeshBasicMaterial({
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+ // color: 0xffffff,
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+ // opacity: 0.3,
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+ // transparent: true,
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+ // });
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+ // geometry.translate(100, 100, 100);
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+ // const cube = new THREE.Mesh(geometry, material);
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+ // this.scene.add(cube);
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+
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+ // let geometry = new THREE.BoxGeometry(10, 10, 10, 2, 2, 2);
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+ // let material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
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+ // let object = new THREE.Mesh(geometry, material);
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+ // let edges = new THREE.VertexNormalsHelper(object, 2, 0x00ff00, 1);
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+ // this.scene.add(object);
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+ // this.scene.add(edges);
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+
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+ const genCubeUrls = function (prefix, postfix) {
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+ return [
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+ prefix + "px" + postfix,
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+ prefix + "nx" + postfix,
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+ prefix + "py" + postfix,
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+ prefix + "ny" + postfix,
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+ prefix + "pz" + postfix,
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+ prefix + "nz" + postfix,
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+ ];
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+ };
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+
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+ const urls = genCubeUrls(`${this.publicPath}Park3Med/`, ".jpg");
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+ // const urls = genCubeUrls(`${this.publicPath}6/`, ".png");
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+
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+ const cubeTextureLoader = new THREE.CubeTextureLoader();
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+ const environmentMapTexture = cubeTextureLoader.load(urls);
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+
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+ // this.scene.background = environmentMapTexture;
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+ },
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+ // 相机
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+ initCamera() {
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+ /* this.camera = new THREE.OrthographicCamera(
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+ this.container.clientWidth / -2,
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+ this.container.clientWidth / 2,
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+ this.container.clientHeight / 2,
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+ this.container.clientHeight / -2,
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+ 1,
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+ // 0.1,
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+ 1000
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+ ); */
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+
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+ this.camera = new THREE.PerspectiveCamera(
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+ 75,
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+ this.container.clientWidth / this.container.clientHeight,
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+ 0.1,
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+ 1000
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+ );
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+
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+ // this.camera2 = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
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+ // this.camera2 = new THREE.PerspectiveCamera(40, 1, 1, 1000);
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+ // this.camera2.position.copy(this.camera.position);
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+ // this.camera.layers.set(1);
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+
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+ // this.camera = new THREE.PerspectiveCamera(45, 1.5, 1, 1000);
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+ // this.camera.position.set(600, 600, 600);
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+ // this.camera.position.set(200, 200, 200);
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+ // this.camera.lookAt(this.scene.position);
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+ // this.scene.add(this.camera);
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+ // this.scene.add(this.camera2);
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+ },
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+ // 渲染器
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+ initRenderer() {
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+ this.renderer = new THREE.WebGLRenderer({
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+ antialias: true,
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+ alpha: true,
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+ });
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+ this.renderer.setSize(
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+ this.container.clientWidth,
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+ this.container.clientHeight
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+ );
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+ this.renderer.setClearColor("#272727");
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+ this.container.appendChild(this.renderer.domElement);
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+ },
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+ // 初始化灯光
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+ initLight() {
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+ var hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444);
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+ hemiLight.position.set(0, 20, 0);
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+ this.scene.add(hemiLight);
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+
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+ // 环境光会均匀的照亮场景中的所有物体
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+ const light = new THREE.AmbientLight(0x5c5c5c, 0.4); // soft white light
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+ this.scene.add(light);
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+
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+ // 点光源
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+ // const light1 = new THREE.PointLight(0xffffff, 2, 100);
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+ // light1.position.set(0, 0, -100);
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+ // this.scene.add(light1);
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+
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+ // 平行光是沿着特定方向发射的光
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+ const dirLight = new THREE.DirectionalLight(0xffffff, 0.5);
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+ // const dirLight = new THREE.DirectionalLight(0xffffff);
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+ // dirLight.position.set(0, 200, 100);
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+ // dirLight.castShadow = true;
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+ // dirLight.shadow.camera.top = 180;
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+ // dirLight.shadow.camera.bottom = -100;
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+ // dirLight.shadow.camera.left = -120;
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+ // dirLight.shadow.camera.right = 120;
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+
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+ // dirLight.shadow.camera.near = 0.01;
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+ // dirLight.shadow.camera.far = 60;
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+ // dirLight.shadow.camera.top = 22;
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+ // dirLight.shadow.camera.bottom = -22;
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+ // dirLight.shadow.camera.left = -35;
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+ // dirLight.shadow.camera.right = 35;
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+ // // //设置阴影分辨率
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+ // dirLight.shadow.mapSize.width = 2048; // default
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+ // dirLight.shadow.mapSize.height = 2048; // default
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+ // //阴影限制
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+ // dirLight.shadow.radius = 1;
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+ // this.scene.add(dirLight);
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+
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+ // const spotLight = new THREE.SpotLight(0xffffff);
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+ // spotLight.position.set(100, 1000, 100);
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+
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+ // spotLight.castShadow = true;
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+
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+ // spotLight.shadow.mapSize.width = 1024;
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+ // spotLight.shadow.mapSize.height = 1024;
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+
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+ // spotLight.shadow.camera.near = 500;
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+ // spotLight.shadow.camera.far = 4000;
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+ // spotLight.shadow.camera.fov = 30;
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+
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+ // this.scene.add(spotLight);
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+ },
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+ initTransform() {
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+ // 添加平移控件
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+ this.transformControls = new TransformControls(
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+ this.camera,
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+ this.renderer.domElement
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+ );
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+ this.transformControls.setMode("translate");
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+ // 可能的值有"world" 和 "local"
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+ this.transformControls.setSpace("world");
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+ this.transformControls.addEventListener("objectChange", (e) => {
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+ // console.log(e.target.object);
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+ // this.$emit(
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+ // "posChange",
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+ // ((e.target.object.rotation.x * 360) / Math.PI) >> 0,
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+ // "h"
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+ // );
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+ if (!this.canDrag) return;
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+ this.$emit(
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+ "posChange",
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+ (e.target.object.position.x + 0.5) >> 0,
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+ "x"
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+ );
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+ this.$emit(
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+ "posChange",
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+ (e.target.object.position.y + 0.5) >> 0,
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+ "y"
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+ );
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+ this.$emit(
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+ "posChange",
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+ (e.target.object.position.z + 0.5) >> 0,
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+ "z"
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+ );
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+ });
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+ this.transformControls.addEventListener("mouseDown", (e) => {
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+ this.controls.enabled = false;
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+ });
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+ this.transformControls.addEventListener("mouseUp", (e) => {
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+ this.controls.enabled = true;
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+ });
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+ this.scene.add(this.transformControls);
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+ },
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+ // 初始化模型
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+ initContent(r, position, rotation, type) {
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+ var cubeGeometry = new THREE.ConeGeometry(
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+ r || 45 * this.scale,
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+ 150 * this.scale,
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+ 4,
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+ 1,
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+ false
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+ );
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+ cubeGeometry.translate(0, -75 * this.scale, 0);
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+
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+ let obj = {
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+ color: 0x4c4c4c,
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+ // wireframe: true,
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+ transparent: true,
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+ opacity: 0.3,
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+ // ambient: 0x00ff00,
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+ // emissive: 0xfaff72,
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+ lightMapIntensity: 0.1,
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+ // emissiveIntensity: 0.1,
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+ // envMap: this.cubeTexture,
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+ // side: THREE.DoubleSide,
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+ // side: 2,
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+ };
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+
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+ if (type === "camera") {
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+ obj.emissive = 0x0000ff;
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+ // obj.emissive = 0x000080;
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+ } else if (type === "ogt") {
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+ // obj.emissive = 0x228B22;
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+ // obj.emissive = 0x006400;
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+ obj.emissive = 0x008000;
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+ } else if (type === "lidar") {
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+ // obj.emissive = 0xff0000;
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+ // obj.emissive = 0xE6A23C;
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+ obj.emissive = 0xff4500;
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+ } else if (type === "gps") {
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|
|
+ // obj.emissive = 0xfaff72;
|
|
|
+ // obj.emissive = 0x9400D3;
|
|
|
+ obj.emissive = 0x8a2be2;
|
|
|
+ }
|
|
|
+
|
|
|
+ // var cubeMaterial = new THREE.MeshBasicMaterial(obj);
|
|
|
+ var cubeMaterial = new THREE.MeshLambertMaterial(obj);
|
|
|
+ this.cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
|
|
|
+ this.cube.name = this.geometryName || "cube";
|
|
|
+
|
|
|
+ if (position) {
|
|
|
+ this.cube.position.x = position.x;
|
|
|
+ this.cube.position.y = position.y;
|
|
|
+ this.cube.position.z = position.z;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (rotation) {
|
|
|
+ this.cube.rotateX(rotation.x);
|
|
|
+ this.cube.rotateY(rotation.y);
|
|
|
+ this.cube.rotateZ(rotation.z);
|
|
|
+ }
|
|
|
+
|
|
|
+ this.scene.add(this.cube);
|
|
|
+
|
|
|
+ if (this.transformControls) {
|
|
|
+ this.transformControls.attach(this.cube);
|
|
|
+ }
|
|
|
+ },
|
|
|
+ // 添加拖拽控件
|
|
|
+ initDragControls() {
|
|
|
+ // 过滤不是 Mesh 的物体,例如辅助网格
|
|
|
+ var objects = [];
|
|
|
+ for (let i = 0; i < this.scene.children.length; i++) {
|
|
|
+ if (this.scene.children[i].isMesh) {
|
|
|
+ objects.push(this.scene.children[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (this.dragControls) {
|
|
|
+ this.dragControls.deactivate();
|
|
|
+ this.dragControls.dispose();
|
|
|
+ this.dragControls = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ // 初始化拖拽控件
|
|
|
+ this.dragControls = new DragControls(
|
|
|
+ objects,
|
|
|
+ this.camera,
|
|
|
+ this.renderer.domElement
|
|
|
+ );
|
|
|
+
|
|
|
+ // 鼠标略过事件
|
|
|
+ // this.dragControls.addEventListener("hoveron", (event) => {
|
|
|
+ // // 让变换控件对象和选中的对象绑定
|
|
|
+ // this.transformControls.attach(event.object);
|
|
|
+ // });
|
|
|
+
|
|
|
+ this.dragControls.addEventListener("drag", (e) => {
|
|
|
+ if (!this.canDrag) return;
|
|
|
+ // this.$emit("posChange", (e.object.position.x + 0.5) >> 0, "x");
|
|
|
+ // this.$emit("posChange", (e.object.position.y + 0.5) >> 0, "y");
|
|
|
+ // this.$emit("posChange", (e.object.position.z + 0.5) >> 0, "z");
|
|
|
+ });
|
|
|
+ this.dragControls.addEventListener("dragstart", (e) => {
|
|
|
+ this.controls.enabled = false;
|
|
|
+ });
|
|
|
+ this.dragControls.addEventListener("dragend", (e) => {
|
|
|
+ this.controls.enabled = true;
|
|
|
+ });
|
|
|
+ },
|
|
|
+ initCar0(model) {
|
|
|
+ if (this.car) {
|
|
|
+ // console.log(this.car);
|
|
|
+ this.scene.remove(this.car);
|
|
|
+ this.removeObj(this.car);
|
|
|
+ this.car = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ // const loading = this.$loading({
|
|
|
+ // lock: true,
|
|
|
+ // text: "模型加载中,请稍等...",
|
|
|
+ // // spinner: "el-icon-loading",
|
|
|
+ // background: "rgba(0, 0, 0, 0.2)",
|
|
|
+ // });
|
|
|
+
|
|
|
+ showFullScreenLoading();
|
|
|
+
|
|
|
+ var that = this;
|
|
|
+ var loader = new GLTFLoader(); //创建一个FBX加载器
|
|
|
+
|
|
|
+ // loader.load(
|
|
|
+ // `${this.publicPath}glb/AudiA6_10.glb`,
|
|
|
+ // function (obj) {
|
|
|
+ loader.load(
|
|
|
+ model,
|
|
|
+ function (obj) {
|
|
|
+ // loading.close();
|
|
|
+ tryHideFullScreenLoading();
|
|
|
+ // console.log(obj);
|
|
|
+
|
|
|
+ /* for (let i = 0; i < obj.children.length; i++) {
|
|
|
+ // obj.children[i].position.set(0, -135, 0);
|
|
|
+ // obj.children[i].position.set(18, 36, 0);
|
|
|
+ // obj.children[i].scale.set(30, 30, 30);
|
|
|
+ // obj.children[i].scale.set(0.45, 0.45, 0.45);
|
|
|
+ obj.children[i].rotation.set(
|
|
|
+ (-90 * Math.PI) / 180,
|
|
|
+ 0,
|
|
|
+ (-180 * Math.PI) / 180
|
|
|
+ );
|
|
|
+ // obj.children[i].transparent.set(0.5);
|
|
|
+ // that.transformControls.attach(obj.children[i]);
|
|
|
+ } */
|
|
|
+
|
|
|
+ obj.scene.rotation.set(
|
|
|
+ (-90 * Math.PI) / 180,
|
|
|
+ 0,
|
|
|
+ (-180 * Math.PI) / 180
|
|
|
+ );
|
|
|
+
|
|
|
+ let scale = 30 * that.scale;
|
|
|
+ obj.scene.scale.set(scale, scale, scale);
|
|
|
+ // obj.scene.scale.set(30, 30, 30);
|
|
|
+
|
|
|
+ // 查看动画数据 2个剪辑对象AnimationClip,一个有关键帧动画,一个没有
|
|
|
+ // console.log(obj.animations);
|
|
|
+ // that.scene.add(obj);
|
|
|
+ that.scene.add(obj.scene);
|
|
|
+ that.car = obj.scene;
|
|
|
+ },
|
|
|
+ (xhr) => {
|
|
|
+ // console.log((xhr.loaded / xhr.total) * 100 + "% loaded");
|
|
|
+ },
|
|
|
+ (error) => {
|
|
|
+ // loading.close();
|
|
|
+ tryHideFullScreenLoading();
|
|
|
+ console.error(error);
|
|
|
+ }
|
|
|
+ );
|
|
|
+ },
|
|
|
+ initCar1() {
|
|
|
+ // const loader2 = new DDSLoader();
|
|
|
+ // const map1 = loader2.load(
|
|
|
+ // `${this.publicPath}q5/AudiQ5_Texture.dds`
|
|
|
+ // );
|
|
|
+ // const map2 = loader2.load(`${this.publicPath}q5/env3.dds`);
|
|
|
+ // const map3 = loader2.load(
|
|
|
+ // `${this.publicPath}q5/Tx_Blur_AudiQ5.dds`
|
|
|
+ // );
|
|
|
+ // const map4 = loader2.load(`${this.publicPath}q5/Tx_Driver.dds`);
|
|
|
+ // const map6 = loader2.load(
|
|
|
+ // `${this.publicPath}q5/Tx_ln_AudiQ5_09.dds`
|
|
|
+ // );
|
|
|
+ // var that = this;
|
|
|
+ // var loader = new FBXLoader(); //创建一个FBX加载器
|
|
|
+ // // var loader = new GLTFLoader(); //创建一个FBX加载器
|
|
|
+ // // loader.load(`${this.publicPath}6/a8/audia8.fbx`, function (obj) {
|
|
|
+ // // loader.load(`${this.publicPath}6/q5/audiq5.fbx`, function (obj) {
|
|
|
+ // // loader.load(`${this.publicPath}6/a8/audia8.fbx`, function (obj) {
|
|
|
+ // // loader.load(`${this.publicPath}a8/audia8.fbx`, function (obj) {
|
|
|
+ // // loader.load(`${this.publicPath}q5/audiq5.fbx`, function (obj) {
|
|
|
+ // // loader.load(`${this.publicPath}lb/audiq5.fbx`, function (obj) {
|
|
|
+ // loader.load(
|
|
|
+ // `${this.publicPath}lb/1/fbx/untitled.fbx`,
|
|
|
+ // function (obj) {
|
|
|
+ // // loader.load(`${this.publicPath}q6/audiq5.fbx`, function (obj) {
|
|
|
+ // // loader.load(`${this.publicPath}untitled.fbx`, function (obj) {
|
|
|
+ // // loader.load(`${this.publicPath}untitled.glb`, function (obj) {
|
|
|
+ // // loader.load(`${this.publicPath}fbx/Samba Dancing.fbx`, function (obj) {
|
|
|
+ // // 可以在控制台打印obj对象,找到animations属性
|
|
|
+ // console.log(obj);
|
|
|
+ // obj.name = "car";
|
|
|
+ // // obj.map = map1;
|
|
|
+ // function _ChangeMaterialEmissive(parent) {
|
|
|
+ // parent.traverse(function (child) {
|
|
|
+ // // if (child instanceof THREE.Mesh) {
|
|
|
+ // if (child.isMesh) {
|
|
|
+ // // child.material.emissive = new THREE.Color(1, 1, 1);
|
|
|
+ // // child.material.emissive = child.material.color;
|
|
|
+ // // child.material.emissiveIntensity = 1;
|
|
|
+ // // child.material.emissiveMap = child.material.map;
|
|
|
+ // // child.material.envMap = child.material.map;
|
|
|
+ // // child.material.alphaMap = child.material.map;
|
|
|
+ // // child.material.aoMap = child.material.map;
|
|
|
+ // // child.material.bumpMap = child.material.map;
|
|
|
+ // // child.material.lightMap = child.material.map;
|
|
|
+ // // child.material.normalMap = child.material.map;
|
|
|
+ // // child.material.specularMap = child.material.map;
|
|
|
+ // // child.material.transparent = true;
|
|
|
+ // child.castShadow = true;
|
|
|
+ // child.receiveShadow = true;
|
|
|
+ // }
|
|
|
+ // });
|
|
|
+ // }
|
|
|
+ // _ChangeMaterialEmissive(obj);
|
|
|
+ // // obj.traverse(function (child) {
|
|
|
+ // // if (child.isMesh) {
|
|
|
+ // // // child.material.emissive = new THREE.Color(1, 1, 1);
|
|
|
+ // // child.material.emissive = child.material.color;
|
|
|
+ // // child.material.emissiveIntensity = 1;
|
|
|
+ // // child.material.emissiveMap = child.material.map;
|
|
|
+ // // child.castShadow = true;
|
|
|
+ // // child.receiveShadow = true;
|
|
|
+ // // }
|
|
|
+ // // });
|
|
|
+ // /* for (let i = 0; i < obj.children.length; i++) {
|
|
|
+ // // obj.children[i].position.set(0, -135, 0);
|
|
|
+ // // obj.children[i].position.set(18, 36, 0);
|
|
|
+ // // obj.children[i].scale.set(30, 30, 30);
|
|
|
+ // // obj.children[i].scale.set(0.45, 0.45, 0.45);
|
|
|
+ // obj.children[i].rotation.set(
|
|
|
+ // (-90 * Math.PI) / 180,
|
|
|
+ // 0,
|
|
|
+ // (-180 * Math.PI) / 180
|
|
|
+ // );
|
|
|
+ // // obj.children[i].transparent.set(0.5);
|
|
|
+ // // that.transformControls.attach(obj.children[i]);
|
|
|
+ // } */
|
|
|
+ // obj.rotation.set(
|
|
|
+ // (-90 * Math.PI) / 180,
|
|
|
+ // 0,
|
|
|
+ // (-180 * Math.PI) / 180
|
|
|
+ // );
|
|
|
+ // // obj.scale.set(30, 30, 30);
|
|
|
+ // // 查看动画数据 2个剪辑对象AnimationClip,一个有关键帧动画,一个没有
|
|
|
+ // // console.log(obj.animations);
|
|
|
+ // that.scene.add(obj);
|
|
|
+ // // that.scene.add(obj.scene);
|
|
|
+ // }
|
|
|
+ // );
|
|
|
+ },
|
|
|
+ initCar2() {
|
|
|
+ var that = this;
|
|
|
+ var loader2 = new THREE.ObjectLoader();
|
|
|
+ // var loader2 = new THREE.MeshLambertMaterial();
|
|
|
+ // loader2.load(`${that.publicPath}4.js`, function (obj) {
|
|
|
+ loader2.load(`${that.publicPath}car.json`, function (obj) {
|
|
|
+ // loader2.load(`${that.publicPath}Lidar.json`, function (obj) {
|
|
|
+ // console.log(obj);
|
|
|
+ obj.name = "car";
|
|
|
+ // console.log(obj.type);
|
|
|
+ // obj.position.set(0, 0, 0);
|
|
|
+ obj.scale.set(30, 30, 30);
|
|
|
+ obj.rotation.set(
|
|
|
+ (-90 * Math.PI) / 180,
|
|
|
+ 0,
|
|
|
+ (-90 * Math.PI) / 180
|
|
|
+ );
|
|
|
+ // obj.layers.set(1);
|
|
|
+ // that.transformControls.attach(obj);
|
|
|
+ that.scene.add(obj);
|
|
|
+ });
|
|
|
+ },
|
|
|
+ initCar3() {
|
|
|
+ var Loader = new MTLLoader(); //材质文件加载器
|
|
|
+ var loader = new OBJLoader(); //obj加载器
|
|
|
+ var that = this;
|
|
|
+
|
|
|
+ Loader.load(
|
|
|
+ // "../../../assets/common/image/female02/female02.mtl",
|
|
|
+ // "../../../../public/female02/female02.mtl",
|
|
|
+ // `${that.publicPath}male02/male02.mtl`,
|
|
|
+ // `${that.publicPath}GTR.mtl`,
|
|
|
+ // `${that.publicPath}lidar.mtl`,
|
|
|
+ // `${that.publicPath}female02/female02.mtl`,
|
|
|
+ // `${that.publicPath}new/audiq5.mtl`,
|
|
|
+ // `${that.publicPath}lb/obj/audiq5.mtl`,
|
|
|
+ // `${that.publicPath}lb/00obj/00.mtl`,
|
|
|
+ `${that.publicPath}lb/1/obj/untitled.mtl`,
|
|
|
+ function (materials) {
|
|
|
+ // 返回一个包含材质的对象MaterialCreator
|
|
|
+ // console.log(materials);
|
|
|
+ // materials.transparent = true;
|
|
|
+ // materials.opacity = 0.15;
|
|
|
+ // materials.side = THREE.DoubleSide;
|
|
|
+ // materials.depthWrite = false;
|
|
|
+ //obj的模型会和MaterialCreator包含的材质对应起来
|
|
|
+ loader.setMaterials(materials);
|
|
|
+ loader.load(
|
|
|
+ // "../../../../public/female02/female02.obj",
|
|
|
+ // `${that.publicPath}female02/female02.obj`,
|
|
|
+ // `${that.publicPath}new/audiq5.obj`,
|
|
|
+ // `${that.publicPath}lb/00obj/00.obj`,
|
|
|
+ `${that.publicPath}lb/1/obj/untitled.obj`,
|
|
|
+ // `${that.publicPath}male02/male02.obj`,
|
|
|
+ // `${that.publicPath}GTR.obj`,
|
|
|
+ // `${that.publicPath}lidar.obj`,
|
|
|
+ // `${that.publicPath}oddysey_2021.obj`,
|
|
|
+ function (obj) {
|
|
|
+ // console.log(obj);
|
|
|
+ obj.name = "car";
|
|
|
+ // console.log(obj.toJSON());
|
|
|
+ // console.log(JSON.stringify(obj.toJSON()));
|
|
|
+ // if (that.car) {
|
|
|
+ // that.scene.remove(that.car);
|
|
|
+ // }
|
|
|
+
|
|
|
+ for (let i = 0; i < obj.children.length; i++) {
|
|
|
+ // obj.children[i].position.set(0, -135, 0);
|
|
|
+ // obj.children[i].position.set(0, -30, 0);
|
|
|
+ obj.children[i].position.set(0, 0, 0);
|
|
|
+ // obj.children[i].scale.set(30, 30, 30);
|
|
|
+ obj.children[i].rotation.set(
|
|
|
+ (-90 * Math.PI) / 180,
|
|
|
+ 0,
|
|
|
+ (-180 * Math.PI) / 180
|
|
|
+ );
|
|
|
+ // obj.children[i].transparent.set(0.5);
|
|
|
+ // that.transformControls.attach(obj.children[i]);
|
|
|
+ }
|
|
|
+ // that.transformControls.attach(that.cube);
|
|
|
+ // console.log(obj.children[0].transparent);
|
|
|
+
|
|
|
+ // that.transformControls.attach(obj);
|
|
|
+ // that.car = obj;
|
|
|
+ that.scene.add(obj); //返回的组对象插入场景中
|
|
|
+ // this.camera.lookAt(obj);
|
|
|
+
|
|
|
+ // loading.close();
|
|
|
+ // that.camera.lookAt(obj.position);
|
|
|
+ // 加载后操作
|
|
|
+ // obj.children[0].scale.set(200, 200, 200); //缩放球体网格模型
|
|
|
+ // 通过调节参数,地球表面的凹凸感更强
|
|
|
+ // obj.children[0].material.normalScale.set(3, 3);
|
|
|
+ // obj.children[0].position.set(100, 0, 0);
|
|
|
+ }
|
|
|
+ );
|
|
|
+ }
|
|
|
+ );
|
|
|
+ },
|
|
|
+ // 初始化车模型
|
|
|
+ initCar(model) {
|
|
|
+ // const loading = this.$loading({
|
|
|
+ // lock: true,
|
|
|
+ // text: "模型加载中,请稍等...",
|
|
|
+ // // spinner: "el-icon-loading",
|
|
|
+ // background: "rgba(0, 0, 0, 0.2)",
|
|
|
+ // });
|
|
|
+
|
|
|
+ // const car = this.scene.getObjectByName("car");
|
|
|
+ // console.log(car);
|
|
|
+ // console.log(this.scene);
|
|
|
+ // if (car) {
|
|
|
+ // this.scene.remove(car);
|
|
|
+ // }
|
|
|
+
|
|
|
+ // console.log(type);
|
|
|
+
|
|
|
+ // if (type === "2") {
|
|
|
+ // this.initCar1();
|
|
|
+ // } else if (type === "f") {
|
|
|
+ // this.initCar2();
|
|
|
+ // } else if (type === "7") {
|
|
|
+ // this.initCar3();
|
|
|
+ // } else {
|
|
|
+ // this.initCar1();
|
|
|
+ // }
|
|
|
+
|
|
|
+ // console.log(model);
|
|
|
+ if (!model) return;
|
|
|
+ if (!model.includes(".glb")) return;
|
|
|
+
|
|
|
+ this.initCar0(model);
|
|
|
+
|
|
|
+ // console.log(this.scene);
|
|
|
+
|
|
|
+ // var Loader = new MTLLoader(); //材质文件加载器
|
|
|
+ // var loader = new OBJLoader(); //obj加载器
|
|
|
+ // var that = this;
|
|
|
+
|
|
|
+ /* var loader1 = new THREE.BufferGeometryLoader();
|
|
|
+ loader1.load(`${that.publicPath}car.json`, function (geometry) {
|
|
|
+ // loader1.load(`${that.publicPath}Lidar.json`, function (geometry) {
|
|
|
+ // 控制台查看加载放回的threejs对象结构
|
|
|
+ console.log(geometry);
|
|
|
+ var material = new THREE.MeshLambertMaterial({
|
|
|
+ color: 0x0000ff,
|
|
|
+ }); //材质对象Material
|
|
|
+ var mesh = new THREE.Mesh(geometry, material); //网格模型对象Mesh
|
|
|
+ that.scene.add(mesh); //网格模型添加到场景中
|
|
|
+ }); */
|
|
|
+
|
|
|
+ // 没有材质文件,系统自动设置Phong网格材质
|
|
|
+ // loader.load("../../../assets/common/image/oddysey_2021.obj", function (obj) {
|
|
|
+ // loader.load("../../../assets/common/image/tree.obj", function (obj) {
|
|
|
+ // loader.load(`${that.publicPath}oddysey_2021.obj`, function (obj) {
|
|
|
+ // loader.load(`${that.publicPath}GTR.obj`, function (obj) {
|
|
|
+ /* loader.load(`${that.publicPath}Lidar.obj`, function (obj) {
|
|
|
+ if (that.car) {
|
|
|
+ that.scene.remove(that.car);
|
|
|
+ }
|
|
|
+ console.log(666);
|
|
|
+ // console.log(JSON.stringify(obj.toJSON()));
|
|
|
+ that.car = obj;
|
|
|
+ // 控制台查看返回结构:包含一个网格模型Mesh的组Group
|
|
|
+ console.log(obj);
|
|
|
+ // loading.close();
|
|
|
+ // 查看加载器生成的材质对象:MeshPhongMaterial
|
|
|
+ // console.log(obj.children[0].material);
|
|
|
+ that.scene.add(obj);
|
|
|
+ for (let i = 0; i < obj.children.length; i++) {
|
|
|
+ obj.children[i].position.set(0, 100, 0);
|
|
|
+ obj.children[i].scale.set(20, 20, 20);
|
|
|
+ // obj.children[i].layers.set(1);
|
|
|
+ }
|
|
|
+ }); */
|
|
|
+ },
|
|
|
+ // 初始化
|
|
|
+ init() {
|
|
|
+ this.initScene();
|
|
|
+ this.initCamera();
|
|
|
+ this.initRenderer();
|
|
|
+ this.initTransform();
|
|
|
+ this.initLight();
|
|
|
+ // this.initDragControls();
|
|
|
+
|
|
|
+ this.controls = new OrbitControls(
|
|
|
+ this.camera,
|
|
|
+ this.renderer.domElement
|
|
|
+ ); //创建控件对象
|
|
|
+ // this.controls.minDistance = 10;
|
|
|
+ // this.controls.maxDistance = 450;
|
|
|
+ this.controls.update();
|
|
|
+ // this.controls.target = this.cube.position
|
|
|
+ },
|
|
|
+ animate() {
|
|
|
+ this.raf = requestAnimationFrame(this.animate);
|
|
|
+ this.renderer.render(this.scene, this.camera);
|
|
|
+ if (this.transformControls) {
|
|
|
+ this.transformControls.update();
|
|
|
+ }
|
|
|
+
|
|
|
+ this.controls.update();
|
|
|
+
|
|
|
+ // this.renderer.setClearColor("#272727");
|
|
|
+
|
|
|
+ // this.renderer.setViewport(
|
|
|
+ // 0,
|
|
|
+ // 0,
|
|
|
+ // this.container.clientWidth,
|
|
|
+ // this.container.clientHeight
|
|
|
+ // );
|
|
|
+
|
|
|
+ // this.renderer.render(this.scene, this.camera);
|
|
|
+
|
|
|
+ return;
|
|
|
+
|
|
|
+ // this.renderer.setClearColor(0xff00ff, 1);
|
|
|
+
|
|
|
+ // inset scene
|
|
|
+
|
|
|
+ this.renderer.setClearColor(0xdddddd, 1);
|
|
|
+
|
|
|
+ this.renderer.clearDepth(); // important!
|
|
|
+
|
|
|
+ this.renderer.setScissorTest(true);
|
|
|
+
|
|
|
+ let insetWidth = this.container.clientWidth / 4; // square
|
|
|
+ let insetHeight = this.container.clientHeight / 4;
|
|
|
+
|
|
|
+ this.renderer.setScissor(20, 20, insetWidth, insetHeight);
|
|
|
+
|
|
|
+ this.renderer.setViewport(20, 20, insetWidth, insetHeight);
|
|
|
+
|
|
|
+ this.camera2.position.copy(this.camera.position);
|
|
|
+ this.camera2.quaternion.copy(this.camera.quaternion);
|
|
|
+
|
|
|
+ this.scene2 = new THREE.Scene();
|
|
|
+
|
|
|
+ var cubeGeometry = new THREE.ConeGeometry(75, 150, 6, 1, false);
|
|
|
+ cubeGeometry.translate(0, -75, 0);
|
|
|
+
|
|
|
+ let obj = {
|
|
|
+ color: 0x4c4c4c,
|
|
|
+ // wireframe: true,
|
|
|
+ // transparent: true,
|
|
|
+ // opacity: 0.3,
|
|
|
+ // ambient: 0x00ff00,
|
|
|
+ // emissive: 0x00ff00,
|
|
|
+ lightMapIntensity: 0.1,
|
|
|
+ };
|
|
|
+
|
|
|
+ var cubeMaterial = new THREE.MeshLambertMaterial(obj);
|
|
|
+ let cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
|
|
|
+ this.scene2.add(cube);
|
|
|
+
|
|
|
+ this.renderer.render(this.scene2, this.camera2);
|
|
|
+
|
|
|
+ this.renderer.setScissorTest(false);
|
|
|
+ },
|
|
|
+ onWindowResize() {
|
|
|
+ this.camera.aspect =
|
|
|
+ this.container.clientWidth / this.container.clientHeight;
|
|
|
+ this.camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ this.renderer.setSize(
|
|
|
+ this.container.clientWidth,
|
|
|
+ this.container.clientHeight
|
|
|
+ );
|
|
|
+
|
|
|
+ let insetWidth = this.container.clientWidth / 4; // square
|
|
|
+ let insetHeight = this.container.clientHeight / 4;
|
|
|
+
|
|
|
+ // this.camera2.aspect = insetWidth / insetHeight;
|
|
|
+ // this.camera2.updateProjectionMatrix();
|
|
|
+ },
|
|
|
+ go() {
|
|
|
+ this.container = document.getElementById("container");
|
|
|
+ this.init();
|
|
|
+ this.animate();
|
|
|
+
|
|
|
+ window.addEventListener("resize", this.onWindowResize);
|
|
|
+ },
|
|
|
+ // 每编辑一个传感器则重新生成对应的物体
|
|
|
+ reset(type) {
|
|
|
+ this.canDrag = true;
|
|
|
+
|
|
|
+ if (this.cacheList.length > 0) {
|
|
|
+ this.scene.remove(...this.cacheList);
|
|
|
+ this.cacheList.forEach((i) => {
|
|
|
+ this.clearCache(i);
|
|
|
+ });
|
|
|
+ this.cacheList = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ this.sensor = null;
|
|
|
+
|
|
|
+ const obj1 = this.scene.getObjectByName("cube");
|
|
|
+ if (obj1) {
|
|
|
+ this.scene.remove(obj1);
|
|
|
+ }
|
|
|
+
|
|
|
+ this.xAngle = 0;
|
|
|
+ this.yAngle = 0;
|
|
|
+ this.zAngle = 0;
|
|
|
+
|
|
|
+ let z = +this.$parent.formA.sensorX || 0;
|
|
|
+ let x = +this.$parent.formA.sensorY || 0;
|
|
|
+ let y = +this.$parent.formA.sensorZ || 0;
|
|
|
+ let h = +this.$parent.formA.sensorP || 0;
|
|
|
+ let p = +this.$parent.formA.sensorR || 0;
|
|
|
+ let r = +this.$parent.formA.sensorH || 0;
|
|
|
+
|
|
|
+ x = Math.floor(x / this.rate);
|
|
|
+ y = Math.floor(y / this.rate);
|
|
|
+ z = Math.floor(z / this.rate);
|
|
|
+
|
|
|
+ this.initContent(
|
|
|
+ null,
|
|
|
+ { x, y, z },
|
|
|
+ {
|
|
|
+ x: (-90 * Math.PI) / 180,
|
|
|
+ y: 0,
|
|
|
+ z: 0,
|
|
|
+ },
|
|
|
+ type
|
|
|
+ );
|
|
|
+
|
|
|
+ setTimeout(() => {
|
|
|
+ this.initSensor({ x, y, z }, type, true);
|
|
|
+
|
|
|
+ const obj = this.scene.getObjectByName("cube");
|
|
|
+
|
|
|
+ obj.position.x = x;
|
|
|
+ obj.position.y = y;
|
|
|
+ obj.position.z = z;
|
|
|
+
|
|
|
+ // obj.rotateX(0 * -1);
|
|
|
+ // obj.rotateX((h * Math.PI) / 180);
|
|
|
+ this.xAngle = ((h - 90) * Math.PI) / 180;
|
|
|
+
|
|
|
+ // obj.rotateY(0 * -1);
|
|
|
+ // obj.rotateY((p * Math.PI) / 180);
|
|
|
+ this.yAngle = (p * Math.PI) / 180;
|
|
|
+
|
|
|
+ // obj.rotateZ(0 * -1);
|
|
|
+ // obj.rotateZ((r * Math.PI) / 180);
|
|
|
+ this.zAngle = (r * Math.PI) / 180;
|
|
|
+ obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
|
|
|
+ }, 0);
|
|
|
+ },
|
|
|
+ // 初始化传感器
|
|
|
+ initSensor(
|
|
|
+ pos = { x: 0, y: 0, z: 0 },
|
|
|
+ type = "camera",
|
|
|
+ canMove = false
|
|
|
+ ) {
|
|
|
+ let Loader = new MTLLoader(); //材质文件加载器
|
|
|
+ let loader = new OBJLoader(); //obj加载器
|
|
|
+ let that = this;
|
|
|
+ let mtlUrl = "";
|
|
|
+ let objUrl = "";
|
|
|
+
|
|
|
+ if (type === "ogt1") {
|
|
|
+ var loader2 = new THREE.ObjectLoader();
|
|
|
+ loader2.load(
|
|
|
+ `${that.publicPath}sensor/ogt/ogt.json`,
|
|
|
+ function (obj) {
|
|
|
+ // console.log(obj);
|
|
|
+ that.cacheList.push(obj);
|
|
|
+ for (let i = 0; i < obj.children.length; i++) {
|
|
|
+ obj.children[i].scale.set(0.2, 0.2, 0.2);
|
|
|
+ }
|
|
|
+ obj.position.set(pos.x, pos.y, pos.z);
|
|
|
+ obj.name = "ogt";
|
|
|
+ if (canMove) {
|
|
|
+ that.sensor = obj;
|
|
|
+ }
|
|
|
+ that.scene.add(obj);
|
|
|
+ }
|
|
|
+ );
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (type === "ogt1" && this.ogt) {
|
|
|
+ setTimeout(() => {
|
|
|
+ let obj1 = this.ogt;
|
|
|
+ // for (let i = 0; i < obj1.children.length; i++) {
|
|
|
+ // obj1.children[i].scale.set(0.2, 0.2, 0.2);
|
|
|
+ // }
|
|
|
+ obj1.position.set(pos.x, pos.y, pos.z);
|
|
|
+
|
|
|
+ if (canMove) {
|
|
|
+ that.sensor = obj1;
|
|
|
+ }
|
|
|
+ obj1.name = "ogt";
|
|
|
+ // console.log(that.scene);
|
|
|
+
|
|
|
+ that.scene.add(obj1); //返回的组对象插入场景中
|
|
|
+ }, 600);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (type === "camera") {
|
|
|
+ mtlUrl = `${that.publicPath}sensor/camera/camera.mtl`;
|
|
|
+ objUrl = `${that.publicPath}sensor/camera/camera.obj`;
|
|
|
+ } else if (type === "ogt") {
|
|
|
+ mtlUrl = `${that.publicPath}sensor/ogt/millimeter_wave_radar.mtl`;
|
|
|
+ objUrl = `${that.publicPath}sensor/ogt/millimeter_wave_radar.obj`;
|
|
|
+ } else if (type === "lidar") {
|
|
|
+ mtlUrl = `${that.publicPath}sensor/lidar/LIDAR.mtl`;
|
|
|
+ objUrl = `${that.publicPath}sensor/lidar/LIDAR.obj`;
|
|
|
+ } else if (type === "gps") {
|
|
|
+ mtlUrl = `${that.publicPath}sensor/gps/lidar.mtl`;
|
|
|
+ objUrl = `${that.publicPath}sensor/gps/lidar.obj`;
|
|
|
+ }
|
|
|
+
|
|
|
+ let loading = null;
|
|
|
+ if (type === "ogt") {
|
|
|
+ // loading = this.$loading({
|
|
|
+ // lock: true,
|
|
|
+ // text: "模型加载中,请稍等...",
|
|
|
+ // // spinner: "el-icon-loading",
|
|
|
+ // background: "rgba(0, 0, 0, 0.2)",
|
|
|
+ // });
|
|
|
+ showFullScreenLoading();
|
|
|
+ }
|
|
|
+
|
|
|
+ Loader.load(
|
|
|
+ mtlUrl,
|
|
|
+ function (materials) {
|
|
|
+ // console.log(materials);
|
|
|
+ loader.setMaterials(materials);
|
|
|
+ loader.load(objUrl, function (obj) {
|
|
|
+ // console.log(obj);
|
|
|
+ // console.log(obj.clone());
|
|
|
+ // console.log(JSON.stringify(obj.toJSON()));
|
|
|
+ // if (type === "ogt" && !that.ogt) {
|
|
|
+ // that.ogt = obj.clone();
|
|
|
+ // }
|
|
|
+
|
|
|
+ if (type === "ogt") {
|
|
|
+ // loading.close();
|
|
|
+ tryHideFullScreenLoading();
|
|
|
+ }
|
|
|
+
|
|
|
+ that.cacheList.push(obj);
|
|
|
+ for (let i = 0; i < obj.children.length; i++) {
|
|
|
+ if (type === "camera") {
|
|
|
+ // let scale = 0.8 * that.scale;
|
|
|
+ obj.children[i].scale.set(0.8, 0.8, 0.8);
|
|
|
+ } else if (type === "ogt") {
|
|
|
+ obj.children[i].scale.set(0.2, 0.2, 0.2);
|
|
|
+ } else if (type === "lidar") {
|
|
|
+ obj.children[i].scale.set(0.1, 0.1, 0.1);
|
|
|
+ } else if (type === "gps") {
|
|
|
+ obj.children[i].scale.set(40, 40, 40);
|
|
|
+ }
|
|
|
+ // obj.children[i].position.set(0, 0, 0);
|
|
|
+ // obj.children[i].geometry.translate(pos.x, pos.y, pos.z);
|
|
|
+ // obj.children[i].position.set(pos.x, pos.y, pos.z);
|
|
|
+ // obj.children[i].geometry.translate(-pos.x, -pos.y, -pos.z);
|
|
|
+ // obj.children[i].scale.set(30, 30, 30);
|
|
|
+ }
|
|
|
+ obj.position.set(pos.x, pos.y, pos.z);
|
|
|
+ // obj.geometry.translate.set(pos.x, pos.y, pos.z);
|
|
|
+
|
|
|
+ if (canMove) {
|
|
|
+ that.sensor = obj;
|
|
|
+ }
|
|
|
+
|
|
|
+ that.scene.add(obj); //返回的组对象插入场景中
|
|
|
+ });
|
|
|
+ },
|
|
|
+ (xhr) => {
|
|
|
+ // console.log((xhr.loaded / xhr.total) * 100 + "% loaded");
|
|
|
+ },
|
|
|
+ (error) => {
|
|
|
+ if (type === "ogt") {
|
|
|
+ // loading.close();
|
|
|
+ tryHideFullScreenLoading();
|
|
|
+ }
|
|
|
+ console.error(error);
|
|
|
+ }
|
|
|
+ );
|
|
|
+ },
|
|
|
+ // 初始化已保存过的传感器
|
|
|
+ initContentToShow(r, position, rotation, type) {
|
|
|
+ var cubeGeometry = new THREE.ConeGeometry(
|
|
|
+ r || 45 * this.scale,
|
|
|
+ 150 * this.scale,
|
|
|
+ 4,
|
|
|
+ 1,
|
|
|
+ false
|
|
|
+ );
|
|
|
+ cubeGeometry.translate(0, -75 * this.scale, 0);
|
|
|
+
|
|
|
+ let obj = {
|
|
|
+ transparent: true,
|
|
|
+ opacity: 0.3,
|
|
|
+ // emissive: 0xfaff72,
|
|
|
+ lightMapIntensity: 0.1,
|
|
|
+ color: 0x4c4c4c,
|
|
|
+ };
|
|
|
+
|
|
|
+ if (type === "camera") {
|
|
|
+ obj.emissive = 0x000080;
|
|
|
+ // obj.color = 0xfaff72;
|
|
|
+ } else if (type === "ogt") {
|
|
|
+ obj.emissive = 0x008000;
|
|
|
+ // obj.color = 0x33cc66;
|
|
|
+ } else if (type === "lidar") {
|
|
|
+ // obj.emissive = 0xff0000;
|
|
|
+ // obj.color = 0xcc3366;
|
|
|
+ obj.emissive = 0xff4500;
|
|
|
+ } else if (type === "gps") {
|
|
|
+ // obj.emissive = 0xfaff72;
|
|
|
+ // obj.color = 0x3366cc;
|
|
|
+ obj.emissive = 0x8a2be2;
|
|
|
+ }
|
|
|
+
|
|
|
+ var cubeMaterial = new THREE.MeshLambertMaterial(obj);
|
|
|
+ // var cubeMaterial = new THREE.MeshBasicMaterial(obj);
|
|
|
+
|
|
|
+ var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
|
|
|
+ cube.name = this.geometryName || "cubeA";
|
|
|
+ cube.rotateX((-90 * Math.PI) / 180);
|
|
|
+
|
|
|
+ if (position) {
|
|
|
+ cube.position.x = position.x;
|
|
|
+ cube.position.y = position.y;
|
|
|
+ cube.position.z = position.z;
|
|
|
+ }
|
|
|
+ if (rotation) {
|
|
|
+ // cube.rotateX(0 * -1);
|
|
|
+ // cube.rotateX((rotation.x * Math.PI) / 180);
|
|
|
+ // cube.rotateY(0 * -1);
|
|
|
+ // cube.rotateY((rotation.y * Math.PI) / 180);
|
|
|
+ // cube.rotateZ(0 * -1);
|
|
|
+ // cube.rotateZ((rotation.z * Math.PI) / 180);
|
|
|
+
|
|
|
+ cube.rotation.set(
|
|
|
+ ((rotation.x - 90) * Math.PI) / 180,
|
|
|
+ (rotation.y * Math.PI) / 180,
|
|
|
+ (rotation.z * Math.PI) / 180
|
|
|
+ );
|
|
|
+ }
|
|
|
+ this.cacheList.push(cube);
|
|
|
+ this.scene.add(cube);
|
|
|
+ },
|
|
|
+ // 生成一种类型的全部显示器
|
|
|
+ showSensor(sensor, type) {
|
|
|
+ if (sensor && Array.isArray(sensor) && sensor.length > 0) {
|
|
|
+ sensor.forEach((item) => {
|
|
|
+ this.initContentToShow(
|
|
|
+ null,
|
|
|
+ {
|
|
|
+ z: Math.floor(item.sensorX / this.rate || 0),
|
|
|
+ x: Math.floor(item.sensorY / this.rate || 0),
|
|
|
+ y: Math.floor(item.sensorZ / this.rate || 0),
|
|
|
+ },
|
|
|
+ {
|
|
|
+ x: +item.sensorP,
|
|
|
+ y: +item.sensorR,
|
|
|
+ z: +item.sensorH,
|
|
|
+ },
|
|
|
+ type
|
|
|
+ );
|
|
|
+
|
|
|
+ this.initSensor(
|
|
|
+ {
|
|
|
+ z: Math.floor(item.sensorX / this.rate || 0),
|
|
|
+ x: Math.floor(item.sensorY / this.rate || 0),
|
|
|
+ y: Math.floor(item.sensorZ / this.rate || 0),
|
|
|
+ },
|
|
|
+ type,
|
|
|
+ false
|
|
|
+ );
|
|
|
+ });
|
|
|
+ }
|
|
|
+ },
|
|
|
+ // 显示全部
|
|
|
+ showAll() {
|
|
|
+ // 避免重复加载所有传感器
|
|
|
+ if (!this.canDrag) return;
|
|
|
+
|
|
|
+ this.canDrag = false;
|
|
|
+ if (this.cacheList.length > 0) {
|
|
|
+ this.scene.remove(...this.cacheList);
|
|
|
+ this.cacheList = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ const obj = this.scene.getObjectByName("cube");
|
|
|
+ if (obj) {
|
|
|
+ this.scene.remove(obj);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (this.dragControls) {
|
|
|
+ this.dragControls.deactivate();
|
|
|
+ this.dragControls.dispose();
|
|
|
+ this.dragControls = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (this.transformControls) {
|
|
|
+ this.transformControls.detach();
|
|
|
+ }
|
|
|
+
|
|
|
+ // console.log(this.configList);
|
|
|
+
|
|
|
+ this.showSensor(this.configList.camera, "camera");
|
|
|
+ this.showSensor(this.configList.ogt, "ogt");
|
|
|
+ this.showSensor(this.configList.lidar, "lidar");
|
|
|
+ this.showSensor(this.configList.gps, "gps");
|
|
|
+ },
|
|
|
+ removeScene() {
|
|
|
+ this.clearScene();
|
|
|
+ },
|
|
|
+ clearCache(item) {
|
|
|
+ if (item.geometry && item.geometry.dispose) item.geometry.dispose();
|
|
|
+ if (item.material && item.material.dispose) item.material.dispose();
|
|
|
+ },
|
|
|
+ clearScene() {
|
|
|
+ this.removeObj(this.scene);
|
|
|
+ },
|
|
|
+ removeObj(obj) {
|
|
|
+ let arr = obj.children.filter((x) => x);
|
|
|
+ arr.forEach((item) => {
|
|
|
+ if (item.children.length) {
|
|
|
+ this.removeObj(item);
|
|
|
+ } else {
|
|
|
+ this.clearCache(item);
|
|
|
+ item.clear();
|
|
|
+ }
|
|
|
+ }),
|
|
|
+ obj.clear();
|
|
|
+ arr = null;
|
|
|
+ },
|
|
|
+ showTX() {
|
|
|
+ var pointsArr1 = [
|
|
|
+ // [5, -1, 33],
|
|
|
+ // [5, 11, 33],
|
|
|
+ // [-5, -1, 33],
|
|
|
+ // [-5, 11, 33],
|
|
|
+ [0, 0, 0],
|
|
|
+ [10, -11, 66],
|
|
|
+ [30, 31, 66],
|
|
|
+ [-20, -21, 66],
|
|
|
+ [-30, 21, 66],
|
|
|
+ ];
|
|
|
+
|
|
|
+ let x = 0,
|
|
|
+ y = 0,
|
|
|
+ z = 0;
|
|
|
+
|
|
|
+ let r = 60;
|
|
|
+ z = r;
|
|
|
+
|
|
|
+ let a = 120,
|
|
|
+ b = 40;
|
|
|
+
|
|
|
+ x = Math.tan(THREE.MathUtils.degToRad(a / 2)) * r;
|
|
|
+ y = Math.tan(THREE.MathUtils.degToRad(b / 2)) * r;
|
|
|
+
|
|
|
+ let x1 = 0,
|
|
|
+ y1 = 0,
|
|
|
+ z1 = 0;
|
|
|
+
|
|
|
+ let r1 = 20;
|
|
|
+ z1 = r1;
|
|
|
+
|
|
|
+ x1 = Math.tan(THREE.MathUtils.degToRad(a / 2)) * r1;
|
|
|
+ y1 = Math.tan(THREE.MathUtils.degToRad(b / 2)) * r1;
|
|
|
+
|
|
|
+ let pointsArr2 = [
|
|
|
+ [0, 0, 0],
|
|
|
+ // [-x1, y1, z1],
|
|
|
+ // [-x1, -y1, z1],
|
|
|
+ // [x1, y1, z1],
|
|
|
+ // [x1, -y1, z1],
|
|
|
+ [-x, y, z],
|
|
|
+ [-x, -y, z],
|
|
|
+ [x, y, z],
|
|
|
+ [x, -y, z],
|
|
|
+ ];
|
|
|
+
|
|
|
+ let x2 = 0,
|
|
|
+ y2 = 0,
|
|
|
+ z2 = 0,
|
|
|
+ x3 = 0,
|
|
|
+ y3 = 0,
|
|
|
+ z3 = 0,
|
|
|
+ x4 = 0,
|
|
|
+ y4 = 0,
|
|
|
+ z4 = 0,
|
|
|
+ x6 = 0,
|
|
|
+ y6 = 0,
|
|
|
+ z6 = 0,
|
|
|
+ r2 = 90,
|
|
|
+ a2 = 30,
|
|
|
+ b2 = 60,
|
|
|
+ c2 = 90,
|
|
|
+ d2 = 60;
|
|
|
+
|
|
|
+ x2 = Math.tan(THREE.MathUtils.degToRad(a2 / 2)) * r2;
|
|
|
+ y2 = Math.tan(THREE.MathUtils.degToRad(b2 / 2)) * r2;
|
|
|
+ x3 = Math.tan(THREE.MathUtils.degToRad(c2 / 2)) * r2;
|
|
|
+ y3 = Math.tan(THREE.MathUtils.degToRad(d2 / 2)) * r2;
|
|
|
+
|
|
|
+ let pointsArr3 = [
|
|
|
+ [0, 0, 0],
|
|
|
+ [-x2, y3, r2],
|
|
|
+ [-x3, -y3, r2],
|
|
|
+ [x2, y2, r2],
|
|
|
+ [x3, -y2, r2],
|
|
|
+ ];
|
|
|
+ // console.log(pointsArr3);
|
|
|
+
|
|
|
+ let points = pointsArr3.map(
|
|
|
+ (d) => new THREE.Vector3(d[0], d[1], d[2])
|
|
|
+ );
|
|
|
+
|
|
|
+ let material = new THREE.MeshPhongMaterial({
|
|
|
+ color: 0x2c85e1,
|
|
|
+ shininess: 60,
|
|
|
+ specular: 0x2c85e1,
|
|
|
+ // opacity: 0.5,
|
|
|
+ // transparent: true,
|
|
|
+ });
|
|
|
+
|
|
|
+ let tixing = new ConvexGeometry(points);
|
|
|
+ //通过ConvexGeometry凸包绘制一个梯台,当然也可以使用ExtrudeGeometry挤压几何体,
|
|
|
+ let tixingMesh = new THREE.Mesh(tixing, material);
|
|
|
+ this.scene.add(tixingMesh);
|
|
|
+ // console.log(tixingMesh);
|
|
|
+
|
|
|
+ /* let vertices = [];
|
|
|
+
|
|
|
+ vertices.push(-155, 24, 90);
|
|
|
+ vertices.push(-63, -24, 90);
|
|
|
+ vertices.push(155, 91, 90);
|
|
|
+ vertices.push(63, -90, 90);
|
|
|
+
|
|
|
+ const geometry1 = new THREE.BufferGeometry();
|
|
|
+ geometry1.setAttribute(
|
|
|
+ "position",
|
|
|
+ new THREE.Float32BufferAttribute(vertices, 3)
|
|
|
+ );
|
|
|
+
|
|
|
+ const material1 = new THREE.PointsMaterial({
|
|
|
+ color: 0xff0000,
|
|
|
+ size: 10,
|
|
|
+ fog: false,
|
|
|
+ });
|
|
|
+
|
|
|
+ const points1 = new THREE.Points(geometry1, material1);
|
|
|
+
|
|
|
+ this.scene.add(points1); */
|
|
|
+
|
|
|
+ // if (this.transformControls) {
|
|
|
+ // this.transformControls.attach(tixingMesh);
|
|
|
+ // }
|
|
|
+
|
|
|
+ // const a = new THREE.Vector3(1, 1, 0);
|
|
|
+ // const b = new THREE.Vector3(0, 0, 0);
|
|
|
+ // const d = a.distanceTo(b);
|
|
|
+ // const e = a.angleTo(b);
|
|
|
+
|
|
|
+ // console.log(d, e, (e * 180) / Math.PI, THREE.MathUtils.radToDeg(e));
|
|
|
+
|
|
|
+ // (value * Math.PI) / 180;
|
|
|
+ },
|
|
|
+ a() {
|
|
|
+ let line, thresholdLine, segments, thresholdSegments;
|
|
|
+ let renderer, scene, scene2, camera, camera2, controls;
|
|
|
+ let raycaster, sphereInter, sphereOnLine;
|
|
|
+ let matLine, matThresholdLine;
|
|
|
+
|
|
|
+ // viewport
|
|
|
+ let insetWidth;
|
|
|
+ let insetHeight;
|
|
|
+
|
|
|
+ const pointer = new THREE.Vector2(Infinity, Infinity);
|
|
|
+
|
|
|
+ init();
|
|
|
+ animate();
|
|
|
+
|
|
|
+ function init() {
|
|
|
+ let container = document.getElementById("container");
|
|
|
+ renderer = new THREE.WebGLRenderer({
|
|
|
+ antialias: true,
|
|
|
+ alpha: true,
|
|
|
+ });
|
|
|
+ renderer.setPixelRatio(window.devicePixelRatio);
|
|
|
+ renderer.setClearColor(0x00ff00);
|
|
|
+ renderer.setSize(container.clientWidth, container.clientHeight);
|
|
|
+ container.appendChild(renderer.domElement);
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera(
|
|
|
+ 40,
|
|
|
+ container.clientWidth / container.clientHeight,
|
|
|
+ 1,
|
|
|
+ 1000
|
|
|
+ );
|
|
|
+ camera.position.set(-40, 0, 60);
|
|
|
+
|
|
|
+ camera2 = new THREE.PerspectiveCamera(40, 1, 1, 1000);
|
|
|
+ camera2.position.copy(camera.position);
|
|
|
+
|
|
|
+ controls = new OrbitControls(camera, renderer.domElement);
|
|
|
+ controls.minDistance = 10;
|
|
|
+ controls.maxDistance = 500;
|
|
|
+
|
|
|
+ // raycaster = new THREE.Raycaster();
|
|
|
+ // raycaster.params.Line2 = {};
|
|
|
+ // raycaster.params.Line2.threshold = 0;
|
|
|
+
|
|
|
+ // const sphereGeometry = new THREE.SphereGeometry(0.25);
|
|
|
+ // const sphereInterMaterial = new THREE.MeshBasicMaterial({
|
|
|
+ // color: 0xff0000,
|
|
|
+ // depthTest: false,
|
|
|
+ // });
|
|
|
+ // const sphereOnLineMaterial = new THREE.MeshBasicMaterial({
|
|
|
+ // color: 0x00ff00,
|
|
|
+ // depthTest: false,
|
|
|
+ // });
|
|
|
+
|
|
|
+ // sphereInter = new THREE.Mesh(
|
|
|
+ // sphereGeometry,
|
|
|
+ // sphereInterMaterial
|
|
|
+ // );
|
|
|
+ // sphereOnLine = new THREE.Mesh(
|
|
|
+ // sphereGeometry,
|
|
|
+ // sphereOnLineMaterial
|
|
|
+ // );
|
|
|
+ // sphereInter.visible = false;
|
|
|
+ // sphereOnLine.visible = false;
|
|
|
+ // sphereInter.renderOrder = 10;
|
|
|
+ // sphereOnLine.renderOrder = 10;
|
|
|
+ // scene.add(sphereInter);
|
|
|
+ // scene.add(sphereOnLine);
|
|
|
+
|
|
|
+ // Position and THREE.Color Data
|
|
|
+
|
|
|
+ const positions = [];
|
|
|
+ const colors = [];
|
|
|
+ const points = [];
|
|
|
+ for (let i = -50; i < 50; i++) {
|
|
|
+ const t = i / 3;
|
|
|
+ points.push(
|
|
|
+ new THREE.Vector3(
|
|
|
+ t * Math.sin(2 * t),
|
|
|
+ t,
|
|
|
+ t * Math.cos(2 * t)
|
|
|
+ )
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ const spline = new THREE.CatmullRomCurve3(points);
|
|
|
+ const divisions = Math.round(3 * points.length);
|
|
|
+ const point = new THREE.Vector3();
|
|
|
+ const color = new THREE.Color();
|
|
|
+
|
|
|
+ for (let i = 0, l = divisions; i < l; i++) {
|
|
|
+ const t = i / l;
|
|
|
+
|
|
|
+ spline.getPoint(t, point);
|
|
|
+ positions.push(point.x, point.y, point.z);
|
|
|
+
|
|
|
+ color.setHSL(t, 1.0, 0.5);
|
|
|
+ colors.push(color.r, color.g, color.b);
|
|
|
+ }
|
|
|
+
|
|
|
+ const lineGeometry = new LineGeometry();
|
|
|
+ lineGeometry.setPositions(positions);
|
|
|
+ lineGeometry.setColors(colors);
|
|
|
+
|
|
|
+ const segmentsGeometry = new LineSegmentsGeometry();
|
|
|
+ segmentsGeometry.setPositions(positions);
|
|
|
+ segmentsGeometry.setColors(colors);
|
|
|
+
|
|
|
+ matLine = new LineMaterial({
|
|
|
+ color: 0xffffff,
|
|
|
+ linewidth: 1, // in world units with size attenuation, pixels otherwise
|
|
|
+ worldUnits: true,
|
|
|
+ vertexColors: true,
|
|
|
+
|
|
|
+ //resolution: // to be set by renderer, eventually
|
|
|
+ alphaToCoverage: true,
|
|
|
+ });
|
|
|
+
|
|
|
+ matThresholdLine = new LineMaterial({
|
|
|
+ color: 0xffffff,
|
|
|
+ linewidth: matLine.linewidth, // in world units with size attenuation, pixels otherwise
|
|
|
+ worldUnits: true,
|
|
|
+ // vertexColors: true,
|
|
|
+ transparent: true,
|
|
|
+ opacity: 0.2,
|
|
|
+ depthTest: false,
|
|
|
+ visible: false,
|
|
|
+ //resolution: // to be set by renderer, eventually
|
|
|
+ });
|
|
|
+
|
|
|
+ // segments = new LineSegments2(segmentsGeometry, matLine);
|
|
|
+ // segments.computeLineDistances();
|
|
|
+ // segments.scale.set(1, 1, 1);
|
|
|
+ // scene.add(segments);
|
|
|
+ // segments.visible = false;
|
|
|
+
|
|
|
+ // thresholdSegments = new LineSegments2(
|
|
|
+ // segmentsGeometry,
|
|
|
+ // matThresholdLine
|
|
|
+ // );
|
|
|
+ // thresholdSegments.computeLineDistances();
|
|
|
+ // thresholdSegments.scale.set(1, 1, 1);
|
|
|
+ // scene.add(thresholdSegments);
|
|
|
+ // thresholdSegments.visible = false;
|
|
|
+
|
|
|
+ line = new Line2(lineGeometry, matLine);
|
|
|
+ line.computeLineDistances();
|
|
|
+ line.scale.set(1, 1, 1);
|
|
|
+ // scene.add(line);
|
|
|
+
|
|
|
+ var cubeGeometry = new THREE.ConeGeometry(75, 150, 4, 1, false);
|
|
|
+ cubeGeometry.translate(0, -75, 0);
|
|
|
+
|
|
|
+ let obj = {
|
|
|
+ color: 0x4c4c4c,
|
|
|
+ // wireframe: true,
|
|
|
+ transparent: true,
|
|
|
+ opacity: 0.3,
|
|
|
+ // ambient: 0x00ff00,
|
|
|
+ emissive: 0x0000ff,
|
|
|
+ lightMapIntensity: 0.1,
|
|
|
+ };
|
|
|
+
|
|
|
+ var cubeMaterial = new THREE.MeshLambertMaterial(obj);
|
|
|
+ let cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
|
|
|
+ scene.add(cube);
|
|
|
+
|
|
|
+ // thresholdLine = new Line2(lineGeometry, matThresholdLine);
|
|
|
+ // thresholdLine.computeLineDistances();
|
|
|
+ // thresholdLine.scale.set(1, 1, 1);
|
|
|
+ // scene.add(thresholdLine);
|
|
|
+
|
|
|
+ const geo = new THREE.BufferGeometry();
|
|
|
+ geo.setAttribute(
|
|
|
+ "position",
|
|
|
+ new THREE.Float32BufferAttribute(positions, 3)
|
|
|
+ );
|
|
|
+ geo.setAttribute(
|
|
|
+ "color",
|
|
|
+ new THREE.Float32BufferAttribute(colors, 3)
|
|
|
+ );
|
|
|
+
|
|
|
+ //
|
|
|
+ document.addEventListener("pointermove", onPointerMove);
|
|
|
+ window.addEventListener("resize", onWindowResize);
|
|
|
+ onWindowResize();
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+ camera.aspect = container.clientWidth / container.clientHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize(container.clientWidth, container.clientHeight);
|
|
|
+
|
|
|
+ insetWidth = container.clientHeight / 4; // square
|
|
|
+ insetHeight = container.clientHeight / 4;
|
|
|
+
|
|
|
+ camera2.aspect = insetWidth / insetHeight;
|
|
|
+ camera2.updateProjectionMatrix();
|
|
|
+ }
|
|
|
+
|
|
|
+ function onPointerMove(event) {
|
|
|
+ pointer.x = (event.clientX / container.clientWidth) * 2 - 1;
|
|
|
+ pointer.y = -(event.clientY / container.clientHeight) * 2 + 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+ requestAnimationFrame(animate);
|
|
|
+
|
|
|
+ // main scene
|
|
|
+
|
|
|
+ renderer.setClearColor(0xdddddd);
|
|
|
+
|
|
|
+ renderer.setViewport(
|
|
|
+ 0,
|
|
|
+ 0,
|
|
|
+ container.clientWidth,
|
|
|
+ container.clientHeight
|
|
|
+ );
|
|
|
+
|
|
|
+ // raycaster.setFromCamera(pointer, camera);
|
|
|
+
|
|
|
+ // const obj = line.visible ? line : segments;
|
|
|
+ // const intersects = raycaster.intersectObject(obj, true);
|
|
|
+
|
|
|
+ // if (intersects.length > 0) {
|
|
|
+ // sphereInter.visible = true;
|
|
|
+ // sphereOnLine.visible = true;
|
|
|
+ // sphereInter.position.copy(intersects[0].point);
|
|
|
+ // sphereOnLine.position.copy(intersects[0].pointOnLine);
|
|
|
+ // const i = intersects[0].faceIndex;
|
|
|
+ // const colors =
|
|
|
+ // obj.geometry.getAttribute("instanceColorStart");
|
|
|
+ // const color = new THREE.Color().setRGB(
|
|
|
+ // colors.getX(i),
|
|
|
+ // colors.getY(i),
|
|
|
+ // colors.getZ(i)
|
|
|
+ // );
|
|
|
+ // sphereInter.material.color.copy(
|
|
|
+ // color.clone().offsetHSL(0.3, 0, 0)
|
|
|
+ // );
|
|
|
+ // sphereOnLine.material.color.copy(
|
|
|
+ // color.clone().offsetHSL(0.7, 0, 0)
|
|
|
+ // );
|
|
|
+ // renderer.domElement.style.cursor = "crosshair";
|
|
|
+ // } else {
|
|
|
+ // sphereInter.visible = false;
|
|
|
+ // sphereOnLine.visible = false;
|
|
|
+ // renderer.domElement.style.cursor = "";
|
|
|
+ // }
|
|
|
+
|
|
|
+ // renderer will set this eventually
|
|
|
+ matLine.resolution.set(
|
|
|
+ container.clientWidth,
|
|
|
+ container.clientHeight
|
|
|
+ ); // resolution of the viewport
|
|
|
+ matThresholdLine.resolution.set(
|
|
|
+ container.clientWidth,
|
|
|
+ container.clientHeight
|
|
|
+ ); // resolution of the viewport
|
|
|
+
|
|
|
+ // gpuPanel.startQuery();
|
|
|
+ renderer.render(scene, camera);
|
|
|
+ // gpuPanel.endQuery();
|
|
|
+
|
|
|
+ // inset scene
|
|
|
+
|
|
|
+ renderer.setClearColor(0xff00ff, 1);
|
|
|
+
|
|
|
+ renderer.clearDepth(); // important!
|
|
|
+
|
|
|
+ renderer.setScissorTest(true);
|
|
|
+
|
|
|
+ renderer.setScissor(20, 20, insetWidth, insetHeight);
|
|
|
+
|
|
|
+ renderer.setViewport(20, 20, insetWidth, insetHeight);
|
|
|
+
|
|
|
+ camera2.position.copy(camera.position);
|
|
|
+ camera2.quaternion.copy(camera.quaternion);
|
|
|
+
|
|
|
+ // renderer will set this eventually
|
|
|
+ matLine.resolution.set(insetWidth, insetHeight); // resolution of the inset viewport
|
|
|
+
|
|
|
+ scene2 = new THREE.Scene();
|
|
|
+
|
|
|
+ var cubeGeometry = new THREE.ConeGeometry(75, 150, 6, 1, false);
|
|
|
+ cubeGeometry.translate(0, -75, 0);
|
|
|
+
|
|
|
+ let obj = {
|
|
|
+ color: 0x4c4c4c,
|
|
|
+ // wireframe: true,
|
|
|
+ // transparent: true,
|
|
|
+ // opacity: 0.3,
|
|
|
+ // ambient: 0x00ff00,
|
|
|
+ // emissive: 0x00ff00,
|
|
|
+ lightMapIntensity: 0.1,
|
|
|
+ };
|
|
|
+
|
|
|
+ var cubeMaterial = new THREE.MeshLambertMaterial(obj);
|
|
|
+ let cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
|
|
|
+ scene2.add(cube);
|
|
|
+
|
|
|
+ renderer.render(scene2, camera2);
|
|
|
+
|
|
|
+ renderer.setScissorTest(false);
|
|
|
+ }
|
|
|
+ },
|
|
|
+ },
|
|
|
+
|
|
|
+ mounted() {
|
|
|
+ // this.a();
|
|
|
+ this.go();
|
|
|
+ // this.showTX();
|
|
|
+
|
|
|
+ // console.log(THREE.Loader.Handlers.add);
|
|
|
+ // THREE.Loader.Handlers.add( /\.dds$/i, new DDSLoader() );
|
|
|
+
|
|
|
+ // console.log(new THREE.LoadingManager()); RGBELoader
|
|
|
+ // let dds = new THREE.LoadingManager();
|
|
|
+ // dds.addHandler(/\.dds$/i, new DDSLoader());
|
|
|
+ // dds.addHandler(/\.rgb$/i, new RGBELoader());
|
|
|
+ // console.log(dds);
|
|
|
+
|
|
|
+ // THREE.DefaultLoadingManager.addHandler(/\.dds$/i, new DDSLoader());
|
|
|
+ // THREE.DefaultLoadingManager.addHandler(/\.rgb$/i, new RGBELoader());
|
|
|
+ // console.log(THREE.DefaultLoadingManager);
|
|
|
+
|
|
|
+ // console.log(THREE.LoadingManager.addHandler);
|
|
|
+ // THREE.Loader.Handlers.add( /\.dds$/i, new DDSLoader());
|
|
|
+ // THREE.Loader.addHandler(/\.dds$/i, new DDSLoader());
|
|
|
+ // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
|
|
|
+ // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
|
|
|
+
|
|
|
+ // if (!this.isAdd) {
|
|
|
+ // setTimeout(() => {
|
|
|
+ // this.initCar();
|
|
|
+ // }, 270);
|
|
|
+ // }
|
|
|
+ },
|
|
|
+ destroyed() {
|
|
|
+ window.removeEventListener("resize", this.onWindowResize);
|
|
|
+ cancelAnimationFrame(this.raf);
|
|
|
+
|
|
|
+ if (this.renderer) {
|
|
|
+ this.renderer.renderLists.dispose();
|
|
|
+ this.renderer.dispose();
|
|
|
+ this.renderer.forceContextLoss();
|
|
|
+ this.renderer.domElement = null;
|
|
|
+ this.renderer.content = null;
|
|
|
+ this.renderer = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (this.dragControls) {
|
|
|
+ this.dragControls.deactivate();
|
|
|
+ this.dragControls.dispose();
|
|
|
+ this.dragControls = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (this.controls) {
|
|
|
+ this.controls.dispose();
|
|
|
+ this.controls = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (this.transformControls) {
|
|
|
+ this.transformControls.detach();
|
|
|
+ this.transformControls.dispose();
|
|
|
+ this.transformControls = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (this.cacheList.length > 0) {
|
|
|
+ // this.scene.remove(...this.cacheList);
|
|
|
+ this.cacheList = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ this.clearScene();
|
|
|
+
|
|
|
+ this.scene = null;
|
|
|
+ this.scene2 = null;
|
|
|
+
|
|
|
+ this.camera = null;
|
|
|
+ this.camera2 = null;
|
|
|
+ this.light = null;
|
|
|
+ this.geometryName = null;
|
|
|
+ this.mesh = null;
|
|
|
+ this.cube = null;
|
|
|
+ this.container = null;
|
|
|
+ this.car = null;
|
|
|
+ this.cubeTexture = null;
|
|
|
+ this.raf = null;
|
|
|
+
|
|
|
+ THREE.Cache.clear();
|
|
|
+ },
|
|
|
+};
|
|
|
+</script>
|
|
|
+
|
|
|
+<style lang="less" scoped>
|
|
|
+#container {
|
|
|
+ width: 100%;
|
|
|
+ height: calc(100vh - 125px);
|
|
|
+}
|
|
|
+</style>
|