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-<template>
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- <div>
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- <div id="container"></div>
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- </div>
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-</template>
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-
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-<script>
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-import * as THREE from "three";
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-import { TransformControls } from "three/examples/jsm/controls/TransformControls.js";
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-import { DragControls } from "three/examples/jsm/controls/DragControls.js";
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-import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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-import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader.js";
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-import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader.js";
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-// import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader.js";
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-// import { DDSLoader } from "three/examples/jsm/loaders/DDSLoader.js";
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-import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
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-import { ConvexGeometry } from "three/examples/jsm/geometries/ConvexGeometry.js";
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-import {
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- showFullScreenLoading,
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- tryHideFullScreenLoading,
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-} from "../../../axios/filter";
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-import { mapState } from "vuex";
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-
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-export default {
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- name: "threeVehicleConfiguration", // 车辆配置详情中的threeJS
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- components: {},
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-
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- data() {
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- return {
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- publicPath: process.env.BASE_URL,
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- scene: null,
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- camera: null,
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- renderer: null,
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- light: null,
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- transformControls: null,
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- geometryName: null,
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- controls: null,
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- mesh: null,
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- cube: null,
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- cacheList: [],
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- xAngle: 0,
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- yAngle: 0,
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- zAngle: 0,
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- container: null,
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- car: null,
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- cubeTexture: null,
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- raf: null,
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- canDrag: true, // 是否可移动
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- dragControls: null,
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- sensor: null, // 当前操作的传感器配置
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- ogt: null,
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- // scale: 2, // 物体加载换算倍数
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- // rate: 20, // 坐标换算倍数
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- };
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- },
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-
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- computed: {
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- ...mapState(["scale"]),
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- // 坐标换算倍数
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- rate() {
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- return 40 / this.scale;
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- },
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- },
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-
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- props: {
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- xValue: {
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- type: Number,
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- default: 0,
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- },
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- yValue: {
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- type: Number,
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- default: 0,
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- },
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- zValue: {
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- type: Number,
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- default: 0,
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- },
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- hValue: {
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- type: Number,
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- default: 0,
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- },
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- pValue: {
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- type: Number,
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- default: 0,
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- },
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- rValue: {
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- type: Number,
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- default: 0,
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- },
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- carModel: {
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- type: String,
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- default: "",
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- },
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- isAdd: {
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- type: Boolean,
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- default: false,
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- },
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- configList: {
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- default: {},
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- type: Object,
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- },
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- },
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-
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- watch: {
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- xValue(newVal, oldVal) {
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- if (newVal === oldVal) return;
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-
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- const obj = this.scene.getObjectByName("cube");
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- if (obj) obj.position.x = newVal || 0;
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-
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- if (this.sensor) this.sensor.position.x = newVal || 0;
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- },
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- yValue(newVal, oldVal) {
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- if (newVal === oldVal) return;
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-
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- const obj = this.scene.getObjectByName("cube");
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- if (obj) obj.position.y = newVal || 0;
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-
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- if (this.sensor) this.sensor.position.y = newVal || 0;
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- },
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- zValue(newVal, oldVal) {
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- if (newVal === oldVal) return;
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-
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- const obj = this.scene.getObjectByName("cube");
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- if (obj) obj.position.z = newVal || 0;
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-
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- if (this.sensor) this.sensor.position.z = newVal || 0;
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- },
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- hValue(newVal, oldVal) {
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- if (newVal === oldVal) return;
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-
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- let value = (newVal || 0) - 90;
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- value = (value * Math.PI) / 180;
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- this.xAngle = value;
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-
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- const obj = this.scene.getObjectByName("cube");
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- if (obj) {
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- obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
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- }
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-
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- // obj.rotateX(this.xAngle * -1);
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- // obj.rotateX(value);
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-
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- // obj.rotation.x += value;
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- // var axis = new THREE.Vector3(0, 1, 0); //向量axis
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- // obj.rotateOnAxis(axis, value); //绕axis轴旋转π/8
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- },
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- pValue(newVal, oldVal) {
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- if (newVal === oldVal) return;
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-
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- let value = newVal || 0;
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- value = (value * Math.PI) / 180;
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- this.yAngle = value;
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-
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- const obj = this.scene.getObjectByName("cube");
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- if (obj) {
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- obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
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- }
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- },
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- rValue(newVal, oldVal) {
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- if (newVal === oldVal) return;
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-
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- let value = newVal || 0;
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- value = (value * Math.PI) / 180;
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- this.zAngle = value;
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-
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- const obj = this.scene.getObjectByName("cube");
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- if (obj) {
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- obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
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- }
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- },
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- carModel(newVal, oldVal) {
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- if (newVal && newVal != oldVal) {
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- this.initCar(newVal);
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- }
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- },
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- },
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-
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- methods: {
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- // 场景
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- initScene() {
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- this.scene = new THREE.Scene();
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- let axes = new THREE.AxesHelper(1500);
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- this.scene.add(axes);
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- const gridHelper = new THREE.GridHelper(1000, 100);
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- gridHelper.material.opacity = 0.25;
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- gridHelper.material.transparent = true;
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- this.scene.add(gridHelper);
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-
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- // const geometry = new THREE.BoxGeometry(100, 100, 100);
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- // const material = new THREE.MeshBasicMaterial({
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- // color: 0xffffff,
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- // opacity: 0.3,
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- // transparent: true,
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- // });
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- // geometry.translate(100, 100, 100);
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- // const cube = new THREE.Mesh(geometry, material);
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- // this.scene.add(cube);
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-
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- // let geometry = new THREE.BoxGeometry(10, 10, 10, 2, 2, 2);
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- // let material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
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- // let object = new THREE.Mesh(geometry, material);
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- // let edges = new THREE.VertexNormalsHelper(object, 2, 0x00ff00, 1);
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- // this.scene.add(object);
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- // this.scene.add(edges);
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-
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- const genCubeUrls = function (prefix, postfix) {
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- return [
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- prefix + "px" + postfix,
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- prefix + "nx" + postfix,
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- prefix + "py" + postfix,
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- prefix + "ny" + postfix,
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- prefix + "pz" + postfix,
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- prefix + "nz" + postfix,
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- ];
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- };
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-
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- const urls = genCubeUrls(`${this.publicPath}Park3Med/`, ".jpg");
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- // const urls = genCubeUrls(`${this.publicPath}6/`, ".png");
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-
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- const cubeTextureLoader = new THREE.CubeTextureLoader();
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- const environmentMapTexture = cubeTextureLoader.load(urls);
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-
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- // this.scene.background = environmentMapTexture;
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- },
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- // 相机
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- initCamera() {
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- /* this.camera = new THREE.OrthographicCamera(
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- this.container.clientWidth / -2,
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- this.container.clientWidth / 2,
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- this.container.clientHeight / 2,
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- this.container.clientHeight / -2,
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- 1,
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- // 0.1,
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- 1000
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- ); */
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-
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- this.camera = new THREE.PerspectiveCamera(
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- 75,
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- this.container.clientWidth / this.container.clientHeight,
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- 0.1,
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- 1000
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- );
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- // this.camera.layers.set(1);
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-
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- // this.camera = new THREE.PerspectiveCamera(45, 1.5, 1, 1000);
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- // this.camera.position.set(600, 600, 600);
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- this.camera.position.set(200, 200, 200);
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- // this.camera.lookAt(this.scene.position);
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- this.scene.add(this.camera);
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- },
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- // 渲染器
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- initRenderer() {
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- this.renderer = new THREE.WebGLRenderer({
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- antialias: true,
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- alpha: true,
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- });
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- this.renderer.setSize(
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- this.container.clientWidth,
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- this.container.clientHeight
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- );
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- this.renderer.setClearColor("#272727");
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- this.container.appendChild(this.renderer.domElement);
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- },
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- // 初始化灯光
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- initLight() {
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- var hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444);
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- hemiLight.position.set(0, 20, 0);
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- this.scene.add(hemiLight);
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-
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- // 环境光会均匀的照亮场景中的所有物体
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- const light = new THREE.AmbientLight(0x5c5c5c, 0.4); // soft white light
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- this.scene.add(light);
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-
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- // 点光源
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- // const light1 = new THREE.PointLight(0xffffff, 2, 100);
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- // light1.position.set(0, 0, -100);
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- // this.scene.add(light1);
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-
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- // 平行光是沿着特定方向发射的光
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- const dirLight = new THREE.DirectionalLight(0xffffff, 0.5);
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- // const dirLight = new THREE.DirectionalLight(0xffffff);
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- // dirLight.position.set(0, 200, 100);
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- // dirLight.castShadow = true;
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- // dirLight.shadow.camera.top = 180;
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- // dirLight.shadow.camera.bottom = -100;
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- // dirLight.shadow.camera.left = -120;
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- // dirLight.shadow.camera.right = 120;
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-
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- // dirLight.shadow.camera.near = 0.01;
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- // dirLight.shadow.camera.far = 60;
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- // dirLight.shadow.camera.top = 22;
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- // dirLight.shadow.camera.bottom = -22;
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- // dirLight.shadow.camera.left = -35;
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- // dirLight.shadow.camera.right = 35;
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- // // //设置阴影分辨率
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- // dirLight.shadow.mapSize.width = 2048; // default
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- // dirLight.shadow.mapSize.height = 2048; // default
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- // //阴影限制
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- // dirLight.shadow.radius = 1;
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- // this.scene.add(dirLight);
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-
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- // const spotLight = new THREE.SpotLight(0xffffff);
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- // spotLight.position.set(100, 1000, 100);
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-
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- // spotLight.castShadow = true;
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-
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- // spotLight.shadow.mapSize.width = 1024;
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- // spotLight.shadow.mapSize.height = 1024;
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-
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- // spotLight.shadow.camera.near = 500;
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- // spotLight.shadow.camera.far = 4000;
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- // spotLight.shadow.camera.fov = 30;
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-
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- // this.scene.add(spotLight);
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- },
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- initTransform() {
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- // 添加平移控件
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- this.transformControls = new TransformControls(
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- this.camera,
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- this.renderer.domElement
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- );
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- this.transformControls.setMode("translate");
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- // 可能的值有"world" 和 "local"
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- this.transformControls.setSpace("world");
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- this.transformControls.addEventListener("objectChange", (e) => {
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- // console.log(e.target.object);
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- // this.$emit(
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- // "posChange",
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- // ((e.target.object.rotation.x * 360) / Math.PI) >> 0,
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- // "h"
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- // );
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- if (!this.canDrag) return;
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- this.$emit(
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- "posChange",
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- (e.target.object.position.x + 0.5) >> 0,
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- "x"
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- );
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- this.$emit(
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- "posChange",
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- (e.target.object.position.y + 0.5) >> 0,
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- "y"
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- );
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- this.$emit(
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- "posChange",
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- (e.target.object.position.z + 0.5) >> 0,
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- "z"
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- );
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- });
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- this.transformControls.addEventListener("mouseDown", (e) => {
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- this.controls.enabled = false;
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- });
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- this.transformControls.addEventListener("mouseUp", (e) => {
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- this.controls.enabled = true;
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- });
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- this.scene.add(this.transformControls);
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- },
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- // 初始化模型
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- initContent(r, position, rotation, type) {
|
|
|
|
- var cubeGeometry = new THREE.ConeGeometry(
|
|
|
|
- r || 45 * this.scale,
|
|
|
|
- 150 * this.scale,
|
|
|
|
- 4,
|
|
|
|
- 1,
|
|
|
|
- false
|
|
|
|
- );
|
|
|
|
- cubeGeometry.translate(0, -75 * this.scale, 0);
|
|
|
|
-
|
|
|
|
- let obj = {
|
|
|
|
- color: 0x4c4c4c,
|
|
|
|
- // wireframe: true,
|
|
|
|
- transparent: true,
|
|
|
|
- opacity: 0.3,
|
|
|
|
- // ambient: 0x00ff00,
|
|
|
|
- // emissive: 0xfaff72,
|
|
|
|
- lightMapIntensity: 0.1,
|
|
|
|
- // emissiveIntensity: 0.1,
|
|
|
|
- // envMap: this.cubeTexture,
|
|
|
|
- // side: THREE.DoubleSide,
|
|
|
|
- // side: 2,
|
|
|
|
- };
|
|
|
|
-
|
|
|
|
- if (type === "camera") {
|
|
|
|
- obj.emissive = 0x0000ff;
|
|
|
|
- // obj.emissive = 0x000080;
|
|
|
|
- } else if (type === "ogt") {
|
|
|
|
- // obj.emissive = 0x228B22;
|
|
|
|
- // obj.emissive = 0x006400;
|
|
|
|
- obj.emissive = 0x008000;
|
|
|
|
- } else if (type === "lidar") {
|
|
|
|
- // obj.emissive = 0xff0000;
|
|
|
|
- // obj.emissive = 0xE6A23C;
|
|
|
|
- obj.emissive = 0xff4500;
|
|
|
|
- } else if (type === "gps") {
|
|
|
|
- // obj.emissive = 0xfaff72;
|
|
|
|
- // obj.emissive = 0x9400D3;
|
|
|
|
- obj.emissive = 0x8a2be2;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // var cubeMaterial = new THREE.MeshBasicMaterial(obj);
|
|
|
|
- var cubeMaterial = new THREE.MeshLambertMaterial(obj);
|
|
|
|
- this.cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
|
|
|
|
- this.cube.name = this.geometryName || "cube";
|
|
|
|
-
|
|
|
|
- if (position) {
|
|
|
|
- this.cube.position.x = position.x;
|
|
|
|
- this.cube.position.y = position.y;
|
|
|
|
- this.cube.position.z = position.z;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (rotation) {
|
|
|
|
- this.cube.rotateX(rotation.x);
|
|
|
|
- this.cube.rotateY(rotation.y);
|
|
|
|
- this.cube.rotateZ(rotation.z);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- this.scene.add(this.cube);
|
|
|
|
-
|
|
|
|
- if (this.transformControls) {
|
|
|
|
- this.transformControls.attach(this.cube);
|
|
|
|
- }
|
|
|
|
- },
|
|
|
|
- // 添加拖拽控件
|
|
|
|
- initDragControls() {
|
|
|
|
- // 过滤不是 Mesh 的物体,例如辅助网格
|
|
|
|
- var objects = [];
|
|
|
|
- for (let i = 0; i < this.scene.children.length; i++) {
|
|
|
|
- if (this.scene.children[i].isMesh) {
|
|
|
|
- objects.push(this.scene.children[i]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (this.dragControls) {
|
|
|
|
- this.dragControls.deactivate();
|
|
|
|
- this.dragControls.dispose();
|
|
|
|
- this.dragControls = null;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // 初始化拖拽控件
|
|
|
|
- this.dragControls = new DragControls(
|
|
|
|
- objects,
|
|
|
|
- this.camera,
|
|
|
|
- this.renderer.domElement
|
|
|
|
- );
|
|
|
|
-
|
|
|
|
- // 鼠标略过事件
|
|
|
|
- // this.dragControls.addEventListener("hoveron", (event) => {
|
|
|
|
- // // 让变换控件对象和选中的对象绑定
|
|
|
|
- // this.transformControls.attach(event.object);
|
|
|
|
- // });
|
|
|
|
-
|
|
|
|
- this.dragControls.addEventListener("drag", (e) => {
|
|
|
|
- if (!this.canDrag) return;
|
|
|
|
- // this.$emit("posChange", (e.object.position.x + 0.5) >> 0, "x");
|
|
|
|
- // this.$emit("posChange", (e.object.position.y + 0.5) >> 0, "y");
|
|
|
|
- // this.$emit("posChange", (e.object.position.z + 0.5) >> 0, "z");
|
|
|
|
- });
|
|
|
|
- this.dragControls.addEventListener("dragstart", (e) => {
|
|
|
|
- this.controls.enabled = false;
|
|
|
|
- });
|
|
|
|
- this.dragControls.addEventListener("dragend", (e) => {
|
|
|
|
- this.controls.enabled = true;
|
|
|
|
- });
|
|
|
|
- },
|
|
|
|
- initCar0(model) {
|
|
|
|
- if (this.car) {
|
|
|
|
- // console.log(this.car);
|
|
|
|
- this.scene.remove(this.car);
|
|
|
|
- this.removeObj(this.car);
|
|
|
|
- this.car = null;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // const loading = this.$loading({
|
|
|
|
- // lock: true,
|
|
|
|
- // text: "模型加载中,请稍等...",
|
|
|
|
- // // spinner: "el-icon-loading",
|
|
|
|
- // background: "rgba(0, 0, 0, 0.2)",
|
|
|
|
- // });
|
|
|
|
-
|
|
|
|
- showFullScreenLoading();
|
|
|
|
-
|
|
|
|
- var that = this;
|
|
|
|
- var loader = new GLTFLoader(); //创建一个FBX加载器
|
|
|
|
-
|
|
|
|
- // loader.load(
|
|
|
|
- // `${this.publicPath}glb/AudiA6_10.glb`,
|
|
|
|
- // function (obj) {
|
|
|
|
- loader.load(
|
|
|
|
- model,
|
|
|
|
- function (obj) {
|
|
|
|
- // loading.close();
|
|
|
|
- tryHideFullScreenLoading();
|
|
|
|
- // console.log(obj);
|
|
|
|
-
|
|
|
|
- /* for (let i = 0; i < obj.children.length; i++) {
|
|
|
|
- // obj.children[i].position.set(0, -135, 0);
|
|
|
|
- // obj.children[i].position.set(18, 36, 0);
|
|
|
|
- // obj.children[i].scale.set(30, 30, 30);
|
|
|
|
- // obj.children[i].scale.set(0.45, 0.45, 0.45);
|
|
|
|
- obj.children[i].rotation.set(
|
|
|
|
- (-90 * Math.PI) / 180,
|
|
|
|
- 0,
|
|
|
|
- (-180 * Math.PI) / 180
|
|
|
|
- );
|
|
|
|
- // obj.children[i].transparent.set(0.5);
|
|
|
|
- // that.transformControls.attach(obj.children[i]);
|
|
|
|
- } */
|
|
|
|
-
|
|
|
|
- obj.scene.rotation.set(
|
|
|
|
- (-90 * Math.PI) / 180,
|
|
|
|
- 0,
|
|
|
|
- (-180 * Math.PI) / 180
|
|
|
|
- );
|
|
|
|
-
|
|
|
|
- let scale = 30 * that.scale;
|
|
|
|
- obj.scene.scale.set(scale, scale, scale);
|
|
|
|
- // obj.scene.scale.set(30, 30, 30);
|
|
|
|
-
|
|
|
|
- // 查看动画数据 2个剪辑对象AnimationClip,一个有关键帧动画,一个没有
|
|
|
|
- // console.log(obj.animations);
|
|
|
|
- // that.scene.add(obj);
|
|
|
|
- that.scene.add(obj.scene);
|
|
|
|
- that.car = obj.scene;
|
|
|
|
- },
|
|
|
|
- (xhr) => {
|
|
|
|
- // console.log((xhr.loaded / xhr.total) * 100 + "% loaded");
|
|
|
|
- },
|
|
|
|
- (error) => {
|
|
|
|
- // loading.close();
|
|
|
|
- tryHideFullScreenLoading();
|
|
|
|
- console.error(error);
|
|
|
|
- }
|
|
|
|
- );
|
|
|
|
- },
|
|
|
|
- initCar1() {
|
|
|
|
- // const loader2 = new DDSLoader();
|
|
|
|
- // const map1 = loader2.load(
|
|
|
|
- // `${this.publicPath}q5/AudiQ5_Texture.dds`
|
|
|
|
- // );
|
|
|
|
- // const map2 = loader2.load(`${this.publicPath}q5/env3.dds`);
|
|
|
|
- // const map3 = loader2.load(
|
|
|
|
- // `${this.publicPath}q5/Tx_Blur_AudiQ5.dds`
|
|
|
|
- // );
|
|
|
|
- // const map4 = loader2.load(`${this.publicPath}q5/Tx_Driver.dds`);
|
|
|
|
- // const map6 = loader2.load(
|
|
|
|
- // `${this.publicPath}q5/Tx_ln_AudiQ5_09.dds`
|
|
|
|
- // );
|
|
|
|
- // var that = this;
|
|
|
|
- // var loader = new FBXLoader(); //创建一个FBX加载器
|
|
|
|
- // // var loader = new GLTFLoader(); //创建一个FBX加载器
|
|
|
|
- // // loader.load(`${this.publicPath}6/a8/audia8.fbx`, function (obj) {
|
|
|
|
- // // loader.load(`${this.publicPath}6/q5/audiq5.fbx`, function (obj) {
|
|
|
|
- // // loader.load(`${this.publicPath}6/a8/audia8.fbx`, function (obj) {
|
|
|
|
- // // loader.load(`${this.publicPath}a8/audia8.fbx`, function (obj) {
|
|
|
|
- // // loader.load(`${this.publicPath}q5/audiq5.fbx`, function (obj) {
|
|
|
|
- // // loader.load(`${this.publicPath}lb/audiq5.fbx`, function (obj) {
|
|
|
|
- // loader.load(
|
|
|
|
- // `${this.publicPath}lb/1/fbx/untitled.fbx`,
|
|
|
|
- // function (obj) {
|
|
|
|
- // // loader.load(`${this.publicPath}q6/audiq5.fbx`, function (obj) {
|
|
|
|
- // // loader.load(`${this.publicPath}untitled.fbx`, function (obj) {
|
|
|
|
- // // loader.load(`${this.publicPath}untitled.glb`, function (obj) {
|
|
|
|
- // // loader.load(`${this.publicPath}fbx/Samba Dancing.fbx`, function (obj) {
|
|
|
|
- // // 可以在控制台打印obj对象,找到animations属性
|
|
|
|
- // console.log(obj);
|
|
|
|
- // obj.name = "car";
|
|
|
|
- // // obj.map = map1;
|
|
|
|
- // function _ChangeMaterialEmissive(parent) {
|
|
|
|
- // parent.traverse(function (child) {
|
|
|
|
- // // if (child instanceof THREE.Mesh) {
|
|
|
|
- // if (child.isMesh) {
|
|
|
|
- // // child.material.emissive = new THREE.Color(1, 1, 1);
|
|
|
|
- // // child.material.emissive = child.material.color;
|
|
|
|
- // // child.material.emissiveIntensity = 1;
|
|
|
|
- // // child.material.emissiveMap = child.material.map;
|
|
|
|
- // // child.material.envMap = child.material.map;
|
|
|
|
- // // child.material.alphaMap = child.material.map;
|
|
|
|
- // // child.material.aoMap = child.material.map;
|
|
|
|
- // // child.material.bumpMap = child.material.map;
|
|
|
|
- // // child.material.lightMap = child.material.map;
|
|
|
|
- // // child.material.normalMap = child.material.map;
|
|
|
|
- // // child.material.specularMap = child.material.map;
|
|
|
|
- // // child.material.transparent = true;
|
|
|
|
- // child.castShadow = true;
|
|
|
|
- // child.receiveShadow = true;
|
|
|
|
- // }
|
|
|
|
- // });
|
|
|
|
- // }
|
|
|
|
- // _ChangeMaterialEmissive(obj);
|
|
|
|
- // // obj.traverse(function (child) {
|
|
|
|
- // // if (child.isMesh) {
|
|
|
|
- // // // child.material.emissive = new THREE.Color(1, 1, 1);
|
|
|
|
- // // child.material.emissive = child.material.color;
|
|
|
|
- // // child.material.emissiveIntensity = 1;
|
|
|
|
- // // child.material.emissiveMap = child.material.map;
|
|
|
|
- // // child.castShadow = true;
|
|
|
|
- // // child.receiveShadow = true;
|
|
|
|
- // // }
|
|
|
|
- // // });
|
|
|
|
- // /* for (let i = 0; i < obj.children.length; i++) {
|
|
|
|
- // // obj.children[i].position.set(0, -135, 0);
|
|
|
|
- // // obj.children[i].position.set(18, 36, 0);
|
|
|
|
- // // obj.children[i].scale.set(30, 30, 30);
|
|
|
|
- // // obj.children[i].scale.set(0.45, 0.45, 0.45);
|
|
|
|
- // obj.children[i].rotation.set(
|
|
|
|
- // (-90 * Math.PI) / 180,
|
|
|
|
- // 0,
|
|
|
|
- // (-180 * Math.PI) / 180
|
|
|
|
- // );
|
|
|
|
- // // obj.children[i].transparent.set(0.5);
|
|
|
|
- // // that.transformControls.attach(obj.children[i]);
|
|
|
|
- // } */
|
|
|
|
- // obj.rotation.set(
|
|
|
|
- // (-90 * Math.PI) / 180,
|
|
|
|
- // 0,
|
|
|
|
- // (-180 * Math.PI) / 180
|
|
|
|
- // );
|
|
|
|
- // // obj.scale.set(30, 30, 30);
|
|
|
|
- // // 查看动画数据 2个剪辑对象AnimationClip,一个有关键帧动画,一个没有
|
|
|
|
- // // console.log(obj.animations);
|
|
|
|
- // that.scene.add(obj);
|
|
|
|
- // // that.scene.add(obj.scene);
|
|
|
|
- // }
|
|
|
|
- // );
|
|
|
|
- },
|
|
|
|
- initCar2() {
|
|
|
|
- var that = this;
|
|
|
|
- var loader2 = new THREE.ObjectLoader();
|
|
|
|
- // var loader2 = new THREE.MeshLambertMaterial();
|
|
|
|
- // loader2.load(`${that.publicPath}4.js`, function (obj) {
|
|
|
|
- loader2.load(`${that.publicPath}car.json`, function (obj) {
|
|
|
|
- // loader2.load(`${that.publicPath}Lidar.json`, function (obj) {
|
|
|
|
- // console.log(obj);
|
|
|
|
- obj.name = "car";
|
|
|
|
- // console.log(obj.type);
|
|
|
|
- // obj.position.set(0, 0, 0);
|
|
|
|
- obj.scale.set(30, 30, 30);
|
|
|
|
- obj.rotation.set(
|
|
|
|
- (-90 * Math.PI) / 180,
|
|
|
|
- 0,
|
|
|
|
- (-90 * Math.PI) / 180
|
|
|
|
- );
|
|
|
|
- // obj.layers.set(1);
|
|
|
|
- // that.transformControls.attach(obj);
|
|
|
|
- that.scene.add(obj);
|
|
|
|
- });
|
|
|
|
- },
|
|
|
|
- initCar3() {
|
|
|
|
- var Loader = new MTLLoader(); //材质文件加载器
|
|
|
|
- var loader = new OBJLoader(); //obj加载器
|
|
|
|
- var that = this;
|
|
|
|
-
|
|
|
|
- Loader.load(
|
|
|
|
- // "../../../assets/common/image/female02/female02.mtl",
|
|
|
|
- // "../../../../public/female02/female02.mtl",
|
|
|
|
- // `${that.publicPath}male02/male02.mtl`,
|
|
|
|
- // `${that.publicPath}GTR.mtl`,
|
|
|
|
- // `${that.publicPath}lidar.mtl`,
|
|
|
|
- // `${that.publicPath}female02/female02.mtl`,
|
|
|
|
- // `${that.publicPath}new/audiq5.mtl`,
|
|
|
|
- // `${that.publicPath}lb/obj/audiq5.mtl`,
|
|
|
|
- // `${that.publicPath}lb/00obj/00.mtl`,
|
|
|
|
- `${that.publicPath}lb/1/obj/untitled.mtl`,
|
|
|
|
- function (materials) {
|
|
|
|
- // 返回一个包含材质的对象MaterialCreator
|
|
|
|
- // console.log(materials);
|
|
|
|
- // materials.transparent = true;
|
|
|
|
- // materials.opacity = 0.15;
|
|
|
|
- // materials.side = THREE.DoubleSide;
|
|
|
|
- // materials.depthWrite = false;
|
|
|
|
- //obj的模型会和MaterialCreator包含的材质对应起来
|
|
|
|
- loader.setMaterials(materials);
|
|
|
|
- loader.load(
|
|
|
|
- // "../../../../public/female02/female02.obj",
|
|
|
|
- // `${that.publicPath}female02/female02.obj`,
|
|
|
|
- // `${that.publicPath}new/audiq5.obj`,
|
|
|
|
- // `${that.publicPath}lb/00obj/00.obj`,
|
|
|
|
- `${that.publicPath}lb/1/obj/untitled.obj`,
|
|
|
|
- // `${that.publicPath}male02/male02.obj`,
|
|
|
|
- // `${that.publicPath}GTR.obj`,
|
|
|
|
- // `${that.publicPath}lidar.obj`,
|
|
|
|
- // `${that.publicPath}oddysey_2021.obj`,
|
|
|
|
- function (obj) {
|
|
|
|
- // console.log(obj);
|
|
|
|
- obj.name = "car";
|
|
|
|
- // console.log(obj.toJSON());
|
|
|
|
- // console.log(JSON.stringify(obj.toJSON()));
|
|
|
|
- // if (that.car) {
|
|
|
|
- // that.scene.remove(that.car);
|
|
|
|
- // }
|
|
|
|
-
|
|
|
|
- for (let i = 0; i < obj.children.length; i++) {
|
|
|
|
- // obj.children[i].position.set(0, -135, 0);
|
|
|
|
- // obj.children[i].position.set(0, -30, 0);
|
|
|
|
- obj.children[i].position.set(0, 0, 0);
|
|
|
|
- // obj.children[i].scale.set(30, 30, 30);
|
|
|
|
- obj.children[i].rotation.set(
|
|
|
|
- (-90 * Math.PI) / 180,
|
|
|
|
- 0,
|
|
|
|
- (-180 * Math.PI) / 180
|
|
|
|
- );
|
|
|
|
- // obj.children[i].transparent.set(0.5);
|
|
|
|
- // that.transformControls.attach(obj.children[i]);
|
|
|
|
- }
|
|
|
|
- // that.transformControls.attach(that.cube);
|
|
|
|
- // console.log(obj.children[0].transparent);
|
|
|
|
-
|
|
|
|
- // that.transformControls.attach(obj);
|
|
|
|
- // that.car = obj;
|
|
|
|
- that.scene.add(obj); //返回的组对象插入场景中
|
|
|
|
- // this.camera.lookAt(obj);
|
|
|
|
-
|
|
|
|
- // loading.close();
|
|
|
|
- // that.camera.lookAt(obj.position);
|
|
|
|
- // 加载后操作
|
|
|
|
- // obj.children[0].scale.set(200, 200, 200); //缩放球体网格模型
|
|
|
|
- // 通过调节参数,地球表面的凹凸感更强
|
|
|
|
- // obj.children[0].material.normalScale.set(3, 3);
|
|
|
|
- // obj.children[0].position.set(100, 0, 0);
|
|
|
|
- }
|
|
|
|
- );
|
|
|
|
- }
|
|
|
|
- );
|
|
|
|
- },
|
|
|
|
- // 初始化车模型
|
|
|
|
- initCar(model) {
|
|
|
|
- // const loading = this.$loading({
|
|
|
|
- // lock: true,
|
|
|
|
- // text: "模型加载中,请稍等...",
|
|
|
|
- // // spinner: "el-icon-loading",
|
|
|
|
- // background: "rgba(0, 0, 0, 0.2)",
|
|
|
|
- // });
|
|
|
|
-
|
|
|
|
- // const car = this.scene.getObjectByName("car");
|
|
|
|
- // console.log(car);
|
|
|
|
- // console.log(this.scene);
|
|
|
|
- // if (car) {
|
|
|
|
- // this.scene.remove(car);
|
|
|
|
- // }
|
|
|
|
-
|
|
|
|
- // console.log(type);
|
|
|
|
-
|
|
|
|
- // if (type === "2") {
|
|
|
|
- // this.initCar1();
|
|
|
|
- // } else if (type === "f") {
|
|
|
|
- // this.initCar2();
|
|
|
|
- // } else if (type === "7") {
|
|
|
|
- // this.initCar3();
|
|
|
|
- // } else {
|
|
|
|
- // this.initCar1();
|
|
|
|
- // }
|
|
|
|
-
|
|
|
|
- // console.log(model);
|
|
|
|
- if (!model) return;
|
|
|
|
- if (!model.includes(".glb")) return;
|
|
|
|
-
|
|
|
|
- this.initCar0(model);
|
|
|
|
-
|
|
|
|
- // console.log(this.scene);
|
|
|
|
-
|
|
|
|
- // var Loader = new MTLLoader(); //材质文件加载器
|
|
|
|
- // var loader = new OBJLoader(); //obj加载器
|
|
|
|
- // var that = this;
|
|
|
|
-
|
|
|
|
- /* var loader1 = new THREE.BufferGeometryLoader();
|
|
|
|
- loader1.load(`${that.publicPath}car.json`, function (geometry) {
|
|
|
|
- // loader1.load(`${that.publicPath}Lidar.json`, function (geometry) {
|
|
|
|
- // 控制台查看加载放回的threejs对象结构
|
|
|
|
- console.log(geometry);
|
|
|
|
- var material = new THREE.MeshLambertMaterial({
|
|
|
|
- color: 0x0000ff,
|
|
|
|
- }); //材质对象Material
|
|
|
|
- var mesh = new THREE.Mesh(geometry, material); //网格模型对象Mesh
|
|
|
|
- that.scene.add(mesh); //网格模型添加到场景中
|
|
|
|
- }); */
|
|
|
|
-
|
|
|
|
- // 没有材质文件,系统自动设置Phong网格材质
|
|
|
|
- // loader.load("../../../assets/common/image/oddysey_2021.obj", function (obj) {
|
|
|
|
- // loader.load("../../../assets/common/image/tree.obj", function (obj) {
|
|
|
|
- // loader.load(`${that.publicPath}oddysey_2021.obj`, function (obj) {
|
|
|
|
- // loader.load(`${that.publicPath}GTR.obj`, function (obj) {
|
|
|
|
- /* loader.load(`${that.publicPath}Lidar.obj`, function (obj) {
|
|
|
|
- if (that.car) {
|
|
|
|
- that.scene.remove(that.car);
|
|
|
|
- }
|
|
|
|
- console.log(666);
|
|
|
|
- // console.log(JSON.stringify(obj.toJSON()));
|
|
|
|
- that.car = obj;
|
|
|
|
- // 控制台查看返回结构:包含一个网格模型Mesh的组Group
|
|
|
|
- console.log(obj);
|
|
|
|
- // loading.close();
|
|
|
|
- // 查看加载器生成的材质对象:MeshPhongMaterial
|
|
|
|
- // console.log(obj.children[0].material);
|
|
|
|
- that.scene.add(obj);
|
|
|
|
- for (let i = 0; i < obj.children.length; i++) {
|
|
|
|
- obj.children[i].position.set(0, 100, 0);
|
|
|
|
- obj.children[i].scale.set(20, 20, 20);
|
|
|
|
- // obj.children[i].layers.set(1);
|
|
|
|
- }
|
|
|
|
- }); */
|
|
|
|
- },
|
|
|
|
- // 初始化
|
|
|
|
- init() {
|
|
|
|
- this.initScene();
|
|
|
|
- this.initCamera();
|
|
|
|
- this.initRenderer();
|
|
|
|
- this.initTransform();
|
|
|
|
- this.initLight();
|
|
|
|
- // this.initDragControls();
|
|
|
|
-
|
|
|
|
- this.controls = new OrbitControls(
|
|
|
|
- this.camera,
|
|
|
|
- this.renderer.domElement
|
|
|
|
- ); //创建控件对象
|
|
|
|
- this.controls.update();
|
|
|
|
- // this.controls.target = this.cube.position
|
|
|
|
- },
|
|
|
|
- animate() {
|
|
|
|
- this.raf = requestAnimationFrame(this.animate);
|
|
|
|
- this.renderer.render(this.scene, this.camera);
|
|
|
|
- if (this.transformControls) {
|
|
|
|
- this.transformControls.update();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- this.controls.update();
|
|
|
|
- },
|
|
|
|
- onWindowResize() {
|
|
|
|
- this.camera.aspect =
|
|
|
|
- this.container.clientWidth / this.container.clientHeight;
|
|
|
|
- this.camera.updateProjectionMatrix();
|
|
|
|
- this.renderer.setSize(
|
|
|
|
- this.container.clientWidth,
|
|
|
|
- this.container.clientHeight
|
|
|
|
- );
|
|
|
|
- },
|
|
|
|
- go() {
|
|
|
|
- this.container = document.getElementById("container");
|
|
|
|
- this.init();
|
|
|
|
- this.animate();
|
|
|
|
-
|
|
|
|
- window.addEventListener("resize", this.onWindowResize);
|
|
|
|
- },
|
|
|
|
- // 每编辑一个传感器则重新生成对应的物体
|
|
|
|
- reset(type) {
|
|
|
|
- this.canDrag = true;
|
|
|
|
-
|
|
|
|
- if (this.cacheList.length > 0) {
|
|
|
|
- this.scene.remove(...this.cacheList);
|
|
|
|
- this.cacheList.forEach((i) => {
|
|
|
|
- this.clearCache(i);
|
|
|
|
- });
|
|
|
|
- this.cacheList = [];
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- this.sensor = null;
|
|
|
|
-
|
|
|
|
- const obj1 = this.scene.getObjectByName("cube");
|
|
|
|
- if (obj1) {
|
|
|
|
- this.scene.remove(obj1);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- this.xAngle = 0;
|
|
|
|
- this.yAngle = 0;
|
|
|
|
- this.zAngle = 0;
|
|
|
|
-
|
|
|
|
- let z = +this.$parent.formA.sensorX || 0;
|
|
|
|
- let x = +this.$parent.formA.sensorY || 0;
|
|
|
|
- let y = +this.$parent.formA.sensorZ || 0;
|
|
|
|
- let h = +this.$parent.formA.sensorP || 0;
|
|
|
|
- let p = +this.$parent.formA.sensorR || 0;
|
|
|
|
- let r = +this.$parent.formA.sensorH || 0;
|
|
|
|
-
|
|
|
|
- x = Math.floor(x / this.rate);
|
|
|
|
- y = Math.floor(y / this.rate);
|
|
|
|
- z = Math.floor(z / this.rate);
|
|
|
|
-
|
|
|
|
- this.initContent(
|
|
|
|
- null,
|
|
|
|
- { x, y, z },
|
|
|
|
- {
|
|
|
|
- x: (-90 * Math.PI) / 180,
|
|
|
|
- y: 0,
|
|
|
|
- z: 0,
|
|
|
|
- },
|
|
|
|
- type
|
|
|
|
- );
|
|
|
|
-
|
|
|
|
- setTimeout(() => {
|
|
|
|
- this.initSensor({ x, y, z }, type, true);
|
|
|
|
-
|
|
|
|
- const obj = this.scene.getObjectByName("cube");
|
|
|
|
-
|
|
|
|
- obj.position.x = x;
|
|
|
|
- obj.position.y = y;
|
|
|
|
- obj.position.z = z;
|
|
|
|
-
|
|
|
|
- // obj.rotateX(0 * -1);
|
|
|
|
- // obj.rotateX((h * Math.PI) / 180);
|
|
|
|
- this.xAngle = ((h - 90) * Math.PI) / 180;
|
|
|
|
-
|
|
|
|
- // obj.rotateY(0 * -1);
|
|
|
|
- // obj.rotateY((p * Math.PI) / 180);
|
|
|
|
- this.yAngle = (p * Math.PI) / 180;
|
|
|
|
-
|
|
|
|
- // obj.rotateZ(0 * -1);
|
|
|
|
- // obj.rotateZ((r * Math.PI) / 180);
|
|
|
|
- this.zAngle = (r * Math.PI) / 180;
|
|
|
|
- obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
|
|
|
|
- }, 0);
|
|
|
|
- },
|
|
|
|
- // 初始化传感器
|
|
|
|
- initSensor(
|
|
|
|
- pos = { x: 0, y: 0, z: 0 },
|
|
|
|
- type = "camera",
|
|
|
|
- canMove = false
|
|
|
|
- ) {
|
|
|
|
- let Loader = new MTLLoader(); //材质文件加载器
|
|
|
|
- let loader = new OBJLoader(); //obj加载器
|
|
|
|
- let that = this;
|
|
|
|
- let mtlUrl = "";
|
|
|
|
- let objUrl = "";
|
|
|
|
-
|
|
|
|
- if (type === "ogt1") {
|
|
|
|
- var loader2 = new THREE.ObjectLoader();
|
|
|
|
- loader2.load(
|
|
|
|
- `${that.publicPath}sensor/ogt/ogt.json`,
|
|
|
|
- function (obj) {
|
|
|
|
- // console.log(obj);
|
|
|
|
- that.cacheList.push(obj);
|
|
|
|
- for (let i = 0; i < obj.children.length; i++) {
|
|
|
|
- obj.children[i].scale.set(0.2, 0.2, 0.2);
|
|
|
|
- }
|
|
|
|
- obj.position.set(pos.x, pos.y, pos.z);
|
|
|
|
- obj.name = "ogt";
|
|
|
|
- if (canMove) {
|
|
|
|
- that.sensor = obj;
|
|
|
|
- }
|
|
|
|
- that.scene.add(obj);
|
|
|
|
- }
|
|
|
|
- );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (type === "ogt1" && this.ogt) {
|
|
|
|
- setTimeout(() => {
|
|
|
|
- let obj1 = this.ogt;
|
|
|
|
- // for (let i = 0; i < obj1.children.length; i++) {
|
|
|
|
- // obj1.children[i].scale.set(0.2, 0.2, 0.2);
|
|
|
|
- // }
|
|
|
|
- obj1.position.set(pos.x, pos.y, pos.z);
|
|
|
|
-
|
|
|
|
- if (canMove) {
|
|
|
|
- that.sensor = obj1;
|
|
|
|
- }
|
|
|
|
- obj1.name = "ogt";
|
|
|
|
- // console.log(that.scene);
|
|
|
|
-
|
|
|
|
- that.scene.add(obj1); //返回的组对象插入场景中
|
|
|
|
- }, 600);
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (type === "camera") {
|
|
|
|
- mtlUrl = `${that.publicPath}sensor/camera/camera.mtl`;
|
|
|
|
- objUrl = `${that.publicPath}sensor/camera/camera.obj`;
|
|
|
|
- } else if (type === "ogt") {
|
|
|
|
- mtlUrl = `${that.publicPath}sensor/ogt/millimeter_wave_radar.mtl`;
|
|
|
|
- objUrl = `${that.publicPath}sensor/ogt/millimeter_wave_radar.obj`;
|
|
|
|
- } else if (type === "lidar") {
|
|
|
|
- mtlUrl = `${that.publicPath}sensor/lidar/LIDAR.mtl`;
|
|
|
|
- objUrl = `${that.publicPath}sensor/lidar/LIDAR.obj`;
|
|
|
|
- } else if (type === "gps") {
|
|
|
|
- mtlUrl = `${that.publicPath}sensor/gps/lidar.mtl`;
|
|
|
|
- objUrl = `${that.publicPath}sensor/gps/lidar.obj`;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- let loading = null;
|
|
|
|
- if (type === "ogt") {
|
|
|
|
- // loading = this.$loading({
|
|
|
|
- // lock: true,
|
|
|
|
- // text: "模型加载中,请稍等...",
|
|
|
|
- // // spinner: "el-icon-loading",
|
|
|
|
- // background: "rgba(0, 0, 0, 0.2)",
|
|
|
|
- // });
|
|
|
|
- showFullScreenLoading();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- Loader.load(
|
|
|
|
- mtlUrl,
|
|
|
|
- function (materials) {
|
|
|
|
- // console.log(materials);
|
|
|
|
- loader.setMaterials(materials);
|
|
|
|
- loader.load(objUrl, function (obj) {
|
|
|
|
- // console.log(obj);
|
|
|
|
- // console.log(obj.clone());
|
|
|
|
- // console.log(JSON.stringify(obj.toJSON()));
|
|
|
|
- // if (type === "ogt" && !that.ogt) {
|
|
|
|
- // that.ogt = obj.clone();
|
|
|
|
- // }
|
|
|
|
-
|
|
|
|
- if (type === "ogt") {
|
|
|
|
- // loading.close();
|
|
|
|
- tryHideFullScreenLoading();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- that.cacheList.push(obj);
|
|
|
|
- for (let i = 0; i < obj.children.length; i++) {
|
|
|
|
- if (type === "camera") {
|
|
|
|
- // let scale = 0.8 * that.scale;
|
|
|
|
- obj.children[i].scale.set(0.8, 0.8, 0.8);
|
|
|
|
- } else if (type === "ogt") {
|
|
|
|
- obj.children[i].scale.set(0.2, 0.2, 0.2);
|
|
|
|
- } else if (type === "lidar") {
|
|
|
|
- obj.children[i].scale.set(0.1, 0.1, 0.1);
|
|
|
|
- } else if (type === "gps") {
|
|
|
|
- obj.children[i].scale.set(40, 40, 40);
|
|
|
|
- }
|
|
|
|
- // obj.children[i].position.set(0, 0, 0);
|
|
|
|
- // obj.children[i].geometry.translate(pos.x, pos.y, pos.z);
|
|
|
|
- // obj.children[i].position.set(pos.x, pos.y, pos.z);
|
|
|
|
- // obj.children[i].geometry.translate(-pos.x, -pos.y, -pos.z);
|
|
|
|
- // obj.children[i].scale.set(30, 30, 30);
|
|
|
|
- }
|
|
|
|
- obj.position.set(pos.x, pos.y, pos.z);
|
|
|
|
- // obj.geometry.translate.set(pos.x, pos.y, pos.z);
|
|
|
|
-
|
|
|
|
- if (canMove) {
|
|
|
|
- that.sensor = obj;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- that.scene.add(obj); //返回的组对象插入场景中
|
|
|
|
- });
|
|
|
|
- },
|
|
|
|
- (xhr) => {
|
|
|
|
- // console.log((xhr.loaded / xhr.total) * 100 + "% loaded");
|
|
|
|
- },
|
|
|
|
- (error) => {
|
|
|
|
- if (type === "ogt") {
|
|
|
|
- // loading.close();
|
|
|
|
- tryHideFullScreenLoading();
|
|
|
|
- }
|
|
|
|
- console.error(error);
|
|
|
|
- }
|
|
|
|
- );
|
|
|
|
- },
|
|
|
|
- // 初始化已保存过的传感器
|
|
|
|
- initContentToShow(r, position, rotation, type) {
|
|
|
|
- var cubeGeometry = new THREE.ConeGeometry(
|
|
|
|
- r || 45 * this.scale,
|
|
|
|
- 150 * this.scale,
|
|
|
|
- 4,
|
|
|
|
- 1,
|
|
|
|
- false
|
|
|
|
- );
|
|
|
|
- cubeGeometry.translate(0, -75 * this.scale, 0);
|
|
|
|
-
|
|
|
|
- let obj = {
|
|
|
|
- transparent: true,
|
|
|
|
- opacity: 0.3,
|
|
|
|
- // emissive: 0xfaff72,
|
|
|
|
- lightMapIntensity: 0.1,
|
|
|
|
- color: 0x4c4c4c,
|
|
|
|
- };
|
|
|
|
-
|
|
|
|
- if (type === "camera") {
|
|
|
|
- obj.emissive = 0x000080;
|
|
|
|
- // obj.color = 0xfaff72;
|
|
|
|
- } else if (type === "ogt") {
|
|
|
|
- obj.emissive = 0x008000;
|
|
|
|
- // obj.color = 0x33cc66;
|
|
|
|
- } else if (type === "lidar") {
|
|
|
|
- // obj.emissive = 0xff0000;
|
|
|
|
- // obj.color = 0xcc3366;
|
|
|
|
- obj.emissive = 0xff4500;
|
|
|
|
- } else if (type === "gps") {
|
|
|
|
- // obj.emissive = 0xfaff72;
|
|
|
|
- // obj.color = 0x3366cc;
|
|
|
|
- obj.emissive = 0x8a2be2;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- var cubeMaterial = new THREE.MeshLambertMaterial(obj);
|
|
|
|
- // var cubeMaterial = new THREE.MeshBasicMaterial(obj);
|
|
|
|
-
|
|
|
|
- var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
|
|
|
|
- cube.name = this.geometryName || "cubeA";
|
|
|
|
- cube.rotateX((-90 * Math.PI) / 180);
|
|
|
|
-
|
|
|
|
- if (position) {
|
|
|
|
- cube.position.x = position.x;
|
|
|
|
- cube.position.y = position.y;
|
|
|
|
- cube.position.z = position.z;
|
|
|
|
- }
|
|
|
|
- if (rotation) {
|
|
|
|
- // cube.rotateX(0 * -1);
|
|
|
|
- // cube.rotateX((rotation.x * Math.PI) / 180);
|
|
|
|
- // cube.rotateY(0 * -1);
|
|
|
|
- // cube.rotateY((rotation.y * Math.PI) / 180);
|
|
|
|
- // cube.rotateZ(0 * -1);
|
|
|
|
- // cube.rotateZ((rotation.z * Math.PI) / 180);
|
|
|
|
-
|
|
|
|
- cube.rotation.set(
|
|
|
|
- ((rotation.x - 90) * Math.PI) / 180,
|
|
|
|
- (rotation.y * Math.PI) / 180,
|
|
|
|
- (rotation.z * Math.PI) / 180
|
|
|
|
- );
|
|
|
|
- }
|
|
|
|
- this.cacheList.push(cube);
|
|
|
|
- this.scene.add(cube);
|
|
|
|
- },
|
|
|
|
- // 生成一种类型的全部显示器
|
|
|
|
- showSensor(sensor, type) {
|
|
|
|
- if (sensor && Array.isArray(sensor) && sensor.length > 0) {
|
|
|
|
- sensor.forEach((item) => {
|
|
|
|
- this.initContentToShow(
|
|
|
|
- null,
|
|
|
|
- {
|
|
|
|
- z: Math.floor(item.sensorX / this.rate || 0),
|
|
|
|
- x: Math.floor(item.sensorY / this.rate || 0),
|
|
|
|
- y: Math.floor(item.sensorZ / this.rate || 0),
|
|
|
|
- },
|
|
|
|
- {
|
|
|
|
- x: +item.sensorP,
|
|
|
|
- y: +item.sensorR,
|
|
|
|
- z: +item.sensorH,
|
|
|
|
- },
|
|
|
|
- type
|
|
|
|
- );
|
|
|
|
-
|
|
|
|
- this.initSensor(
|
|
|
|
- {
|
|
|
|
- z: Math.floor(item.sensorX / this.rate || 0),
|
|
|
|
- x: Math.floor(item.sensorY / this.rate || 0),
|
|
|
|
- y: Math.floor(item.sensorZ / this.rate || 0),
|
|
|
|
- },
|
|
|
|
- type,
|
|
|
|
- false
|
|
|
|
- );
|
|
|
|
- });
|
|
|
|
- }
|
|
|
|
- },
|
|
|
|
- // 显示全部
|
|
|
|
- showAll() {
|
|
|
|
- // 避免重复加载所有传感器
|
|
|
|
- if (!this.canDrag) return;
|
|
|
|
-
|
|
|
|
- this.canDrag = false;
|
|
|
|
- if (this.cacheList.length > 0) {
|
|
|
|
- this.scene.remove(...this.cacheList);
|
|
|
|
- this.cacheList = [];
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- const obj = this.scene.getObjectByName("cube");
|
|
|
|
- if (obj) {
|
|
|
|
- this.scene.remove(obj);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (this.dragControls) {
|
|
|
|
- this.dragControls.deactivate();
|
|
|
|
- this.dragControls.dispose();
|
|
|
|
- this.dragControls = null;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (this.transformControls) {
|
|
|
|
- this.transformControls.detach();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // console.log(this.configList);
|
|
|
|
-
|
|
|
|
- this.showSensor(this.configList.camera, "camera");
|
|
|
|
- this.showSensor(this.configList.ogt, "ogt");
|
|
|
|
- this.showSensor(this.configList.lidar, "lidar");
|
|
|
|
- this.showSensor(this.configList.gps, "gps");
|
|
|
|
- },
|
|
|
|
- removeScene() {
|
|
|
|
- this.clearScene();
|
|
|
|
- },
|
|
|
|
- clearCache(item) {
|
|
|
|
- if (item.geometry && item.geometry.dispose) item.geometry.dispose();
|
|
|
|
- if (item.material && item.material.dispose) item.material.dispose();
|
|
|
|
- },
|
|
|
|
- clearScene() {
|
|
|
|
- this.removeObj(this.scene);
|
|
|
|
- },
|
|
|
|
- removeObj(obj) {
|
|
|
|
- let arr = obj.children.filter((x) => x);
|
|
|
|
- arr.forEach((item) => {
|
|
|
|
- if (item.children.length) {
|
|
|
|
- this.removeObj(item);
|
|
|
|
- } else {
|
|
|
|
- this.clearCache(item);
|
|
|
|
- item.clear();
|
|
|
|
- }
|
|
|
|
- }),
|
|
|
|
- obj.clear();
|
|
|
|
- arr = null;
|
|
|
|
- },
|
|
|
|
- showTX() {
|
|
|
|
- var pointsArr1 = [
|
|
|
|
- // [5, -1, 33],
|
|
|
|
- // [5, 11, 33],
|
|
|
|
- // [-5, -1, 33],
|
|
|
|
- // [-5, 11, 33],
|
|
|
|
- [0, 0, 0],
|
|
|
|
- [10, -11, 66],
|
|
|
|
- [30, 31, 66],
|
|
|
|
- [-20, -21, 66],
|
|
|
|
- [-30, 21, 66],
|
|
|
|
- ];
|
|
|
|
-
|
|
|
|
- let x = 0,
|
|
|
|
- y = 0,
|
|
|
|
- z = 0;
|
|
|
|
-
|
|
|
|
- let r = 60;
|
|
|
|
- z = r;
|
|
|
|
-
|
|
|
|
- let a = 120,
|
|
|
|
- b = 40;
|
|
|
|
-
|
|
|
|
- x = Math.tan(THREE.MathUtils.degToRad(a / 2)) * r;
|
|
|
|
- y = Math.tan(THREE.MathUtils.degToRad(b / 2)) * r;
|
|
|
|
-
|
|
|
|
- let x1 = 0,
|
|
|
|
- y1 = 0,
|
|
|
|
- z1 = 0;
|
|
|
|
-
|
|
|
|
- let r1 = 20;
|
|
|
|
- z1 = r1;
|
|
|
|
-
|
|
|
|
- x1 = Math.tan(THREE.MathUtils.degToRad(a / 2)) * r1;
|
|
|
|
- y1 = Math.tan(THREE.MathUtils.degToRad(b / 2)) * r1;
|
|
|
|
-
|
|
|
|
- let pointsArr2 = [
|
|
|
|
- [0, 0, 0],
|
|
|
|
- // [-x1, y1, z1],
|
|
|
|
- // [-x1, -y1, z1],
|
|
|
|
- // [x1, y1, z1],
|
|
|
|
- // [x1, -y1, z1],
|
|
|
|
- [-x, y, z],
|
|
|
|
- [-x, -y, z],
|
|
|
|
- [x, y, z],
|
|
|
|
- [x, -y, z],
|
|
|
|
- ];
|
|
|
|
-
|
|
|
|
- let x2 = 0,
|
|
|
|
- y2 = 0,
|
|
|
|
- z2 = 0,
|
|
|
|
- x3 = 0,
|
|
|
|
- y3 = 0,
|
|
|
|
- z3 = 0,
|
|
|
|
- x4 = 0,
|
|
|
|
- y4 = 0,
|
|
|
|
- z4 = 0,
|
|
|
|
- x6 = 0,
|
|
|
|
- y6 = 0,
|
|
|
|
- z6 = 0,
|
|
|
|
- r2 = 90,
|
|
|
|
- a2 = 30,
|
|
|
|
- b2 = 60,
|
|
|
|
- c2 = 90,
|
|
|
|
- d2 = 60;
|
|
|
|
-
|
|
|
|
- x2 = Math.tan(THREE.MathUtils.degToRad(a2 / 2)) * r2;
|
|
|
|
- y2 = Math.tan(THREE.MathUtils.degToRad(b2 / 2)) * r2;
|
|
|
|
- x3 = Math.tan(THREE.MathUtils.degToRad(c2 / 2)) * r2;
|
|
|
|
- y3 = Math.tan(THREE.MathUtils.degToRad(d2 / 2)) * r2;
|
|
|
|
-
|
|
|
|
- let pointsArr3 = [
|
|
|
|
- [0, 0, 0],
|
|
|
|
- [-x2, y3, r2],
|
|
|
|
- [-x3, -y3, r2],
|
|
|
|
- [x2, y2, r2],
|
|
|
|
- [x3, -y2, r2],
|
|
|
|
- ];
|
|
|
|
- // console.log(pointsArr3);
|
|
|
|
-
|
|
|
|
- let points = pointsArr3.map(
|
|
|
|
- (d) => new THREE.Vector3(d[0], d[1], d[2])
|
|
|
|
- );
|
|
|
|
-
|
|
|
|
- let material = new THREE.MeshPhongMaterial({
|
|
|
|
- color: 0x2c85e1,
|
|
|
|
- shininess: 60,
|
|
|
|
- specular: 0x2c85e1,
|
|
|
|
- // opacity: 0.5,
|
|
|
|
- // transparent: true,
|
|
|
|
- });
|
|
|
|
-
|
|
|
|
- let tixing = new ConvexGeometry(points);
|
|
|
|
- //通过ConvexGeometry凸包绘制一个梯台,当然也可以使用ExtrudeGeometry挤压几何体,
|
|
|
|
- let tixingMesh = new THREE.Mesh(tixing, material);
|
|
|
|
- this.scene.add(tixingMesh);
|
|
|
|
- // console.log(tixingMesh);
|
|
|
|
-
|
|
|
|
- /* let vertices = [];
|
|
|
|
-
|
|
|
|
- vertices.push(-155, 24, 90);
|
|
|
|
- vertices.push(-63, -24, 90);
|
|
|
|
- vertices.push(155, 91, 90);
|
|
|
|
- vertices.push(63, -90, 90);
|
|
|
|
-
|
|
|
|
- const geometry1 = new THREE.BufferGeometry();
|
|
|
|
- geometry1.setAttribute(
|
|
|
|
- "position",
|
|
|
|
- new THREE.Float32BufferAttribute(vertices, 3)
|
|
|
|
- );
|
|
|
|
-
|
|
|
|
- const material1 = new THREE.PointsMaterial({
|
|
|
|
- color: 0xff0000,
|
|
|
|
- size: 10,
|
|
|
|
- fog: false,
|
|
|
|
- });
|
|
|
|
-
|
|
|
|
- const points1 = new THREE.Points(geometry1, material1);
|
|
|
|
-
|
|
|
|
- this.scene.add(points1); */
|
|
|
|
-
|
|
|
|
- // if (this.transformControls) {
|
|
|
|
- // this.transformControls.attach(tixingMesh);
|
|
|
|
- // }
|
|
|
|
-
|
|
|
|
- // const a = new THREE.Vector3(1, 1, 0);
|
|
|
|
- // const b = new THREE.Vector3(0, 0, 0);
|
|
|
|
- // const d = a.distanceTo(b);
|
|
|
|
- // const e = a.angleTo(b);
|
|
|
|
-
|
|
|
|
- // console.log(d, e, (e * 180) / Math.PI, THREE.MathUtils.radToDeg(e));
|
|
|
|
-
|
|
|
|
- // (value * Math.PI) / 180;
|
|
|
|
- },
|
|
|
|
- },
|
|
|
|
-
|
|
|
|
- mounted() {
|
|
|
|
- this.go();
|
|
|
|
- // this.showTX();
|
|
|
|
-
|
|
|
|
- // console.log(THREE.Loader.Handlers.add);
|
|
|
|
- // THREE.Loader.Handlers.add( /\.dds$/i, new DDSLoader() );
|
|
|
|
-
|
|
|
|
- // console.log(new THREE.LoadingManager()); RGBELoader
|
|
|
|
- // let dds = new THREE.LoadingManager();
|
|
|
|
- // dds.addHandler(/\.dds$/i, new DDSLoader());
|
|
|
|
- // dds.addHandler(/\.rgb$/i, new RGBELoader());
|
|
|
|
- // console.log(dds);
|
|
|
|
-
|
|
|
|
- // THREE.DefaultLoadingManager.addHandler(/\.dds$/i, new DDSLoader());
|
|
|
|
- // THREE.DefaultLoadingManager.addHandler(/\.rgb$/i, new RGBELoader());
|
|
|
|
- // console.log(THREE.DefaultLoadingManager);
|
|
|
|
-
|
|
|
|
- // console.log(THREE.LoadingManager.addHandler);
|
|
|
|
- // THREE.Loader.Handlers.add( /\.dds$/i, new DDSLoader());
|
|
|
|
- // THREE.Loader.addHandler(/\.dds$/i, new DDSLoader());
|
|
|
|
- // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
|
|
|
|
- // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
|
|
|
|
-
|
|
|
|
- // if (!this.isAdd) {
|
|
|
|
- // setTimeout(() => {
|
|
|
|
- // this.initCar();
|
|
|
|
- // }, 270);
|
|
|
|
- // }
|
|
|
|
- },
|
|
|
|
- destroyed() {
|
|
|
|
- window.removeEventListener("resize", this.onWindowResize);
|
|
|
|
- cancelAnimationFrame(this.raf);
|
|
|
|
-
|
|
|
|
- if (this.renderer) {
|
|
|
|
- this.renderer.renderLists.dispose();
|
|
|
|
- this.renderer.dispose();
|
|
|
|
- this.renderer.forceContextLoss();
|
|
|
|
- this.renderer.domElement = null;
|
|
|
|
- this.renderer.content = null;
|
|
|
|
- this.renderer = null;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (this.dragControls) {
|
|
|
|
- this.dragControls.deactivate();
|
|
|
|
- this.dragControls.dispose();
|
|
|
|
- this.dragControls = null;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (this.controls) {
|
|
|
|
- this.controls.dispose();
|
|
|
|
- this.controls = null;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (this.transformControls) {
|
|
|
|
- this.transformControls.detach();
|
|
|
|
- this.transformControls.dispose();
|
|
|
|
- this.transformControls = null;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (this.cacheList.length > 0) {
|
|
|
|
- // this.scene.remove(...this.cacheList);
|
|
|
|
- this.cacheList = [];
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- this.clearScene();
|
|
|
|
-
|
|
|
|
- this.scene = null;
|
|
|
|
- this.camera = null;
|
|
|
|
- this.light = null;
|
|
|
|
- this.geometryName = null;
|
|
|
|
- this.mesh = null;
|
|
|
|
- this.cube = null;
|
|
|
|
- this.container = null;
|
|
|
|
- this.car = null;
|
|
|
|
- this.cubeTexture = null;
|
|
|
|
- this.raf = null;
|
|
|
|
-
|
|
|
|
- THREE.Cache.clear();
|
|
|
|
- },
|
|
|
|
-};
|
|
|
|
-</script>
|
|
|
|
-
|
|
|
|
-<style lang="less" scoped>
|
|
|
|
-#container {
|
|
|
|
- width: 100%;
|
|
|
|
- height: calc(100vh - 125px);
|
|
|
|
-}
|
|
|
|
-</style>
|
|
|