ronaldo9Zhang 2 rokov pred
rodič
commit
d3fec04416
30 zmenil súbory, kde vykonal 1089 pridanie a 94 odobranie
  1. 32 0
      public/draco/README.md
  2. 8 0
      public/draco/draco_decoder.js
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      public/draco/draco_decoder.wasm
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      public/draco/draco_encoder.js
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      public/draco/draco_wasm_wrapper.js
  6. 8 0
      public/draco/gltf/draco_decoder.js
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      public/draco/gltf/draco_decoder.wasm
  8. 3 0
      public/draco/gltf/draco_encoder.js
  9. 104 0
      public/draco/gltf/draco_wasm_wrapper.js
  10. 3 1
      src/api/modelLibrary.js
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      src/assets/common/image/login/bg1.png
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      src/assets/common/image/login/bgc.png
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      src/assets/common/image/login/name1.png
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      src/assets/common/image/login/pwd1.png
  15. 9 2
      src/components/echarts/common/tool.js
  16. 1 1
      src/components/echarts/lineChartCarsim.vue
  17. 155 48
      src/views/login.vue
  18. 8 5
      src/views/modelLibrary/common/coordinateAxes.js
  19. 2 2
      src/views/modelLibrary/components/formCamera.vue
  20. 1 0
      src/views/modelLibrary/components/modelTypeList.vue
  21. 308 20
      src/views/modelLibrary/components/threeVehicleConfiguration.vue
  22. 7 0
      src/views/modelLibrary/components/threeVehicleModel.vue
  23. 6 2
      src/views/modelLibrary/components/vehicleModelCarsim.vue
  24. 1 1
      src/views/modelLibrary/components/vehicleModelVTD.vue
  25. 29 5
      src/views/modelLibrary/vehicleConfigurationDetail.vue
  26. 1 1
      src/views/modelLibrary/vehicleModel.vue
  27. 2 1
      src/views/sceneLibrary/scenePacketList.vue
  28. 272 4
      src/views/workManagement/components/threeProjectInfo.vue
  29. 1 1
      src/views/workManagement/manualRunProjectList.vue
  30. 21 0
      src/views/workManagement/projectInfo.vue

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public/draco/README.md

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+# Draco 3D Data Compression
+
+Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
+
+[Website](https://google.github.io/draco/) | [GitHub](https://github.com/google/draco)
+
+## Contents
+
+This folder contains three utilities:
+
+* `draco_decoder.js` — Emscripten-compiled decoder, compatible with any modern browser.
+* `draco_decoder.wasm` — WebAssembly decoder, compatible with newer browsers and devices.
+* `draco_wasm_wrapper.js` — JavaScript wrapper for the WASM decoder.
+
+Each file is provided in two variations:
+
+* **Default:** Latest stable builds, tracking the project's [master branch](https://github.com/google/draco).
+* **glTF:** Builds targeted by the [glTF mesh compression extension](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression), tracking the [corresponding Draco branch](https://github.com/google/draco/tree/gltf_2.0_draco_extension).
+
+Either variation may be used with `THREE.DRACOLoader`:
+
+```js
+var dracoLoader = new THREE.DRACOLoader();
+dracoLoader.setDecoderPath('path/to/decoders/');
+dracoLoader.setDecoderConfig({type: 'js'}); // (Optional) Override detection of WASM support.
+```
+
+Further [documentation on GitHub](https://github.com/google/draco/tree/master/javascript/example#static-loading-javascript-decoder).
+
+## License
+
+[Apache License 2.0](https://github.com/google/draco/blob/master/LICENSE)

Rozdielové dáta súboru neboli zobrazené, pretože súbor je príliš veľký
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public/draco/draco_decoder.js


BIN
public/draco/draco_decoder.wasm


Rozdielové dáta súboru neboli zobrazené, pretože súbor je príliš veľký
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public/draco/draco_encoder.js


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public/draco/draco_wasm_wrapper.js

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Rozdielové dáta súboru neboli zobrazené, pretože súbor je príliš veľký
+ 8 - 0
public/draco/gltf/draco_decoder.js


BIN
public/draco/gltf/draco_decoder.wasm


Rozdielové dáta súboru neboli zobrazené, pretože súbor je príliš veľký
+ 3 - 0
public/draco/gltf/draco_encoder.js


+ 104 - 0
public/draco/gltf/draco_wasm_wrapper.js

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+a,b)};r.prototype.GetIntEntry=r.prototype.GetIntEntry=function(a,b){var c=this.ptr;n.prepare();a&&"object"===typeof a&&(a=a.ptr);b=b&&"object"===typeof b?b.ptr:V(b);return Xb(c,a,b)};r.prototype.GetIntEntryArray=r.prototype.GetIntEntryArray=function(a,b,d){var c=this.ptr;n.prepare();a&&"object"===typeof a&&(a=a.ptr);b=b&&"object"===typeof b?b.ptr:V(b);d&&"object"===typeof d&&(d=d.ptr);Yb(c,a,b,d)};r.prototype.GetDoubleEntry=r.prototype.GetDoubleEntry=function(a,b){var c=this.ptr;n.prepare();a&&"object"===
+typeof a&&(a=a.ptr);b=b&&"object"===typeof b?b.ptr:V(b);return Zb(c,a,b)};r.prototype.GetStringEntry=r.prototype.GetStringEntry=function(a,b){var c=this.ptr;n.prepare();a&&"object"===typeof a&&(a=a.ptr);b=b&&"object"===typeof b?b.ptr:V(b);return X($b(c,a,b))};r.prototype.NumEntries=r.prototype.NumEntries=function(a){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);return ac(c,a)};r.prototype.GetEntryName=r.prototype.GetEntryName=function(a,b){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===
+typeof b&&(b=b.ptr);return X(bc(c,a,b))};r.prototype.__destroy__=r.prototype.__destroy__=function(){cc(this.ptr)};G.prototype=Object.create(p.prototype);G.prototype.constructor=G;G.prototype.__class__=G;G.__cache__={};a.DracoInt16Array=G;G.prototype.GetValue=G.prototype.GetValue=function(a){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);return dc(c,a)};G.prototype.size=G.prototype.size=function(){return ec(this.ptr)};G.prototype.__destroy__=G.prototype.__destroy__=function(){fc(this.ptr)};H.prototype=
+Object.create(p.prototype);H.prototype.constructor=H;H.prototype.__class__=H;H.__cache__={};a.DracoFloat32Array=H;H.prototype.GetValue=H.prototype.GetValue=function(a){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);return gc(c,a)};H.prototype.size=H.prototype.size=function(){return hc(this.ptr)};H.prototype.__destroy__=H.prototype.__destroy__=function(){ic(this.ptr)};O.prototype=Object.create(p.prototype);O.prototype.constructor=O;O.prototype.__class__=O;O.__cache__={};a.GeometryAttribute=O;O.prototype.__destroy__=
+O.prototype.__destroy__=function(){jc(this.ptr)};K.prototype=Object.create(p.prototype);K.prototype.constructor=K;K.prototype.__class__=K;K.__cache__={};a.DecoderBuffer=K;K.prototype.Init=K.prototype.Init=function(a,b){var c=this.ptr;n.prepare();if("object"==typeof a&&"object"===typeof a){var e=n.alloc(a,T);n.copy(a,T,e);a=e}b&&"object"===typeof b&&(b=b.ptr);kc(c,a,b)};K.prototype.__destroy__=K.prototype.__destroy__=function(){lc(this.ptr)};g.prototype=Object.create(p.prototype);g.prototype.constructor=
+g;g.prototype.__class__=g;g.__cache__={};a.Decoder=g;g.prototype.GetEncodedGeometryType=g.prototype.GetEncodedGeometryType=function(a){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);return mc(c,a)};g.prototype.DecodeBufferToPointCloud=g.prototype.DecodeBufferToPointCloud=function(a,b){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);return N(nc(c,a,b),x)};g.prototype.DecodeBufferToMesh=g.prototype.DecodeBufferToMesh=function(a,b){var c=this.ptr;a&&"object"===typeof a&&
+(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);return N(oc(c,a,b),x)};g.prototype.GetAttributeId=g.prototype.GetAttributeId=function(a,b){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);return pc(c,a,b)};g.prototype.GetAttributeIdByName=g.prototype.GetAttributeIdByName=function(a,b){var c=this.ptr;n.prepare();a&&"object"===typeof a&&(a=a.ptr);b=b&&"object"===typeof b?b.ptr:V(b);return qc(c,a,b)};g.prototype.GetAttributeIdByMetadataEntry=g.prototype.GetAttributeIdByMetadataEntry=
+function(a,b,d){var c=this.ptr;n.prepare();a&&"object"===typeof a&&(a=a.ptr);b=b&&"object"===typeof b?b.ptr:V(b);d=d&&"object"===typeof d?d.ptr:V(d);return rc(c,a,b,d)};g.prototype.GetAttribute=g.prototype.GetAttribute=function(a,b){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);return N(sc(c,a,b),q)};g.prototype.GetAttributeByUniqueId=g.prototype.GetAttributeByUniqueId=function(a,b){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);
+return N(tc(c,a,b),q)};g.prototype.GetMetadata=g.prototype.GetMetadata=function(a){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);return N(uc(c,a),L)};g.prototype.GetAttributeMetadata=g.prototype.GetAttributeMetadata=function(a,b){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);return N(vc(c,a,b),L)};g.prototype.GetFaceFromMesh=g.prototype.GetFaceFromMesh=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===
+typeof d&&(d=d.ptr);return!!wc(c,a,b,d)};g.prototype.GetTriangleStripsFromMesh=g.prototype.GetTriangleStripsFromMesh=function(a,b){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);return xc(c,a,b)};g.prototype.GetTrianglesUInt16Array=g.prototype.GetTrianglesUInt16Array=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!yc(c,a,b,d)};g.prototype.GetTrianglesUInt32Array=g.prototype.GetTrianglesUInt32Array=
+function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!zc(c,a,b,d)};g.prototype.GetAttributeFloat=g.prototype.GetAttributeFloat=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!Ac(c,a,b,d)};g.prototype.GetAttributeFloatForAllPoints=g.prototype.GetAttributeFloatForAllPoints=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&
+(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!Bc(c,a,b,d)};g.prototype.GetAttributeIntForAllPoints=g.prototype.GetAttributeIntForAllPoints=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!Cc(c,a,b,d)};g.prototype.GetAttributeInt8ForAllPoints=g.prototype.GetAttributeInt8ForAllPoints=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&
+(b=b.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!Dc(c,a,b,d)};g.prototype.GetAttributeUInt8ForAllPoints=g.prototype.GetAttributeUInt8ForAllPoints=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!Ec(c,a,b,d)};g.prototype.GetAttributeInt16ForAllPoints=g.prototype.GetAttributeInt16ForAllPoints=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===typeof d&&
+(d=d.ptr);return!!Fc(c,a,b,d)};g.prototype.GetAttributeUInt16ForAllPoints=g.prototype.GetAttributeUInt16ForAllPoints=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!Gc(c,a,b,d)};g.prototype.GetAttributeInt32ForAllPoints=g.prototype.GetAttributeInt32ForAllPoints=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!Hc(c,
+a,b,d)};g.prototype.GetAttributeUInt32ForAllPoints=g.prototype.GetAttributeUInt32ForAllPoints=function(a,b,d){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!Ic(c,a,b,d)};g.prototype.GetAttributeDataArrayForAllPoints=g.prototype.GetAttributeDataArrayForAllPoints=function(a,b,d,e,f){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);b&&"object"===typeof b&&(b=b.ptr);d&&"object"===typeof d&&(d=d.ptr);e&&"object"===typeof e&&
+(e=e.ptr);f&&"object"===typeof f&&(f=f.ptr);return!!Jc(c,a,b,d,e,f)};g.prototype.SkipAttributeTransform=g.prototype.SkipAttributeTransform=function(a){var b=this.ptr;a&&"object"===typeof a&&(a=a.ptr);Kc(b,a)};g.prototype.__destroy__=g.prototype.__destroy__=function(){Lc(this.ptr)};y.prototype=Object.create(p.prototype);y.prototype.constructor=y;y.prototype.__class__=y;y.__cache__={};a.Mesh=y;y.prototype.num_faces=y.prototype.num_faces=function(){return Mc(this.ptr)};y.prototype.num_attributes=y.prototype.num_attributes=
+function(){return Nc(this.ptr)};y.prototype.num_points=y.prototype.num_points=function(){return Oc(this.ptr)};y.prototype.__destroy__=y.prototype.__destroy__=function(){Pc(this.ptr)};Q.prototype=Object.create(p.prototype);Q.prototype.constructor=Q;Q.prototype.__class__=Q;Q.__cache__={};a.VoidPtr=Q;Q.prototype.__destroy__=Q.prototype.__destroy__=function(){Qc(this.ptr)};I.prototype=Object.create(p.prototype);I.prototype.constructor=I;I.prototype.__class__=I;I.__cache__={};a.DracoInt32Array=I;I.prototype.GetValue=
+I.prototype.GetValue=function(a){var b=this.ptr;a&&"object"===typeof a&&(a=a.ptr);return Rc(b,a)};I.prototype.size=I.prototype.size=function(){return Sc(this.ptr)};I.prototype.__destroy__=I.prototype.__destroy__=function(){Tc(this.ptr)};L.prototype=Object.create(p.prototype);L.prototype.constructor=L;L.prototype.__class__=L;L.__cache__={};a.Metadata=L;L.prototype.__destroy__=L.prototype.__destroy__=function(){Uc(this.ptr)};(function(){function c(){a.OK=Vc();a.DRACO_ERROR=Wc();a.IO_ERROR=Xc();a.INVALID_PARAMETER=
+Yc();a.UNSUPPORTED_VERSION=Zc();a.UNKNOWN_VERSION=$c();a.DT_INVALID=ad();a.DT_INT8=bd();a.DT_UINT8=cd();a.DT_INT16=dd();a.DT_UINT16=ed();a.DT_INT32=fd();a.DT_UINT32=gd();a.DT_INT64=hd();a.DT_UINT64=id();a.DT_FLOAT32=jd();a.DT_FLOAT64=kd();a.DT_BOOL=ld();a.DT_TYPES_COUNT=md();a.INVALID_GEOMETRY_TYPE=nd();a.POINT_CLOUD=od();a.TRIANGULAR_MESH=pd();a.ATTRIBUTE_INVALID_TRANSFORM=qd();a.ATTRIBUTE_NO_TRANSFORM=rd();a.ATTRIBUTE_QUANTIZATION_TRANSFORM=sd();a.ATTRIBUTE_OCTAHEDRON_TRANSFORM=td();a.INVALID=ud();
+a.POSITION=vd();a.NORMAL=wd();a.COLOR=xd();a.TEX_COORD=yd();a.GENERIC=zd()}Ba?c():Da.unshift(c)})();if("function"===typeof a.onModuleParsed)a.onModuleParsed();return m}}();"object"===typeof exports&&"object"===typeof module?module.exports=DracoDecoderModule:"function"===typeof define&&define.amd?define([],function(){return DracoDecoderModule}):"object"===typeof exports&&(exports.DracoDecoderModule=DracoDecoderModule);

+ 3 - 1
src/api/modelLibrary.js

@@ -43,6 +43,7 @@ const getMyCameraList = basePart + '/camera/getMyCameraList'; // 摄像头-私
 const getMyOgtList = basePart + '/ogt/getMyOgtList'; // 完美传感器-私有列表查询
 const getMyLidarList = basePart + '/lidar/getMyLidarList'; // 激光雷达对象-私有列表查询
 const getMyGpsList = basePart + '/gps/getMyGpsList'; // GPS-私有列表查询
+const getMySensorList = basePart + '/sensor/getMySensorList'; // 所有传感器列表查询
 
 
 export default {
@@ -88,5 +89,6 @@ export default {
     getMyCameraList,
     getMyOgtList,
     getMyLidarList,
-    getMyGpsList
+    getMyGpsList,
+    getMySensorList
 }

BIN
src/assets/common/image/login/bg1.png


BIN
src/assets/common/image/login/bgc.png


BIN
src/assets/common/image/login/name1.png


BIN
src/assets/common/image/login/pwd1.png


+ 9 - 2
src/components/echarts/common/tool.js

@@ -30,12 +30,19 @@ export default {
                     nameLocation: "center",
                     boundaryGap: false,
                     data: [],
-                    axisTick: { inside: true },
+                    axisTick: {
+                        inside: true
+                    },
                 },
                 yAxis: {
                     name: this.yName,
                     type: "value",
-                    axisTick: { inside: true },
+                    axisTick: {
+                        inside: true
+                    },
+                    nameTextStyle: {
+                        align: 'left'
+                    },
                 },
                 series: [{
                     data: [],

+ 1 - 1
src/components/echarts/lineChartCarsim.vue

@@ -55,7 +55,7 @@ export default {
     methods: {
         initStateList() {
             let array = this.dataList;
-            console.log(array);
+            // console.log(array);
 
             for (let index = 0; index < array.length; index++) {
                 const element = array[index];

+ 155 - 48
src/views/login.vue

@@ -1,45 +1,57 @@
 <template>
     <div class="loginPanel">
         <div class="loginBox">
-            <el-form ref="form" :model="form" :rules="rules" label-width="0">
-                <div class="formTop">
-                    <img :src="formTopImg" width="100%" alt="" />
+            <div class="box">
+                <div class="formBg">
+                    <img :src="formBgImg" width="100%" alt="" />
                 </div>
-                <el-form-item label="" prop="username">
-                    <div class="label username el-icon-user"></div>
-                    <el-input
-                        placeholder="请输入用户名"
-                        maxlength="30"
-                        v-autoTrim="{ obj: form, key: 'username' }"
-                        v-model="form.username"
-                        @keyup.enter.native="toLogin"
-                    >
-                    </el-input>
-                </el-form-item>
-
-                <!-- autocomplete="new-password" -->
-                <el-form-item label="" prop="password">
-                    <div class="label password el-icon-lock"></div>
-                    <el-input
-                        placeholder="请输入密码"
-                        type="password"
-                        maxlength="16"
-                        v-autoTrim="{ obj: form, key: 'password' }"
-                        v-model="form.password"
-                        @keyup.enter.native="toLogin"
-                    >
-                    </el-input>
-                </el-form-item>
-
-                <div class="btns">
-                    <el-button type="primary" @click="toLogin">登录</el-button>
-                </div>
-            </el-form>
+                <el-form
+                    ref="form"
+                    :model="form"
+                    :rules="rules"
+                    label-width="0"
+                >
+                    <!-- <div class="formTop">
+                        <img :src="formTopImg" width="100%" alt="" />
+                    </div> -->
+                    <div class="title">密码登录</div>
+                    <el-form-item label="" prop="username">
+                        <div class="label username el-icon-user"></div>
+                        <el-input
+                            placeholder="请输入用户名"
+                            maxlength="30"
+                            v-autoTrim="{ obj: form, key: 'username' }"
+                            v-model="form.username"
+                            @keyup.enter.native="toLogin"
+                        >
+                        </el-input>
+                    </el-form-item>
+
+                    <!-- autocomplete="new-password" -->
+                    <el-form-item label="" prop="password">
+                        <div class="label password el-icon-lock"></div>
+                        <el-input
+                            placeholder="请输入密码"
+                            type="password"
+                            maxlength="16"
+                            v-autoTrim="{ obj: form, key: 'password' }"
+                            v-model="form.password"
+                            @keyup.enter.native="toLogin"
+                        >
+                        </el-input>
+                    </el-form-item>
+
+                    <div class="btns">
+                        <el-button type="primary" @click="toLogin"
+                            >登录</el-button
+                        >
+                    </div>
+                </el-form>
+            </div>
         </div>
-
-        <div class="top">
+        <!-- <div class="top">
             <img :src="topImg" width="100%" alt="" />
-        </div>
+        </div> -->
 
         <div class="bottom">
             ICP备案号: 京ICP备18035552号-1 All Rights Reserved: Copyright 2022
@@ -78,6 +90,7 @@ export default {
             },
             i: 0,
             formTopImg: require("@/assets/common/image/login/formTop.png"),
+            formBgImg: require("@/assets/common/image/login/bgc.png"),
             topImg: require("@/assets/common/image/login/top.png"),
         };
     },
@@ -199,20 +212,51 @@ export default {
 <style lang='less' scoped>
 .loginPanel {
     position: relative;
-    padding: 100px;
+    // padding: 100px;
 
     .loginBox {
-        position: fixed;
+        // position: fixed;
         top: 0;
         bottom: 0;
         left: 0;
         right: 0;
         z-index: 1;
-        background: url("../assets/common/image/login/bg0.png") center no-repeat;
+        min-width: 100vw;
+        min-height: 100vh;
+        padding: 0;
+        margin: 0;
+        background: url("../assets/common/image/login/bg1.png") center no-repeat;
         background-size: cover;
         // background-size: 100% 100%;
     }
 
+    .box {
+        // position: absolute;
+        position: relative;
+        // top: 50%;
+        // left: 50%;
+        width: 48%;
+        padding-top: 8.1%;
+        padding-bottom: 4.5%;
+        margin: 0 auto;
+        // width: 1134px;
+        // height: 747px;
+        // height: 75%;
+        // z-index: 1;
+        // transform: translate(-50%, -50%);
+        // background: url("../assets/common/image/login/bgc.png") center no-repeat;
+        // background-size: contain;
+    }
+
+    .formBg {
+        // position: absolute;
+        // top: 0;
+        // left: 0;
+        // bottom: 0;
+        // right: 0;
+        width: 100%;
+    }
+
     .top {
         position: fixed;
         top: 2.7%;
@@ -222,7 +266,8 @@ export default {
     }
 
     .bottom {
-        position: fixed;
+        // position: fixed;
+        position: absolute;
         bottom: 2.7%;
         left: 0;
         width: 100%;
@@ -234,25 +279,48 @@ export default {
 
     .el-form {
         position: absolute;
-        top: 22.5%;
-        left: 68.1%;
+        top: 24%;
+        left: 44.7%;
+        // right: 90%;
         z-index: 3;
         // width: 400px;
-        width: 21%;
-        min-width: 400px;
+        width: 52.5%;
+        // min-width: 400px;
         padding: 36px 60px 96px;
-        background-color: rgba(220, 220, 220, 0.2);
-        backdrop-filter: blur(3px);
+        // background-color: rgba(220, 220, 220, 0.2);
+        // backdrop-filter: blur(3px);
+        overflow: hidden;
+
+        .title {
+            display: inline-block;
+            color: @themeColor;
+            font-size: 20px;
+            padding-bottom: 10px;
+            margin-bottom: 15%;
+            border-bottom: 1px solid @themeColor;
+        }
+
+        /deep/ .el-form-item {
+            margin-bottom: 15%;
+
+            // .el-form-item__content {
+            //     line-height: 100%;
+            // }
+        }
 
         /deep/ .el-input {
             width: 100%;
-            // color: #ffffff;
+            // height: 40px;
+            color: #ffffff;
 
             input,
             input.el-input__inner {
+                // height: 48px;
                 padding-left: 36px;
+                // line-height: 48px;
                 background: transparent !important;
-                color: #ffffff;
+                // color: #ffffff;
+                color: #0c0c0c;
             }
         }
 
@@ -272,6 +340,10 @@ export default {
                 color: #dcdcdc;
             }
 
+            .username {
+                color: @themeColor;
+            }
+
             // .username {
             // background: url("../assets/common/image/login/name.png") center
             //     no-repeat;
@@ -343,4 +415,39 @@ export default {
         }
     }
 }
+
+/* @media screen and (min-width: 33750px) {
+    /deep/ .el-form {
+        font-size: 30px;
+
+        /deep/ .title {
+            font-size: 30px;
+        }
+    }
+
+    /deep/ .el-input {
+        width: 100%;
+        height: 40px;
+        font-size: 30px;
+        // color: #ffffff;
+
+        input,
+        input.el-input__inner {
+            height: 60px;
+            padding-left: 36px;
+            line-height: 60px;
+            background: transparent !important;
+            color: #ffffff;
+            font-size: 30px;
+        }
+    }
+
+    .btns {
+        .el-button {
+            height: 60px;
+            line-height: 40px;
+            font-size: 30px;
+        }
+    }
+} */
 </style>

+ 8 - 5
src/views/modelLibrary/common/coordinateAxes.js

@@ -67,10 +67,11 @@ export default class CoordinateAxes extends THREE.Object3D {
                 var meshX = new THREE.Mesh(geometryX, matX);
                 meshX.rotation.y = -Math.PI / 2
                 // meshX.rotation.z = Math.PI / 10
-                meshX.position.set(0, 0, 160);
+                // meshX.position.set(0, 0, 160);
+                meshX.position.set(0, 0, 36);
                 that.add(meshX);
 
-                const geometryY = new TextGeometry('Y', {
+                const geometryY = new TextGeometry('Z', {
                     font: font,
                     size: 34, // 字体大小
                     height: 2, // 字体深度
@@ -86,10 +87,11 @@ export default class CoordinateAxes extends THREE.Object3D {
                 });
                 var meshY = new THREE.Mesh(geometryY, matY);
                 meshY.rotation.y = Math.PI / 4.5
-                meshY.position.set(0, 160, 0);
+                // meshY.position.set(0, 160, 0);
+                meshY.position.set(0, 36, 0);
                 that.add(meshY);
 
-                const geometryZ = new TextGeometry('Z', {
+                const geometryZ = new TextGeometry('Y', {
                     font: font,
                     size: 40, // 字体大小
                     height: 2, // 字体深度
@@ -107,7 +109,8 @@ export default class CoordinateAxes extends THREE.Object3D {
                 // meshZ.rotation.y = Math.PI / 5
                 // meshZ.rotation.x = -Math.PI / 6
                 // meshZ.rotation.z = Math.PI / 6
-                meshZ.position.set(160, 0, 0);
+                // meshZ.position.set(160, 0, 0);
+                meshZ.position.set(36, 0, 0);
                 that.add(meshZ);
             },
 

+ 2 - 2
src/views/modelLibrary/components/formCamera.vue

@@ -164,8 +164,8 @@ export default {
                 farDistance: "", // 探测距离
                 fovH: "", // 水平现场角
                 fovV: "", // 垂直现场角
-                resolution: "", // 分辨率
-                frameRate: "", // 帧率
+                resolution: "480*270", // 分辨率
+                frameRate: "25", // 帧率
                 selfDisplay: "1", // 是否显示本车
                 share: "", // 是否分享
             },

+ 1 - 0
src/views/modelLibrary/components/modelTypeList.vue

@@ -213,6 +213,7 @@ export default {
                         this.isShowed = true;
                         if (this.listVtdPub[0] && this.listVtdPub[0].id) {
                             this.showInfo(this.listVtdPub[0].id);
+                            this.handleChange("vtdPub");
                         }
                     }
                 } else {

+ 308 - 20
src/views/modelLibrary/components/threeVehicleConfiguration.vue

@@ -15,6 +15,7 @@ import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader.js";
 // import { DDSLoader } from "three/examples/jsm/loaders/DDSLoader.js";
 import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
 import { ConvexGeometry } from "three/examples/jsm/geometries/ConvexGeometry.js";
+import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
 // import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
 // import { LineSegmentsGeometry } from "three/examples/jsm/lines/LineSegmentsGeometry.js";
 // import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
@@ -111,6 +112,12 @@ export default {
             },
             type: Object,
         },
+        allSensor: {
+            default: function () {
+                return {};
+            },
+            type: Object,
+        },
     },
 
     watch: {
@@ -141,7 +148,8 @@ export default {
         hValue(newVal, oldVal) {
             if (newVal === oldVal) return;
 
-            let value = (newVal || 0) - 90;
+            // let value = (newVal || 0) - 90;
+            let value = newVal || 0;
             value = (value * Math.PI) / 180;
             this.xAngle = value;
 
@@ -399,8 +407,15 @@ export default {
             });
             this.scene.add(this.transformControls);
         },
-        // 初始化模型
-        initContent(r, position, rotation, type) {
+        /**
+         * 初始化模型
+         * @param {*} r 半径
+         * @param {*} position 位置
+         * @param {*} rotation 旋转
+         * @param {*} type 传感器类型
+         * @param {*} index 该传感器所在数组下标
+         */
+        initContent1(r, position, rotation, type, index) {
             var cubeGeometry = new THREE.ConeGeometry(
                 r || 45 * this.scale,
                 150 * this.scale,
@@ -464,6 +479,238 @@ export default {
                 this.transformControls.attach(this.cube);
             }
         },
+        /**
+         * 初始化模型
+         * @param {*} position 位置
+         * @param {*} rotation 旋转
+         * @param {*} type 传感器类型
+         * @param {*} index 该传感器所在数组下标
+         * @param {*} canMove 如果用于单独展示则可拖拽,用于全部预览则不可拖拽
+         */
+        initContent(position, rotation, type, index, canMove) {
+            let sensorId = this.configList[type][index].sensorId;
+            let coordinate = this.allSensor[type].find(
+                (i) => i.id === sensorId
+            );
+
+            if (!coordinate) {
+                coordinate = {
+                    farDistance: 60,
+                    nearDistance: 0,
+                    fovH: 60,
+                    fovV: 60,
+                    fovHLeft: 60,
+                    fovVTop: 60,
+                    fovHRight: 60,
+                    fovVBottom: 60,
+                };
+            }
+            // console.log(coordinate);
+
+            let r = coordinate.farDistance * 100;
+            let r1 = coordinate.nearDistance * 100;
+
+            if (r <= 0 || r1 < 0 || r <= r1) {
+                return;
+            }
+
+            if (type != "ogt") {
+                this.initSenA(
+                    position,
+                    rotation,
+                    coordinate,
+                    r / (this.scale / 0.6),
+                    r1 / (this.scale / 0.6),
+                    type,
+                    canMove
+                );
+            } else {
+                this.initSenB(
+                    position,
+                    rotation,
+                    coordinate,
+                    r / (this.scale / 0.6),
+                    r1 / (this.scale / 0.6),
+                    type,
+                    canMove
+                );
+            }
+        },
+        // 处理轴对称物体
+        initSenA(position, rotation, coordinate, r, r1, type, canMove) {
+            let x = 0,
+                y = 0,
+                z = r;
+
+            let a = coordinate.fovH,
+                b = coordinate.fovV;
+
+            if (a >= 90) a = 89.99;
+            if (b >= 90) b = 89.99;
+
+            x = Math.tan(THREE.MathUtils.degToRad(a)) * r;
+            y = Math.tan(THREE.MathUtils.degToRad(b)) * r;
+
+            let pointsArr = [];
+
+            if (r1 === 0) {
+                pointsArr = [
+                    [0, 0, 0],
+                    [x, y, z],
+                    [x, -y, z],
+                    [-x, -y, z],
+                    [-x, y, z],
+                ];
+            } else {
+                let x1 = 0,
+                    y1 = 0,
+                    z1 = r1;
+
+                x1 = Math.tan(THREE.MathUtils.degToRad(a)) * r1;
+                y1 = Math.tan(THREE.MathUtils.degToRad(b)) * r1;
+
+                pointsArr = [
+                    [x1, y1, z1],
+                    [x1, -y1, z1],
+                    [-x1, -y1, z1],
+                    [-x1, y1, z1],
+                    [x, y, z],
+                    [x, -y, z],
+                    [-x, -y, z],
+                    [-x, y, z],
+                ];
+            }
+
+            this.initMesh(position, rotation, pointsArr, type, canMove);
+        },
+        // 处理非轴对称物体
+        initSenB(position, rotation, coordinateA, r, r1, type, canMove) {
+            let x1 = 0,
+                x2 = 0,
+                y1 = 0,
+                y2 = 0,
+                z1 = r;
+
+            let a = coordinateA.fovHLeft,
+                b = coordinateA.fovVTop,
+                c = coordinateA.fovHRight,
+                d = coordinateA.fovVBottom;
+
+            if (a >= 90) a = 89.99;
+            if (b >= 90) b = 89.99;
+            if (c >= 90) c = 89.99;
+            if (d >= 90) d = 89.99;
+
+            x1 = Math.tan(THREE.MathUtils.degToRad(a)) * r;
+            y1 = Math.tan(THREE.MathUtils.degToRad(b)) * r;
+            x2 = Math.tan(THREE.MathUtils.degToRad(c)) * r;
+            y2 = Math.tan(THREE.MathUtils.degToRad(d)) * r;
+
+            let pointsArr = [];
+
+            if (r1 === 0) {
+                pointsArr = [
+                    [0, 0, 0],
+                    [x1, y1, z1],
+                    [x1, -y2, z1],
+                    [-x2, -y2, z1],
+                    [-x2, y1, z1],
+                ];
+            } else {
+                let m1 = 0,
+                    m2 = 0,
+                    n1 = 0,
+                    n2 = 0,
+                    z2 = r1;
+
+                m1 = Math.tan(THREE.MathUtils.degToRad(a)) * r1;
+                n1 = Math.tan(THREE.MathUtils.degToRad(b)) * r1;
+                m2 = Math.tan(THREE.MathUtils.degToRad(c)) * r1;
+                n2 = Math.tan(THREE.MathUtils.degToRad(d)) * r1;
+
+                pointsArr = [
+                    [m1, n1, z2],
+                    [m1, -n2, z2],
+                    [-m2, -n2, z2],
+                    [-m2, n1, z2],
+                    [x1, y1, z1],
+                    [x1, -y2, z1],
+                    [-x2, -y2, z1],
+                    [-x2, y1, z1],
+                ];
+            }
+
+            this.initMesh(position, rotation, pointsArr, type, canMove);
+        },
+        // canMove 如果用于单独展示则可拖拽,用于全部预览则不可拖拽
+        initMesh(position, rotation, pointsArr, type, canMove = false) {
+            let points = pointsArr.map(
+                (d) => new THREE.Vector3(d[0], d[1], d[2])
+            );
+
+            let color = null;
+            if (type === "camera") {
+                color = 0x0000ff;
+            } else if (type === "ogt") {
+                color = 0x008000;
+            } else if (type === "lidar") {
+                color = 0xff4500;
+            } else {
+                color = 0x0000ff;
+            }
+
+            let material = new THREE.MeshPhongMaterial({
+                emissive: color,
+                color: 0x4c4c4c,
+                transparent: true,
+                opacity: 0.3,
+                lightMapIntensity: 0.1,
+            });
+
+            let tixing = new ConvexGeometry(points);
+            //通过ConvexGeometry凸包绘制一个梯台,当然也可以使用ExtrudeGeometry挤压几何体,
+            this.cube = new THREE.Mesh(tixing, material);
+            // this.cube.name = this.geometryName || "cube";
+
+            if (position) {
+                this.cube.position.x = position.x;
+                this.cube.position.y = position.y;
+                this.cube.position.z = position.z;
+            }
+
+            // if (rotation) {
+            //     this.cube.rotateX(rotation.x);
+            //     this.cube.rotateY(rotation.y);
+            //     this.cube.rotateZ(rotation.z);
+            // }
+
+            if (canMove) {
+                this.cube.name = this.geometryName || "cube";
+
+                if (rotation) {
+                    this.cube.rotateX(rotation.x);
+                    this.cube.rotateY(rotation.y);
+                    this.cube.rotateZ(rotation.z);
+                }
+
+                if (this.transformControls) {
+                    this.transformControls.attach(this.cube);
+                }
+            } else {
+                if (rotation) {
+                    this.cube.rotation.set(
+                        (rotation.x * Math.PI) / 180,
+                        (rotation.y * Math.PI) / 180,
+                        (rotation.z * Math.PI) / 180
+                    );
+                }
+
+                this.cube.name = this.geometryName || "cubeA";
+                this.cacheList.push(this.cube);
+            }
+
+            this.scene.add(this.cube);
+        },
         // 添加拖拽控件
         initDragControls() {
             // 过滤不是 Mesh 的物体,例如辅助网格
@@ -494,7 +741,7 @@ export default {
             // });
 
             this.dragControls.addEventListener("drag", (e) => {
-                console.log(e);
+                // console.log(e);
                 if (!this.canDrag) return;
                 // this.$emit("posChange", (e.object.position.x + 0.5) >> 0, "x");
                 // this.$emit("posChange", (e.object.position.y + 0.5) >> 0, "y");
@@ -527,6 +774,12 @@ export default {
             var that = this;
             var loader = new GLTFLoader(); //创建一个FBX加载器
 
+            const dracoLoader = new DRACOLoader(); //
+            dracoLoader.setDecoderPath(`${this.publicPath}draco/`); // 设置public下的解码路径,注意最后面的/
+            dracoLoader.setDecoderConfig({ type: "js" }); // 使用兼容性强的draco_decoder.js解码器
+            dracoLoader.preload(); // 初始化_initDecoder 解码器
+            loader.setDRACOLoader(dracoLoader); // gltfloader使用dracoLoader
+
             // loader.load(
             //     `${this.publicPath}glb/AudiA6_10.glb`,
             //     function (obj) {
@@ -575,6 +828,7 @@ export default {
                     that.car = obj.scene;
                 },
                 (xhr) => {
+                    // console.log(xhr);
                     // console.log((xhr.loaded / xhr.total) * 100 + "% loaded");
                 },
                 (error) => {
@@ -956,8 +1210,13 @@ export default {
 
             window.addEventListener("resize", this.onWindowResize);
         },
-        // 每编辑一个传感器则重新生成对应的物体
-        reset(type, onlyClear = false) {
+        /**
+         * 每编辑一个传感器则重新生成对应的物体
+         * @param {*} type 传感器类型
+         * @param {*} index 该传感器所在数组下标
+         * @param {*} onlyClear 是否只用来清空效果
+         */
+        reset(type, index = -1, onlyClear = false) {
             this.canDrag = true;
 
             if (this.cacheList.length > 0) {
@@ -1003,29 +1262,36 @@ export default {
             y = Math.floor(y / this.rate);
             z = Math.floor(z / this.rate);
 
-            this.initContent(
-                null,
-                { x, y, z },
-                {
-                    x: (-90 * Math.PI) / 180,
-                    y: 0,
-                    z: 0,
-                },
-                type
-            );
+            if (type != "gps") {
+                this.initContent(
+                    { x, y, z },
+                    {
+                        // x: (-90 * Math.PI) / 180,
+                        x: 0,
+                        y: 0,
+                        z: 0,
+                    },
+                    type,
+                    index,
+                    true
+                );
+            }
 
             setTimeout(() => {
                 this.initSensor({ x, y, z }, type, true);
 
                 const obj = this.scene.getObjectByName("cube");
 
+                if (!obj) return;
+
                 obj.position.x = x;
                 obj.position.y = y;
                 obj.position.z = z;
 
                 // obj.rotateX(0 * -1);
                 // obj.rotateX((h * Math.PI) / 180);
-                this.xAngle = ((h - 90) * Math.PI) / 180;
+                // this.xAngle = ((h - 90) * Math.PI) / 180;
+                this.xAngle = (h * Math.PI) / 180;
 
                 // obj.rotateY(0 * -1);
                 // obj.rotateY((p * Math.PI) / 180);
@@ -1155,6 +1421,10 @@ export default {
 
                         if (canMove) {
                             that.sensor = obj;
+
+                            if (type === "gps" && that.transformControls) {
+                                that.transformControls.attach(that.sensor);
+                            }
                         }
 
                         that.scene.add(obj); //返回的组对象插入场景中
@@ -1239,7 +1509,7 @@ export default {
         // 生成一种类型的全部显示器
         showSensor(sensor, type) {
             if (sensor && Array.isArray(sensor) && sensor.length > 0) {
-                sensor.forEach((item) => {
+                sensor.forEach((item, index) => {
                     // 若是传感器没保存配置项,则不展示
                     if (
                         item.sensorX == null &&
@@ -1249,7 +1519,25 @@ export default {
                         return;
                     }
 
-                    this.initContentToShow(
+                    if (type != "gps") {
+                        this.initContent(
+                            {
+                                z: Math.floor(item.sensorX / this.rate || 0),
+                                x: Math.floor(item.sensorY / this.rate || 0),
+                                y: Math.floor(item.sensorZ / this.rate || 0),
+                            },
+                            {
+                                x: +item.sensorP,
+                                y: +item.sensorR,
+                                z: +item.sensorH,
+                            },
+                            type,
+                            index,
+                            false
+                        );
+                    }
+
+                    /* this.initContentToShow(
                         null,
                         {
                             z: Math.floor(item.sensorX / this.rate || 0),
@@ -1262,7 +1550,7 @@ export default {
                             z: +item.sensorH,
                         },
                         type
-                    );
+                    ); */
 
                     this.initSensor(
                         {

+ 7 - 0
src/views/modelLibrary/components/threeVehicleModel.vue

@@ -8,6 +8,7 @@
 import * as THREE from "three";
 import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
 import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
+import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
 import {
     showFullScreenLoading,
     tryHideFullScreenLoading,
@@ -116,6 +117,12 @@ export default {
             let that = this;
             let loader = new GLTFLoader();
 
+            const dracoLoader = new DRACOLoader(); //
+            dracoLoader.setDecoderPath(`${this.publicPath}draco/`); // 设置public下的解码路径,注意最后面的/
+            dracoLoader.setDecoderConfig({ type: "js" }); // 使用兼容性强的draco_decoder.js解码器
+            dracoLoader.preload(); // 初始化_initDecoder 解码器
+            loader.setDRACOLoader(dracoLoader); // gltfloader使用dracoLoader
+
             showFullScreenLoading();
 
             loader.load(

+ 6 - 2
src/views/modelLibrary/components/vehicleModelCarsim.vue

@@ -1,6 +1,6 @@
 <template>
     <div class="vehicleModelCarsimPanel">
-        <el-form ref="form" :model="form" :rules="rules" label-width="210px">
+        <el-form ref="form" :model="form" :rules="rules" label-width="213px">
             <div class="titlePanel">
                 <div class="titlePanelBor">几何参数</div>
             </div>
@@ -3176,7 +3176,7 @@ export default {
 
     .carTipBox {
         width: 84%;
-        min-width: 807px;
+        min-width: 810px;
         padding-right: 30px;
         // margin: 0 auto;
 
@@ -3343,6 +3343,10 @@ export default {
             font-size: 18px;
             font-weight: bold;
         }
+
+        /deep/ .el-table::before {
+            position: initial;
+        }
     }
 
     .el-table .el-input {

+ 1 - 1
src/views/modelLibrary/components/vehicleModelVTD.vue

@@ -1,5 +1,5 @@
 <template>
-    <el-form ref="form" :model="form" :rules="rules" label-width="210px">
+    <el-form ref="form" :model="form" :rules="rules" label-width="213px">
         <div class="titlePanel">
             <div class="titlePanelBor">控制参数</div>
         </div>

+ 29 - 5
src/views/modelLibrary/vehicleConfigurationDetail.vue

@@ -172,11 +172,12 @@
                     :yValue="coordinate.z"
                     :zValue="coordinate.x"
                     :hValue="coordinate.p"
-                    :pValue="coordinate.r"
-                    :rValue="coordinate.h"
+                    :pValue="coordinate.h"
+                    :rValue="coordinate.r"
                     :carModel="carModel"
                     :isAdd="!!$route.query.id"
                     :configList="configList"
+                    :allSensor="allSensor"
                     @posChange="posChange"
                     @controlsEnabled="controlsEnabled"
                 ></three-sensor>
@@ -476,6 +477,8 @@ export default {
                 lidar: [],
                 gps: [],
             },
+            // 所有传感器的集合
+            allSensor: {},
             // 用于当前选中项的展示
             curOne: {
                 name: "",
@@ -689,7 +692,7 @@ export default {
                     index: -1,
                 };
 
-                this.$refs.threeSensor.reset(null, true);
+                this.$refs.threeSensor.reset(null, -1, true);
                 this.closeConfig();
 
                 this.isOpen = false;
@@ -746,7 +749,10 @@ export default {
             // this.$refs.canvasSensor.clear();
             // this.$refs.threeSensor.reset();
             setTimeout(() => {
-                this.$refs.threeSensor.reset(this.curOne.name);
+                this.$refs.threeSensor.reset(
+                    this.curOne.name,
+                    this.curOne.index
+                );
             }, 0);
             this.configBox = true;
             // this.inputChange();
@@ -826,7 +832,7 @@ export default {
                 this.closeConfig();
             } else {
                 if (this.curOne.index < 0) {
-                    this.$refs.threeSensor.reset(null, true);
+                    this.$refs.threeSensor.reset(null, -1, true);
                 } else {
                     this.curItem(this.curOne, false, false);
                 }
@@ -837,6 +843,23 @@ export default {
         controlsEnabled(flag) {
             this.controlsCanMove = flag;
         },
+        // 获取所有传感器
+        getAllSensor() {
+            this.$axios({
+                method: "post",
+                url: this.$api.modelLibrary.getMySensorList,
+                data: {},
+            }).then((res) => {
+                if (res.code == 200 && res.info) {
+                    this.allSensor = res.info;
+                    // console.log(this.allSensor);
+                } else {
+                    this.$message.error(
+                        res.message || "获取传感器列表信息失败"
+                    );
+                }
+            });
+        },
     },
 
     mounted() {
@@ -845,6 +868,7 @@ export default {
         // }, 0);
 
         this.getMyVehicleList();
+        this.getAllSensor();
 
         if (this.$route.query.id) {
             let id = "";

+ 1 - 1
src/views/modelLibrary/vehicleModel.vue

@@ -16,7 +16,7 @@
                 ref="form"
                 :model="form"
                 :rules="rules"
-                label-width="210px"
+                label-width="213px"
             >
                 <div class="flexBox">
                     <el-form-item label="车辆设置方式:" prop="parameterType">

+ 2 - 1
src/views/sceneLibrary/scenePacketList.vue

@@ -1138,7 +1138,8 @@ export default {
     .templateViewDia {
         /deep/ .el-dialog {
             // max-height: 80%;
-            height: 70%;
+            height: calc(100% - 12vh);
+            margin-top: 6vh !important;
             // height: 600px;
             // overflow: auto;
             // overflow: hidden;

+ 272 - 4
src/views/workManagement/components/threeProjectInfo.vue

@@ -10,6 +10,8 @@ import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
 import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader.js";
 import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader.js";
 import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
+import { ConvexGeometry } from "three/examples/jsm/geometries/ConvexGeometry.js";
+import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
 import {
     showFullScreenLoading,
     tryHideFullScreenLoading,
@@ -43,6 +45,7 @@ export default {
             ogt: null,
             // scale: 2, // 物体加载换算倍数
             // rate: 20, // 坐标换算倍数
+            configList: {},
         };
     },
 
@@ -59,6 +62,12 @@ export default {
             type: String,
             default: "",
         },
+        allSensor: {
+            default: function () {
+                return {};
+            },
+            type: Object,
+        },
         // configList: {
         //     type: Object,
         //     default: {
@@ -141,7 +150,7 @@ export default {
             this.scene.add(dirLight);
         },
         // 初始化模型
-        initContent(r, position, rotation, type) {
+        initContent1(r, position, rotation, type) {
             var cubeGeometry = new THREE.ConeGeometry(
                 r || 45 * this.scale,
                 150 * this.scale,
@@ -190,6 +199,239 @@ export default {
                 this.transformControls.attach(this.cube);
             }
         },
+        /**
+         * 初始化模型
+         * @param {*} position 位置
+         * @param {*} rotation 旋转
+         * @param {*} type 传感器类型
+         * @param {*} index 该传感器所在数组下标
+         * @param {*} canMove 如果用于单独展示则可拖拽,用于全部预览则不可拖拽
+         */
+        initContent(position, rotation, type, index, canMove) {
+            console.log(this.configList);
+            console.log(this.allSensor);
+            let sensorId = this.configList[type][index].sensorId;
+            let coordinate = this.allSensor[type].find(
+                (i) => i.id === sensorId
+            );
+
+            if (!coordinate) {
+                coordinate = {
+                    farDistance: 60,
+                    nearDistance: 0,
+                    fovH: 60,
+                    fovV: 60,
+                    fovHLeft: 60,
+                    fovVTop: 60,
+                    fovHRight: 60,
+                    fovVBottom: 60,
+                };
+            }
+
+            let r = coordinate.farDistance * 100;
+            let r1 = coordinate.nearDistance * 100;
+
+            if (r <= 0 || r1 < 0 || r <= r1) {
+                return;
+            }
+
+            if (type != "ogt") {
+                this.initSenA(
+                    position,
+                    rotation,
+                    coordinate,
+                    r / (this.scale / 0.6),
+                    r1 / (this.scale / 0.6),
+                    type,
+                    canMove
+                );
+            } else {
+                this.initSenB(
+                    position,
+                    rotation,
+                    coordinate,
+                    r / (this.scale / 0.6),
+                    r1 / (this.scale / 0.6),
+                    type,
+                    canMove
+                );
+            }
+        },
+        // 处理轴对称物体
+        initSenA(position, rotation, coordinate, r, r1, type, canMove) {
+            let x = 0,
+                y = 0,
+                z = r;
+
+            let a = coordinate.fovH,
+                b = coordinate.fovV;
+
+            if (a >= 90) a = 89.99;
+            if (b >= 90) b = 89.99;
+
+            x = Math.tan(THREE.MathUtils.degToRad(a)) * r;
+            y = Math.tan(THREE.MathUtils.degToRad(b)) * r;
+
+            let pointsArr = [];
+
+            if (r1 === 0) {
+                pointsArr = [
+                    [0, 0, 0],
+                    [x, y, z],
+                    [x, -y, z],
+                    [-x, -y, z],
+                    [-x, y, z],
+                ];
+            } else {
+                let x1 = 0,
+                    y1 = 0,
+                    z1 = r1;
+
+                x1 = Math.tan(THREE.MathUtils.degToRad(a)) * r1;
+                y1 = Math.tan(THREE.MathUtils.degToRad(b)) * r1;
+
+                pointsArr = [
+                    [x1, y1, z1],
+                    [x1, -y1, z1],
+                    [-x1, -y1, z1],
+                    [-x1, y1, z1],
+                    [x, y, z],
+                    [x, -y, z],
+                    [-x, -y, z],
+                    [-x, y, z],
+                ];
+            }
+
+            this.initMesh(position, rotation, pointsArr, type, canMove);
+        },
+        // 处理非轴对称物体
+        initSenB(position, rotation, coordinateA, r, r1, type, canMove) {
+            let x1 = 0,
+                x2 = 0,
+                y1 = 0,
+                y2 = 0,
+                z1 = r;
+
+            let a = coordinateA.fovHLeft,
+                b = coordinateA.fovVTop,
+                c = coordinateA.fovHRight,
+                d = coordinateA.fovVBottom;
+
+            if (a >= 90) a = 89.99;
+            if (b >= 90) b = 89.99;
+            if (c >= 90) c = 89.99;
+            if (d >= 90) d = 89.99;
+
+            x1 = Math.tan(THREE.MathUtils.degToRad(a)) * r;
+            y1 = Math.tan(THREE.MathUtils.degToRad(b)) * r;
+            x2 = Math.tan(THREE.MathUtils.degToRad(c)) * r;
+            y2 = Math.tan(THREE.MathUtils.degToRad(d)) * r;
+
+            let pointsArr = [];
+
+            if (r1 === 0) {
+                pointsArr = [
+                    [0, 0, 0],
+                    [x1, y1, z1],
+                    [x1, -y2, z1],
+                    [-x2, -y2, z1],
+                    [-x2, y1, z1],
+                ];
+            } else {
+                let m1 = 0,
+                    m2 = 0,
+                    n1 = 0,
+                    n2 = 0,
+                    z2 = r1;
+
+                m1 = Math.tan(THREE.MathUtils.degToRad(a)) * r1;
+                n1 = Math.tan(THREE.MathUtils.degToRad(b)) * r1;
+                m2 = Math.tan(THREE.MathUtils.degToRad(c)) * r1;
+                n2 = Math.tan(THREE.MathUtils.degToRad(d)) * r1;
+
+                pointsArr = [
+                    [m1, n1, z2],
+                    [m1, -n2, z2],
+                    [-m2, -n2, z2],
+                    [-m2, n1, z2],
+                    [x1, y1, z1],
+                    [x1, -y2, z1],
+                    [-x2, -y2, z1],
+                    [-x2, y1, z1],
+                ];
+            }
+
+            this.initMesh(position, rotation, pointsArr, type, canMove);
+        },
+        // canMove 如果用于单独展示则可拖拽,用于全部预览则不可拖拽
+        initMesh(position, rotation, pointsArr, type, canMove = false) {
+            let points = pointsArr.map(
+                (d) => new THREE.Vector3(d[0], d[1], d[2])
+            );
+
+            let color = null;
+            if (type === "camera") {
+                color = 0x0000ff;
+            } else if (type === "ogt") {
+                color = 0x008000;
+            } else if (type === "lidar") {
+                color = 0xff4500;
+            } else {
+                color = 0x0000ff;
+            }
+
+            let material = new THREE.MeshPhongMaterial({
+                emissive: color,
+                color: 0x4c4c4c,
+                transparent: true,
+                opacity: 0.3,
+                lightMapIntensity: 0.1,
+            });
+
+            let tixing = new ConvexGeometry(points);
+            //通过ConvexGeometry凸包绘制一个梯台,当然也可以使用ExtrudeGeometry挤压几何体,
+            this.cube = new THREE.Mesh(tixing, material);
+            // this.cube.name = this.geometryName || "cube";
+
+            if (position) {
+                this.cube.position.x = position.x;
+                this.cube.position.y = position.y;
+                this.cube.position.z = position.z;
+            }
+
+            // if (rotation) {
+            //     this.cube.rotateX(rotation.x);
+            //     this.cube.rotateY(rotation.y);
+            //     this.cube.rotateZ(rotation.z);
+            // }
+
+            if (canMove) {
+                this.cube.name = this.geometryName || "cube";
+
+                if (rotation) {
+                    this.cube.rotateX(rotation.x);
+                    this.cube.rotateY(rotation.y);
+                    this.cube.rotateZ(rotation.z);
+                }
+
+                if (this.transformControls) {
+                    this.transformControls.attach(this.cube);
+                }
+            } else {
+                if (rotation) {
+                    this.cube.rotation.set(
+                        (rotation.x * Math.PI) / 180,
+                        (rotation.y * Math.PI) / 180,
+                        (rotation.z * Math.PI) / 180
+                    );
+                }
+
+                this.cube.name = this.geometryName || "cubeA";
+                this.cacheList.push(this.cube);
+            }
+
+            this.scene.add(this.cube);
+        },
         initCar0(model) {
             if (this.car) {
                 this.scene.remove(this.car);
@@ -202,6 +444,12 @@ export default {
             var that = this;
             var loader = new GLTFLoader(); //创建一个FBX加载器
 
+            const dracoLoader = new DRACOLoader(); //
+            dracoLoader.setDecoderPath(`${this.publicPath}draco/`); // 设置public下的解码路径,注意最后面的/
+            dracoLoader.setDecoderConfig({ type: "js" }); // 使用兼容性强的draco_decoder.js解码器
+            dracoLoader.preload(); // 初始化_initDecoder 解码器
+            loader.setDRACOLoader(dracoLoader); // gltfloader使用dracoLoader
+
             loader.load(
                 model,
                 function (obj) {
@@ -465,8 +713,8 @@ export default {
         // 生成一种类型的全部显示器
         showSensor(sensor, type) {
             if (sensor && Array.isArray(sensor) && sensor.length > 0) {
-                sensor.forEach((item) => {
-                    this.initContentToShow(
+                sensor.forEach((item, index) => {
+                    /* this.initContentToShow(
                         null,
                         {
                             z: Math.floor(item.sensorX / this.rate || 0),
@@ -479,7 +727,25 @@ export default {
                             z: +item.sensorH,
                         },
                         type
-                    );
+                    ); */
+
+                    if (type != "gps") {
+                        this.initContent(
+                            {
+                                z: Math.floor(item.sensorX / this.rate || 0),
+                                x: Math.floor(item.sensorY / this.rate || 0),
+                                y: Math.floor(item.sensorZ / this.rate || 0),
+                            },
+                            {
+                                x: +item.sensorP,
+                                y: +item.sensorR,
+                                z: +item.sensorH,
+                            },
+                            type,
+                            index,
+                            false
+                        );
+                    }
 
                     this.initSensor(
                         {
@@ -498,6 +764,8 @@ export default {
             // 避免重复加载所有传感器
             if (!this.canDrag) return;
 
+            this.configList = configList;
+
             this.canDrag = false;
             if (this.cacheList.length > 0) {
                 this.scene.remove(...this.cacheList);

+ 1 - 1
src/views/workManagement/manualRunProjectList.vue

@@ -165,7 +165,7 @@
                             class="el-icon-edit-outline elIcon"
                             title="编辑"
                         ></i>
-                        <!-- 10待执行 20执行中 30已完成 40已中止 -->
+                        <!-- 10待执行 20执行中 30已完成 40已中止 50中止中 -->
                         <i
                             v-if="scope.row.nowRunState === '10'"
                             @click="

+ 21 - 0
src/views/workManagement/projectInfo.vue

@@ -152,6 +152,7 @@
                             <three-show
                                 ref="threeShow"
                                 :carModel="carModel"
+                                :allSensor="allSensor"
                             ></three-show>
                         </div>
                     </div>
@@ -341,6 +342,8 @@ export default {
             carModel: "",
             stateList: [], // 任务运行状态统计数据
             resultList: [],
+            // 所有传感器的集合
+            allSensor: {},
         };
     },
 
@@ -438,6 +441,22 @@ export default {
                 default:
             }
         },
+        // 获取所有传感器
+        getAllSensor() {
+            this.$axios({
+                method: "post",
+                url: this.$api.modelLibrary.getMySensorList,
+                data: {},
+            }).then((res) => {
+                if (res.code == 200 && res.info) {
+                    this.allSensor = res.info;
+                } else {
+                    this.$message.error(
+                        res.message || "获取传感器列表信息失败"
+                    );
+                }
+            });
+        },
     },
 
     watch: {
@@ -454,6 +473,8 @@ export default {
     },
 
     mounted() {
+        this.getAllSensor();
+        
         if (this.$route.query.id) {
             this.id = this.$route.query.id;
             this.projectType = this.$route.query.projectType || "1";

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