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- <template>
- <div>
- <div id="container"></div>
- </div>
- </template>
- <script>
- import * as THREE from "three";
- import { TransformControls } from "three/examples/jsm/controls/TransformControls.js";
- import { DragControls } from "three/examples/jsm/controls/DragControls.js";
- import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
- import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader.js";
- import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader.js";
- // import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader.js";
- // import { DDSLoader } from "three/examples/jsm/loaders/DDSLoader.js";
- import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
- import { ConvexGeometry } from "three/examples/jsm/geometries/ConvexGeometry.js";
- import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
- // import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
- // import { LineSegmentsGeometry } from "three/examples/jsm/lines/LineSegmentsGeometry.js";
- // import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
- // import { LineSegments2 } from "three/examples/jsm/lines/LineSegments2.js";
- // import { Line2 } from "three/examples/jsm/lines/Line2.js";
- import {
- showFullScreenLoading,
- tryHideFullScreenLoading,
- } from "../../../axios/filter";
- import { mapState } from "vuex";
- import CoordinateAxes from "../common/coordinateAxes";
- export default {
- name: "threeVehicleConfiguration", // 车辆配置详情中的threeJS
- components: {},
- data() {
- return {
- publicPath: process.env.BASE_URL,
- scene: null,
- scene2: null,
- camera: null,
- camera2: null,
- renderer: null,
- light: null,
- transformControls: null,
- geometryName: null,
- controls: null,
- mesh: null,
- cube: null,
- cacheList: [],
- xAngle: 0,
- yAngle: 0,
- zAngle: 0,
- container: null,
- car: null,
- cubeTexture: null,
- raf: null,
- canDrag: true, // 是否可移动
- dragControls: null,
- sensor: null, // 当前操作的传感器配置
- ogt: null,
- // scale: 2, // 物体加载换算倍数
- // rate: 20, // 坐标换算倍数
- };
- },
- computed: {
- ...mapState(["scale", "scaleRate"]),
- // 坐标换算倍数
- rate() {
- return 40 / this.scale;
- },
- },
- props: {
- xValue: {
- type: Number,
- default: 0,
- },
- yValue: {
- type: Number,
- default: 0,
- },
- zValue: {
- type: Number,
- default: 0,
- },
- hValue: {
- type: Number,
- default: 0,
- },
- pValue: {
- type: Number,
- default: 0,
- },
- rValue: {
- type: Number,
- default: 0,
- },
- carModel: {
- type: String,
- default: "",
- },
- isAdd: {
- type: Boolean,
- default: false,
- },
- configList: {
- // default: {},
- // type: Object,
- default: function () {
- return {};
- },
- type: Object,
- },
- allSensor: {
- default: function () {
- return {};
- },
- type: Object,
- },
- },
- watch: {
- xValue(newVal, oldVal) {
- if (newVal === oldVal) return;
- const obj = this.scene.getObjectByName("cube");
- if (obj) obj.position.x = newVal || 0;
- if (this.sensor) this.sensor.position.x = newVal || 0;
- },
- yValue(newVal, oldVal) {
- if (newVal === oldVal) return;
- const obj = this.scene.getObjectByName("cube");
- if (obj) obj.position.y = newVal || 0;
- if (this.sensor) this.sensor.position.y = newVal || 0;
- },
- zValue(newVal, oldVal) {
- if (newVal === oldVal) return;
- const obj = this.scene.getObjectByName("cube");
- if (obj) obj.position.z = newVal || 0;
- if (this.sensor) this.sensor.position.z = newVal || 0;
- },
- hValue(newVal, oldVal) {
- if (newVal === oldVal) return;
- // let value = (newVal || 0) - 90;
- let value = newVal || 0;
- value = (value * Math.PI) / 180;
- this.xAngle = value;
- const obj = this.scene.getObjectByName("cube");
- if (obj) {
- obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
- }
- // obj.rotateX(this.xAngle * -1);
- // obj.rotateX(value);
- // obj.rotation.x += value;
- // var axis = new THREE.Vector3(0, 1, 0); //向量axis
- // obj.rotateOnAxis(axis, value); //绕axis轴旋转π/8
- },
- pValue(newVal, oldVal) {
- if (newVal === oldVal) return;
- let value = newVal || 0;
- value = (value * Math.PI) / 180;
- this.yAngle = value;
- const obj = this.scene.getObjectByName("cube");
- if (obj) {
- obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
- }
- },
- rValue(newVal, oldVal) {
- if (newVal === oldVal) return;
- let value = newVal || 0;
- value = (value * Math.PI) / 180;
- this.zAngle = value;
- const obj = this.scene.getObjectByName("cube");
- if (obj) {
- obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
- }
- },
- carModel(newVal, oldVal) {
- if (newVal && newVal != oldVal) {
- this.initCar(newVal);
- }
- },
- },
- methods: {
- // 场景
- initScene() {
- this.scene = new THREE.Scene();
- let axes = new THREE.AxesHelper(1500);
- this.scene.add(axes);
- const gridHelper = new THREE.GridHelper(1000, 100);
- gridHelper.material.opacity = 0.25;
- gridHelper.material.transparent = true;
- this.scene.add(gridHelper);
- return;
- /* var cubeGeometry = new THREE.ConeGeometry(75, 150, 6, 1, false);
- cubeGeometry.translate(0, -75, 0);
- let obj = {
- color: 0x4c4c4c,
- // wireframe: true,
- // transparent: true,
- // opacity: 0.3,
- // ambient: 0x00ff00,
- // emissive: 0x00ff00,
- lightMapIntensity: 0.1,
- };
- var cubeMaterial = new THREE.MeshLambertMaterial(obj);
- let cube = new THREE.Mesh(cubeGeometry, cubeMaterial); */
- this.scene2 = new THREE.Scene();
- let cube = new CoordinateAxes();
- // this.scene2.background = null;
- // this.scene2.background = new THREE.Color(0x00000, 1.0);
- this.scene2.add(cube);
- // const geometry = new THREE.BoxGeometry(100, 100, 100);
- // const material = new THREE.MeshBasicMaterial({
- // color: 0xffffff,
- // opacity: 0.3,
- // transparent: true,
- // });
- // geometry.translate(100, 100, 100);
- // const cube = new THREE.Mesh(geometry, material);
- // this.scene.add(cube);
- // let geometry = new THREE.BoxGeometry(10, 10, 10, 2, 2, 2);
- // let material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
- // let object = new THREE.Mesh(geometry, material);
- // let edges = new THREE.VertexNormalsHelper(object, 2, 0x00ff00, 1);
- // this.scene.add(object);
- // this.scene.add(edges);
- const genCubeUrls = function (prefix, postfix) {
- return [
- prefix + "px" + postfix,
- prefix + "nx" + postfix,
- prefix + "py" + postfix,
- prefix + "ny" + postfix,
- prefix + "pz" + postfix,
- prefix + "nz" + postfix,
- ];
- };
- const urls = genCubeUrls(`${this.publicPath}Park3Med/`, ".jpg");
- // const urls = genCubeUrls(`${this.publicPath}6/`, ".png");
- const cubeTextureLoader = new THREE.CubeTextureLoader();
- const environmentMapTexture = cubeTextureLoader.load(urls);
- // this.scene.background = environmentMapTexture;
- },
- // 相机
- initCamera() {
- /* this.camera = new THREE.OrthographicCamera(
- this.container.clientWidth / -2,
- this.container.clientWidth / 2,
- this.container.clientHeight / 2,
- this.container.clientHeight / -2,
- 1,
- // 0.1,
- 1000
- ); */
- this.camera = new THREE.PerspectiveCamera(
- 75,
- this.container.clientWidth / this.container.clientHeight,
- 0.1,
- 1000
- );
- // this.camera = new THREE.PerspectiveCamera(45, 1.5, 1, 1000);
- // this.camera.position.set(600, 600, 600);
- this.camera.position.set(200, 200, 200);
- // this.camera.lookAt(this.scene.position);
- // this.scene.add(this.camera);
- // this.scene.add(this.camera2);
- this.camera2 = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
- // this.camera2 = new THREE.PerspectiveCamera(40, 1, 1, 1000);
- // this.camera2.position.copy(this.camera.position);
- // this.camera.layers.set(1);
- },
- // 渲染器
- initRenderer() {
- this.renderer = new THREE.WebGLRenderer({
- antialias: true,
- alpha: true,
- });
- this.renderer.setSize(
- this.container.clientWidth,
- this.container.clientHeight
- );
- this.renderer.setClearColor("#272727");
- this.container.appendChild(this.renderer.domElement);
- },
- // 初始化灯光
- initLight() {
- var hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444);
- hemiLight.position.set(0, 20, 0);
- this.scene.add(hemiLight);
- // 环境光会均匀的照亮场景中的所有物体
- const light = new THREE.AmbientLight(0x5c5c5c, 0.4); // soft white light
- this.scene.add(light);
- // 点光源
- // const light1 = new THREE.PointLight(0xffffff, 2, 100);
- // light1.position.set(0, 0, -100);
- // this.scene.add(light1);
- // 平行光是沿着特定方向发射的光
- const dirLight = new THREE.DirectionalLight(0xffffff, 0.5);
- // const dirLight = new THREE.DirectionalLight(0xffffff);
- // dirLight.position.set(0, 200, 100);
- // dirLight.castShadow = true;
- // dirLight.shadow.camera.top = 180;
- // dirLight.shadow.camera.bottom = -100;
- // dirLight.shadow.camera.left = -120;
- // dirLight.shadow.camera.right = 120;
- // dirLight.shadow.camera.near = 0.01;
- // dirLight.shadow.camera.far = 60;
- // dirLight.shadow.camera.top = 22;
- // dirLight.shadow.camera.bottom = -22;
- // dirLight.shadow.camera.left = -35;
- // dirLight.shadow.camera.right = 35;
- // // //设置阴影分辨率
- // dirLight.shadow.mapSize.width = 2048; // default
- // dirLight.shadow.mapSize.height = 2048; // default
- // //阴影限制
- // dirLight.shadow.radius = 1;
- // this.scene.add(dirLight);
- // const spotLight = new THREE.SpotLight(0xffffff);
- // spotLight.position.set(100, 1000, 100);
- // spotLight.castShadow = true;
- // spotLight.shadow.mapSize.width = 1024;
- // spotLight.shadow.mapSize.height = 1024;
- // spotLight.shadow.camera.near = 500;
- // spotLight.shadow.camera.far = 4000;
- // spotLight.shadow.camera.fov = 30;
- // this.scene.add(spotLight);
- },
- initTransform() {
- // 添加平移控件
- this.transformControls = new TransformControls(
- this.camera,
- this.renderer.domElement
- );
- this.transformControls.setMode("translate");
- // 可能的值有"world" 和 "local"
- this.transformControls.setSpace("world");
- this.transformControls.addEventListener("objectChange", (e) => {
- // console.log(e.target.object);
- // this.$emit(
- // "posChange",
- // ((e.target.object.rotation.x * 360) / Math.PI) >> 0,
- // "h"
- // );
- if (!this.canDrag) return;
- this.$emit(
- "posChange",
- (e.target.object.position.x + 0.5) >> 0,
- "x"
- );
- this.$emit(
- "posChange",
- (e.target.object.position.y + 0.5) >> 0,
- "y"
- );
- this.$emit(
- "posChange",
- (e.target.object.position.z + 0.5) >> 0,
- "z"
- );
- });
- this.transformControls.addEventListener("mouseDown", (e) => {
- this.controls.enabled = false;
- this.$emit("controlsEnabled", false);
- });
- this.transformControls.addEventListener("mouseUp", (e) => {
- this.controls.enabled = true;
- this.$emit("controlsEnabled", true);
- });
- this.scene.add(this.transformControls);
- },
- /**
- * 初始化模型
- * @param {*} r 半径
- * @param {*} position 位置
- * @param {*} rotation 旋转
- * @param {*} type 传感器类型
- * @param {*} index 该传感器所在数组下标
- */
- initContent1(r, position, rotation, type, index) {
- var cubeGeometry = new THREE.ConeGeometry(
- r || 45 * this.scale,
- 150 * this.scale,
- 4,
- 1,
- false
- );
- cubeGeometry.translate(0, -75 * this.scale, 0);
- let obj = {
- color: 0x4c4c4c,
- // wireframe: true,
- transparent: true,
- opacity: 0.3,
- // ambient: 0x00ff00,
- // emissive: 0xfaff72,
- lightMapIntensity: 0.1,
- // emissiveIntensity: 0.1,
- // envMap: this.cubeTexture,
- // side: THREE.DoubleSide,
- // side: 2,
- };
- if (type === "camera") {
- obj.emissive = 0x0000ff;
- // obj.emissive = 0x000080;
- } else if (type === "ogt") {
- // obj.emissive = 0x228B22;
- // obj.emissive = 0x006400;
- obj.emissive = 0x008000;
- } else if (type === "lidar") {
- // obj.emissive = 0xff0000;
- // obj.emissive = 0xE6A23C;
- obj.emissive = 0xff4500;
- } else if (type === "gps") {
- // obj.emissive = 0xfaff72;
- // obj.emissive = 0x9400D3;
- obj.emissive = 0x8a2be2;
- }
- // var cubeMaterial = new THREE.MeshBasicMaterial(obj);
- var cubeMaterial = new THREE.MeshLambertMaterial(obj);
- this.cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
- this.cube.name = this.geometryName || "cube";
- if (position) {
- this.cube.position.x = position.x;
- this.cube.position.y = position.y;
- this.cube.position.z = position.z;
- }
- if (rotation) {
- this.cube.rotateX(rotation.x);
- this.cube.rotateY(rotation.y);
- this.cube.rotateZ(rotation.z);
- }
- this.scene.add(this.cube);
- if (this.transformControls) {
- this.transformControls.attach(this.cube);
- }
- },
- /**
- * 初始化模型
- * @param {*} position 位置
- * @param {*} rotation 旋转
- * @param {*} type 传感器类型
- * @param {*} index 该传感器所在数组下标
- * @param {*} canMove 如果用于单独展示则可拖拽,用于全部预览则不可拖拽
- */
- initContent(position, rotation, type, index, canMove) {
- let sensorId = this.configList[type][index].sensorId;
- let coordinate = this.allSensor[type].find(
- (i) => i.id === sensorId
- );
- if (!coordinate) {
- coordinate = {
- farDistance: 60,
- nearDistance: 0,
- fovH: 60,
- fovV: 60,
- fovHLeft: 60,
- fovVTop: 60,
- fovHRight: 60,
- fovVBottom: 60,
- };
- }
- // console.log(coordinate);
- let r = coordinate.farDistance * 100;
- let r1 = coordinate.nearDistance * 100;
- if (r <= 0 || r1 < 0 || r <= r1) {
- return;
- }
- if (type != "ogt") {
- this.initSenA(
- position,
- rotation,
- coordinate,
- r / (this.scale / 0.6),
- r1 / (this.scale / 0.6),
- type,
- canMove
- );
- } else {
- this.initSenB(
- position,
- rotation,
- coordinate,
- r / (this.scale / 0.6),
- r1 / (this.scale / 0.6),
- type,
- canMove
- );
- }
- },
- // 处理轴对称物体
- initSenA(position, rotation, coordinate, r, r1, type, canMove) {
- let x = 0,
- y = 0,
- z = r;
- let a = coordinate.fovH,
- b = coordinate.fovV;
- if (a >= 90) a = 89.99;
- if (b >= 90) b = 89.99;
- x = Math.tan(THREE.MathUtils.degToRad(a)) * r;
- y = Math.tan(THREE.MathUtils.degToRad(b)) * r;
- let pointsArr = [];
- if (r1 === 0) {
- pointsArr = [
- [0, 0, 0],
- [x, y, z],
- [x, -y, z],
- [-x, -y, z],
- [-x, y, z],
- ];
- } else {
- let x1 = 0,
- y1 = 0,
- z1 = r1;
- x1 = Math.tan(THREE.MathUtils.degToRad(a)) * r1;
- y1 = Math.tan(THREE.MathUtils.degToRad(b)) * r1;
- pointsArr = [
- [x1, y1, z1],
- [x1, -y1, z1],
- [-x1, -y1, z1],
- [-x1, y1, z1],
- [x, y, z],
- [x, -y, z],
- [-x, -y, z],
- [-x, y, z],
- ];
- }
- this.initMesh(position, rotation, pointsArr, type, canMove);
- },
- // 处理非轴对称物体
- initSenB(position, rotation, coordinateA, r, r1, type, canMove) {
- let x1 = 0,
- x2 = 0,
- y1 = 0,
- y2 = 0,
- z1 = r;
- let a = coordinateA.fovHLeft,
- b = coordinateA.fovVTop,
- c = coordinateA.fovHRight,
- d = coordinateA.fovVBottom;
- if (a >= 90) a = 89.99;
- if (b >= 90) b = 89.99;
- if (c >= 90) c = 89.99;
- if (d >= 90) d = 89.99;
- x1 = Math.tan(THREE.MathUtils.degToRad(a)) * r;
- y1 = Math.tan(THREE.MathUtils.degToRad(b)) * r;
- x2 = Math.tan(THREE.MathUtils.degToRad(c)) * r;
- y2 = Math.tan(THREE.MathUtils.degToRad(d)) * r;
- let pointsArr = [];
- if (r1 === 0) {
- pointsArr = [
- [0, 0, 0],
- [x1, y1, z1],
- [x1, -y2, z1],
- [-x2, -y2, z1],
- [-x2, y1, z1],
- ];
- } else {
- let m1 = 0,
- m2 = 0,
- n1 = 0,
- n2 = 0,
- z2 = r1;
- m1 = Math.tan(THREE.MathUtils.degToRad(a)) * r1;
- n1 = Math.tan(THREE.MathUtils.degToRad(b)) * r1;
- m2 = Math.tan(THREE.MathUtils.degToRad(c)) * r1;
- n2 = Math.tan(THREE.MathUtils.degToRad(d)) * r1;
- pointsArr = [
- [m1, n1, z2],
- [m1, -n2, z2],
- [-m2, -n2, z2],
- [-m2, n1, z2],
- [x1, y1, z1],
- [x1, -y2, z1],
- [-x2, -y2, z1],
- [-x2, y1, z1],
- ];
- }
- this.initMesh(position, rotation, pointsArr, type, canMove);
- },
- // canMove 如果用于单独展示则可拖拽,用于全部预览则不可拖拽
- initMesh(position, rotation, pointsArr, type, canMove = false) {
- let points = pointsArr.map(
- (d) => new THREE.Vector3(d[0], d[1], d[2])
- );
- let color = null;
- if (type === "camera") {
- color = 0x0000ff;
- } else if (type === "ogt") {
- color = 0x008000;
- } else if (type === "lidar") {
- color = 0xff4500;
- } else {
- color = 0x0000ff;
- }
- let material = new THREE.MeshPhongMaterial({
- emissive: color,
- color: 0x4c4c4c,
- transparent: true,
- opacity: 0.3,
- lightMapIntensity: 0.1,
- side: THREE.DoubleSide,
- });
- let tixing = new ConvexGeometry(points);
- //通过ConvexGeometry凸包绘制一个梯台,当然也可以使用ExtrudeGeometry挤压几何体,
- this.cube = new THREE.Mesh(tixing, material);
- // this.cube.name = this.geometryName || "cube";
- if (position) {
- this.cube.position.x = position.x;
- this.cube.position.y = position.y;
- this.cube.position.z = position.z;
- }
- // if (rotation) {
- // this.cube.rotateX(rotation.x);
- // this.cube.rotateY(rotation.y);
- // this.cube.rotateZ(rotation.z);
- // }
- if (canMove) {
- this.cube.name = this.geometryName || "cube";
- if (rotation) {
- this.cube.rotateX(rotation.x);
- this.cube.rotateY(rotation.y);
- this.cube.rotateZ(rotation.z);
- }
- if (this.transformControls) {
- this.transformControls.attach(this.cube);
- }
- } else {
- if (rotation) {
- this.cube.rotation.set(
- (rotation.x * Math.PI) / 180,
- (rotation.y * Math.PI) / 180,
- (rotation.z * Math.PI) / 180
- );
- }
- this.cube.name = this.geometryName || "cubeA";
- this.cacheList.push(this.cube);
- }
- this.scene.add(this.cube);
- },
- // 添加拖拽控件
- initDragControls() {
- // 过滤不是 Mesh 的物体,例如辅助网格
- var objects = [];
- for (let i = 0; i < this.scene.children.length; i++) {
- if (this.scene.children[i].isMesh) {
- objects.push(this.scene.children[i]);
- }
- }
- if (this.dragControls) {
- this.dragControls.deactivate();
- this.dragControls.dispose();
- this.dragControls = null;
- }
- // 初始化拖拽控件
- this.dragControls = new DragControls(
- objects,
- this.camera,
- this.renderer.domElement
- );
- // 鼠标略过事件
- // this.dragControls.addEventListener("hoveron", (event) => {
- // // 让变换控件对象和选中的对象绑定
- // this.transformControls.attach(event.object);
- // });
- this.dragControls.addEventListener("drag", (e) => {
- // console.log(e);
- if (!this.canDrag) return;
- // this.$emit("posChange", (e.object.position.x + 0.5) >> 0, "x");
- // this.$emit("posChange", (e.object.position.y + 0.5) >> 0, "y");
- // this.$emit("posChange", (e.object.position.z + 0.5) >> 0, "z");
- });
- this.dragControls.addEventListener("dragstart", (e) => {
- this.controls.enabled = false;
- });
- this.dragControls.addEventListener("dragend", (e) => {
- this.controls.enabled = true;
- });
- },
- initCar0(model) {
- if (this.car) {
- // console.log(this.car);
- this.scene.remove(this.car);
- this.removeObj(this.car);
- this.car = null;
- }
- // const loading = this.$loading({
- // lock: true,
- // text: "模型加载中,请稍等...",
- // // spinner: "el-icon-loading",
- // background: "rgba(0, 0, 0, 0.2)",
- // });
- showFullScreenLoading();
- var that = this;
- var loader = new GLTFLoader(); //创建一个FBX加载器
- const dracoLoader = new DRACOLoader(); //
- dracoLoader.setDecoderPath(`${this.publicPath}draco/`); // 设置public下的解码路径,注意最后面的/
- dracoLoader.setDecoderConfig({ type: "js" }); // 使用兼容性强的draco_decoder.js解码器
- dracoLoader.preload(); // 初始化_initDecoder 解码器
- loader.setDRACOLoader(dracoLoader); // gltfloader使用dracoLoader
- // loader.load(
- // `${this.publicPath}glb/AudiA6_10.glb`,
- // function (obj) {
- loader.load(
- model,
- function (obj) {
- // loading.close();
- tryHideFullScreenLoading();
- // console.log(obj);
- /* for (let i = 0; i < obj.children.length; i++) {
- // obj.children[i].position.set(0, -135, 0);
- // obj.children[i].position.set(18, 36, 0);
- // obj.children[i].scale.set(30, 30, 30);
- // obj.children[i].scale.set(0.45, 0.45, 0.45);
- obj.children[i].rotation.set(
- (-90 * Math.PI) / 180,
- 0,
- (-180 * Math.PI) / 180
- );
- // obj.children[i].transparent.set(0.5);
- // that.transformControls.attach(obj.children[i]);
- } */
- obj.scene.rotation.set(
- (-90 * Math.PI) / 180,
- 0,
- (-180 * Math.PI) / 180
- );
- let s = 0;
- if (model.includes("928.glb")) {
- s = that.scale / that.scaleRate;
- } else {
- s = that.scale;
- }
- let scale = 30 * s;
- obj.scene.scale.set(scale, scale, scale);
- // obj.scene.scale.set(30, 30, 30);
- // 查看动画数据 2个剪辑对象AnimationClip,一个有关键帧动画,一个没有
- // console.log(obj.animations);
- // that.scene.add(obj);
- that.scene.add(obj.scene);
- that.car = obj.scene;
- },
- (xhr) => {
- // console.log(xhr);
- // console.log((xhr.loaded / xhr.total) * 100 + "% loaded");
- },
- (error) => {
- // loading.close();
- tryHideFullScreenLoading();
- console.error(error);
- }
- );
- },
- initCar1() {
- // const loader2 = new DDSLoader();
- // const map1 = loader2.load(
- // `${this.publicPath}q5/AudiQ5_Texture.dds`
- // );
- // const map2 = loader2.load(`${this.publicPath}q5/env3.dds`);
- // const map3 = loader2.load(
- // `${this.publicPath}q5/Tx_Blur_AudiQ5.dds`
- // );
- // const map4 = loader2.load(`${this.publicPath}q5/Tx_Driver.dds`);
- // const map6 = loader2.load(
- // `${this.publicPath}q5/Tx_ln_AudiQ5_09.dds`
- // );
- // var that = this;
- // var loader = new FBXLoader(); //创建一个FBX加载器
- // // var loader = new GLTFLoader(); //创建一个FBX加载器
- // // loader.load(`${this.publicPath}6/a8/audia8.fbx`, function (obj) {
- // // loader.load(`${this.publicPath}6/q5/audiq5.fbx`, function (obj) {
- // // loader.load(`${this.publicPath}6/a8/audia8.fbx`, function (obj) {
- // // loader.load(`${this.publicPath}a8/audia8.fbx`, function (obj) {
- // // loader.load(`${this.publicPath}q5/audiq5.fbx`, function (obj) {
- // // loader.load(`${this.publicPath}lb/audiq5.fbx`, function (obj) {
- // loader.load(
- // `${this.publicPath}lb/1/fbx/untitled.fbx`,
- // function (obj) {
- // // loader.load(`${this.publicPath}q6/audiq5.fbx`, function (obj) {
- // // loader.load(`${this.publicPath}untitled.fbx`, function (obj) {
- // // loader.load(`${this.publicPath}untitled.glb`, function (obj) {
- // // loader.load(`${this.publicPath}fbx/Samba Dancing.fbx`, function (obj) {
- // // 可以在控制台打印obj对象,找到animations属性
- // console.log(obj);
- // obj.name = "car";
- // // obj.map = map1;
- // function _ChangeMaterialEmissive(parent) {
- // parent.traverse(function (child) {
- // // if (child instanceof THREE.Mesh) {
- // if (child.isMesh) {
- // // child.material.emissive = new THREE.Color(1, 1, 1);
- // // child.material.emissive = child.material.color;
- // // child.material.emissiveIntensity = 1;
- // // child.material.emissiveMap = child.material.map;
- // // child.material.envMap = child.material.map;
- // // child.material.alphaMap = child.material.map;
- // // child.material.aoMap = child.material.map;
- // // child.material.bumpMap = child.material.map;
- // // child.material.lightMap = child.material.map;
- // // child.material.normalMap = child.material.map;
- // // child.material.specularMap = child.material.map;
- // // child.material.transparent = true;
- // child.castShadow = true;
- // child.receiveShadow = true;
- // }
- // });
- // }
- // _ChangeMaterialEmissive(obj);
- // // obj.traverse(function (child) {
- // // if (child.isMesh) {
- // // // child.material.emissive = new THREE.Color(1, 1, 1);
- // // child.material.emissive = child.material.color;
- // // child.material.emissiveIntensity = 1;
- // // child.material.emissiveMap = child.material.map;
- // // child.castShadow = true;
- // // child.receiveShadow = true;
- // // }
- // // });
- // /* for (let i = 0; i < obj.children.length; i++) {
- // // obj.children[i].position.set(0, -135, 0);
- // // obj.children[i].position.set(18, 36, 0);
- // // obj.children[i].scale.set(30, 30, 30);
- // // obj.children[i].scale.set(0.45, 0.45, 0.45);
- // obj.children[i].rotation.set(
- // (-90 * Math.PI) / 180,
- // 0,
- // (-180 * Math.PI) / 180
- // );
- // // obj.children[i].transparent.set(0.5);
- // // that.transformControls.attach(obj.children[i]);
- // } */
- // obj.rotation.set(
- // (-90 * Math.PI) / 180,
- // 0,
- // (-180 * Math.PI) / 180
- // );
- // // obj.scale.set(30, 30, 30);
- // // 查看动画数据 2个剪辑对象AnimationClip,一个有关键帧动画,一个没有
- // // console.log(obj.animations);
- // that.scene.add(obj);
- // // that.scene.add(obj.scene);
- // }
- // );
- },
- initCar2() {
- var that = this;
- var loader2 = new THREE.ObjectLoader();
- // var loader2 = new THREE.MeshLambertMaterial();
- // loader2.load(`${that.publicPath}4.js`, function (obj) {
- loader2.load(`${that.publicPath}car.json`, function (obj) {
- // loader2.load(`${that.publicPath}Lidar.json`, function (obj) {
- // console.log(obj);
- obj.name = "car";
- // console.log(obj.type);
- // obj.position.set(0, 0, 0);
- obj.scale.set(30, 30, 30);
- obj.rotation.set(
- (-90 * Math.PI) / 180,
- 0,
- (-90 * Math.PI) / 180
- );
- // obj.layers.set(1);
- // that.transformControls.attach(obj);
- that.scene.add(obj);
- });
- },
- initCar3() {
- var Loader = new MTLLoader(); //材质文件加载器
- var loader = new OBJLoader(); //obj加载器
- var that = this;
- Loader.load(
- // "../../../assets/common/image/female02/female02.mtl",
- // "../../../../public/female02/female02.mtl",
- // `${that.publicPath}male02/male02.mtl`,
- // `${that.publicPath}GTR.mtl`,
- // `${that.publicPath}lidar.mtl`,
- // `${that.publicPath}female02/female02.mtl`,
- // `${that.publicPath}new/audiq5.mtl`,
- // `${that.publicPath}lb/obj/audiq5.mtl`,
- // `${that.publicPath}lb/00obj/00.mtl`,
- `${that.publicPath}lb/1/obj/untitled.mtl`,
- function (materials) {
- // 返回一个包含材质的对象MaterialCreator
- // console.log(materials);
- // materials.transparent = true;
- // materials.opacity = 0.15;
- // materials.side = THREE.DoubleSide;
- // materials.depthWrite = false;
- //obj的模型会和MaterialCreator包含的材质对应起来
- loader.setMaterials(materials);
- loader.load(
- // "../../../../public/female02/female02.obj",
- // `${that.publicPath}female02/female02.obj`,
- // `${that.publicPath}new/audiq5.obj`,
- // `${that.publicPath}lb/00obj/00.obj`,
- `${that.publicPath}lb/1/obj/untitled.obj`,
- // `${that.publicPath}male02/male02.obj`,
- // `${that.publicPath}GTR.obj`,
- // `${that.publicPath}lidar.obj`,
- // `${that.publicPath}oddysey_2021.obj`,
- function (obj) {
- // console.log(obj);
- obj.name = "car";
- // console.log(obj.toJSON());
- // console.log(JSON.stringify(obj.toJSON()));
- // if (that.car) {
- // that.scene.remove(that.car);
- // }
- for (let i = 0; i < obj.children.length; i++) {
- // obj.children[i].position.set(0, -135, 0);
- // obj.children[i].position.set(0, -30, 0);
- obj.children[i].position.set(0, 0, 0);
- // obj.children[i].scale.set(30, 30, 30);
- obj.children[i].rotation.set(
- (-90 * Math.PI) / 180,
- 0,
- (-180 * Math.PI) / 180
- );
- // obj.children[i].transparent.set(0.5);
- // that.transformControls.attach(obj.children[i]);
- }
- // that.transformControls.attach(that.cube);
- // console.log(obj.children[0].transparent);
- // that.transformControls.attach(obj);
- // that.car = obj;
- that.scene.add(obj); //返回的组对象插入场景中
- // this.camera.lookAt(obj);
- // loading.close();
- // that.camera.lookAt(obj.position);
- // 加载后操作
- // obj.children[0].scale.set(200, 200, 200); //缩放球体网格模型
- // 通过调节参数,地球表面的凹凸感更强
- // obj.children[0].material.normalScale.set(3, 3);
- // obj.children[0].position.set(100, 0, 0);
- }
- );
- }
- );
- },
- // 初始化车模型
- initCar(model) {
- // const loading = this.$loading({
- // lock: true,
- // text: "模型加载中,请稍等...",
- // // spinner: "el-icon-loading",
- // background: "rgba(0, 0, 0, 0.2)",
- // });
- // const car = this.scene.getObjectByName("car");
- // console.log(car);
- // console.log(this.scene);
- // if (car) {
- // this.scene.remove(car);
- // }
- // console.log(type);
- // if (type === "2") {
- // this.initCar1();
- // } else if (type === "f") {
- // this.initCar2();
- // } else if (type === "7") {
- // this.initCar3();
- // } else {
- // this.initCar1();
- // }
- // console.log(model);
- if (!model) return;
- if (!model.includes(".glb")) return;
- this.initCar0(model);
- // console.log(this.scene);
- // var Loader = new MTLLoader(); //材质文件加载器
- // var loader = new OBJLoader(); //obj加载器
- // var that = this;
- /* var loader1 = new THREE.BufferGeometryLoader();
- loader1.load(`${that.publicPath}car.json`, function (geometry) {
- // loader1.load(`${that.publicPath}Lidar.json`, function (geometry) {
- // 控制台查看加载放回的threejs对象结构
- console.log(geometry);
- var material = new THREE.MeshLambertMaterial({
- color: 0x0000ff,
- }); //材质对象Material
- var mesh = new THREE.Mesh(geometry, material); //网格模型对象Mesh
- that.scene.add(mesh); //网格模型添加到场景中
- }); */
- // 没有材质文件,系统自动设置Phong网格材质
- // loader.load("../../../assets/common/image/oddysey_2021.obj", function (obj) {
- // loader.load("../../../assets/common/image/tree.obj", function (obj) {
- // loader.load(`${that.publicPath}oddysey_2021.obj`, function (obj) {
- // loader.load(`${that.publicPath}GTR.obj`, function (obj) {
- /* loader.load(`${that.publicPath}Lidar.obj`, function (obj) {
- if (that.car) {
- that.scene.remove(that.car);
- }
- console.log(666);
- // console.log(JSON.stringify(obj.toJSON()));
- that.car = obj;
- // 控制台查看返回结构:包含一个网格模型Mesh的组Group
- console.log(obj);
- // loading.close();
- // 查看加载器生成的材质对象:MeshPhongMaterial
- // console.log(obj.children[0].material);
- that.scene.add(obj);
- for (let i = 0; i < obj.children.length; i++) {
- obj.children[i].position.set(0, 100, 0);
- obj.children[i].scale.set(20, 20, 20);
- // obj.children[i].layers.set(1);
- }
- }); */
- },
- // 初始化
- init() {
- this.initScene();
- this.initCamera();
- this.initRenderer();
- this.initTransform();
- this.initLight();
- // this.initDragControls();
- this.controls = new OrbitControls(
- this.camera,
- // this.renderer.domElement
- document.getElementById("container")
- ); //创建控件对象
- this.controls.minDistance = 30;
- this.controls.maxDistance = 600;
- this.controls.update();
- // this.controls.target = this.cube.position
- // this.controls.addEventListener("change", (e) => {
- // // console.log(document.getElementById("container"));
- // console.log(this.renderer.domElement);
- // console.log(document.querySelector('#container canvas'));
- // // console.log(this.controls.getAzimuthalAngle(),this.controls.getPolarAngle());
- // });
- },
- animate() {
- this.raf = requestAnimationFrame(this.animate);
- // this.renderer.render(this.scene, this.camera);
- if (this.transformControls) {
- this.transformControls.update();
- }
- this.controls.update();
- // this.renderer.setClearColor("#272727");
- // this.renderer.setViewport(
- // 0,
- // 0,
- // this.container.clientWidth,
- // this.container.clientHeight
- // );
- this.renderer.render(this.scene, this.camera);
- return;
- // inset scene
- // this.renderer.setClearColor(0xdddddd, 1);
- // this.renderer.setClearColor(0xffffff, 0);
- // this.renderer.setClearAlpha(0);
- this.renderer.clearDepth(); // important!
- // this.scene2.background = new THREE.Color('hsla(100%, 100%, 100%, 0)');
- // this.scene2.background = new THREE.Color('rgba(255, 255, 255, 0)');
- // this.scene2.background = new THREE.Color('transparent');
- // this.scene2.background = 0xffffff;
- this.renderer.setScissorTest(true);
- // this.renderer.setClearColor(0xffffff, 0.3);
- // this.renderer.clearColor();
- // this.renderer.setClearAlpha(0);
- let insetWidth = this.container.clientWidth / 6; // square
- let insetHeight = this.container.clientHeight / 6;
- let x = insetHeight / 45;
- let y = insetHeight * 4.2;
- this.renderer.setScissor(x, y, insetWidth, insetHeight);
- this.renderer.setViewport(x, y, insetWidth, insetHeight);
- this.camera2.position.copy(this.camera.position);
- this.camera2.quaternion.copy(this.camera.quaternion);
- this.renderer.render(this.scene2, this.camera2);
- // this.renderer.setClearAlpha(0);
- // this.scene2.background = null;
- this.renderer.setScissorTest(false);
- },
- onWindowResize() {
- this.camera.aspect =
- this.container.clientWidth / this.container.clientHeight;
- this.camera.updateProjectionMatrix();
- this.renderer.setSize(
- this.container.clientWidth,
- this.container.clientHeight
- );
- let insetWidth = this.container.clientWidth / 6; // square
- let insetHeight = this.container.clientHeight / 6;
- this.camera2.aspect = insetWidth / insetHeight;
- this.camera2.updateProjectionMatrix();
- },
- go() {
- this.container = document.getElementById("container");
- this.init();
- this.animate();
- window.addEventListener("resize", this.onWindowResize);
- },
- /**
- * 每编辑一个传感器则重新生成对应的物体
- * @param {*} type 传感器类型
- * @param {*} index 该传感器所在数组下标
- * @param {*} onlyClear 是否只用来清空效果
- */
- reset(type, index = -1, onlyClear = false) {
- this.canDrag = true;
- if (this.cacheList.length > 0) {
- this.scene.remove(...this.cacheList);
- this.cacheList.forEach((i) => {
- this.clearCache(i);
- });
- this.cacheList = [];
- }
- this.sensor = null;
- const obj1 = this.scene.getObjectByName("cube");
- if (obj1) {
- this.scene.remove(obj1);
- }
- this.xAngle = 0;
- this.yAngle = 0;
- this.zAngle = 0;
- if (this.dragControls) {
- this.dragControls.deactivate();
- this.dragControls.dispose();
- this.dragControls = null;
- }
- if (this.transformControls) {
- this.transformControls.detach();
- }
- // onlyClear若为true,表示只清除当前展示的东西,没有可增加展示的
- if (onlyClear) return;
- let z = +this.$parent.formA.sensorX || 0;
- let x = +this.$parent.formA.sensorY || 0;
- let y = +this.$parent.formA.sensorZ || 0;
- let h = +this.$parent.formA.sensorP || 0;
- let p = +this.$parent.formA.sensorR || 0;
- let r = +this.$parent.formA.sensorH || 0;
- x = Math.floor(x / this.rate);
- y = Math.floor(y / this.rate);
- z = Math.floor(z / this.rate);
- if (type != "gps") {
- this.initContent(
- { x, y, z },
- {
- // x: (-90 * Math.PI) / 180,
- x: 0,
- y: 0,
- z: 0,
- },
- type,
- index,
- true
- );
- }
- setTimeout(() => {
- this.initSensor({ x, y, z }, type, true);
- const obj = this.scene.getObjectByName("cube");
- if (!obj) return;
- obj.position.x = x;
- obj.position.y = y;
- obj.position.z = z;
- // obj.rotateX(0 * -1);
- // obj.rotateX((h * Math.PI) / 180);
- // this.xAngle = ((h - 90) * Math.PI) / 180;
- this.xAngle = (h * Math.PI) / 180;
- // obj.rotateY(0 * -1);
- // obj.rotateY((p * Math.PI) / 180);
- this.yAngle = (p * Math.PI) / 180;
- // obj.rotateZ(0 * -1);
- // obj.rotateZ((r * Math.PI) / 180);
- this.zAngle = (r * Math.PI) / 180;
- obj.rotation.set(this.xAngle, this.yAngle, this.zAngle);
- }, 0);
- },
- // 初始化传感器
- initSensor(
- pos = { x: 0, y: 0, z: 0 },
- type = "camera",
- canMove = false
- ) {
- let Loader = new MTLLoader(); //材质文件加载器
- let loader = new OBJLoader(); //obj加载器
- let that = this;
- let mtlUrl = "";
- let objUrl = "";
- if (type === "ogt1") {
- var loader2 = new THREE.ObjectLoader();
- loader2.load(
- `${that.publicPath}sensor/ogt/ogt.json`,
- function (obj) {
- // console.log(obj);
- that.cacheList.push(obj);
- for (let i = 0; i < obj.children.length; i++) {
- obj.children[i].scale.set(0.2, 0.2, 0.2);
- }
- obj.position.set(pos.x, pos.y, pos.z);
- obj.name = "ogt";
- if (canMove) {
- that.sensor = obj;
- }
- that.scene.add(obj);
- }
- );
- return;
- }
- if (type === "ogt1" && this.ogt) {
- setTimeout(() => {
- let obj1 = this.ogt;
- // for (let i = 0; i < obj1.children.length; i++) {
- // obj1.children[i].scale.set(0.2, 0.2, 0.2);
- // }
- obj1.position.set(pos.x, pos.y, pos.z);
- if (canMove) {
- that.sensor = obj1;
- }
- obj1.name = "ogt";
- // console.log(that.scene);
- that.scene.add(obj1); //返回的组对象插入场景中
- }, 600);
- return;
- }
- if (type === "camera") {
- mtlUrl = `${that.publicPath}sensor/camera/camera.mtl`;
- objUrl = `${that.publicPath}sensor/camera/camera.obj`;
- } else if (type === "ogt") {
- mtlUrl = `${that.publicPath}sensor/ogt/millimeter_wave_radar.mtl`;
- objUrl = `${that.publicPath}sensor/ogt/millimeter_wave_radar.obj`;
- } else if (type === "lidar") {
- mtlUrl = `${that.publicPath}sensor/lidar/LIDAR.mtl`;
- objUrl = `${that.publicPath}sensor/lidar/LIDAR.obj`;
- } else if (type === "gps") {
- mtlUrl = `${that.publicPath}sensor/gps/lidar.mtl`;
- objUrl = `${that.publicPath}sensor/gps/lidar.obj`;
- }
- let loading = null;
- if (type === "ogt") {
- // loading = this.$loading({
- // lock: true,
- // text: "模型加载中,请稍等...",
- // // spinner: "el-icon-loading",
- // background: "rgba(0, 0, 0, 0.2)",
- // });
- showFullScreenLoading();
- }
- Loader.load(
- mtlUrl,
- function (materials) {
- // console.log(materials);
- loader.setMaterials(materials);
- loader.load(objUrl, function (obj) {
- // console.log(obj);
- // console.log(obj.clone());
- // console.log(JSON.stringify(obj.toJSON()));
- // if (type === "ogt" && !that.ogt) {
- // that.ogt = obj.clone();
- // }
- if (type === "ogt") {
- // loading.close();
- tryHideFullScreenLoading();
- }
- that.cacheList.push(obj);
- for (let i = 0; i < obj.children.length; i++) {
- if (type === "camera") {
- // let scale = 0.8 * that.scale;
- obj.children[i].scale.set(0.8, 0.8, 0.8);
- } else if (type === "ogt") {
- obj.children[i].scale.set(0.2, 0.2, 0.2);
- } else if (type === "lidar") {
- obj.children[i].scale.set(0.1, 0.1, 0.1);
- } else if (type === "gps") {
- obj.children[i].scale.set(40, 40, 40);
- }
- // obj.children[i].position.set(0, 0, 0);
- // obj.children[i].geometry.translate(pos.x, pos.y, pos.z);
- // obj.children[i].position.set(pos.x, pos.y, pos.z);
- // obj.children[i].geometry.translate(-pos.x, -pos.y, -pos.z);
- // obj.children[i].scale.set(30, 30, 30);
- }
- obj.position.set(pos.x, pos.y, pos.z);
- // obj.geometry.translate.set(pos.x, pos.y, pos.z);
- if (canMove) {
- that.sensor = obj;
- if (type === "gps" && that.transformControls) {
- that.transformControls.attach(that.sensor);
- }
- }
- that.scene.add(obj); //返回的组对象插入场景中
- });
- },
- (xhr) => {
- // console.log((xhr.loaded / xhr.total) * 100 + "% loaded");
- },
- (error) => {
- if (type === "ogt") {
- // loading.close();
- tryHideFullScreenLoading();
- }
- console.error(error);
- }
- );
- },
- // 初始化已保存过的传感器
- initContentToShow(r, position = { x: 0, y: 0, z: 0 }, rotation, type) {
- var cubeGeometry = new THREE.ConeGeometry(
- r || 45 * this.scale,
- 150 * this.scale,
- 4,
- 1,
- false
- );
- cubeGeometry.translate(0, -75 * this.scale, 0);
- let obj = {
- transparent: true,
- opacity: 0.3,
- // emissive: 0xfaff72,
- lightMapIntensity: 0.1,
- color: 0x4c4c4c,
- };
- if (type === "camera") {
- obj.emissive = 0x000080;
- // obj.color = 0xfaff72;
- } else if (type === "ogt") {
- obj.emissive = 0x008000;
- // obj.color = 0x33cc66;
- } else if (type === "lidar") {
- // obj.emissive = 0xff0000;
- // obj.color = 0xcc3366;
- obj.emissive = 0xff4500;
- } else if (type === "gps") {
- // obj.emissive = 0xfaff72;
- // obj.color = 0x3366cc;
- obj.emissive = 0x8a2be2;
- }
- var cubeMaterial = new THREE.MeshLambertMaterial(obj);
- // var cubeMaterial = new THREE.MeshBasicMaterial(obj);
- var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
- cube.name = this.geometryName || "cubeA";
- cube.rotateX((-90 * Math.PI) / 180);
- if (position) {
- cube.position.x = position.x;
- cube.position.y = position.y;
- cube.position.z = position.z;
- }
- if (rotation) {
- // cube.rotateX(0 * -1);
- // cube.rotateX((rotation.x * Math.PI) / 180);
- // cube.rotateY(0 * -1);
- // cube.rotateY((rotation.y * Math.PI) / 180);
- // cube.rotateZ(0 * -1);
- // cube.rotateZ((rotation.z * Math.PI) / 180);
- cube.rotation.set(
- ((rotation.x - 90) * Math.PI) / 180,
- (rotation.y * Math.PI) / 180,
- (rotation.z * Math.PI) / 180
- );
- }
- this.cacheList.push(cube);
- this.scene.add(cube);
- },
- // 生成一种类型的全部显示器
- showSensor(sensor, type) {
- if (sensor && Array.isArray(sensor) && sensor.length > 0) {
- sensor.forEach((item, index) => {
- // 若是传感器没保存配置项,则不展示
- if (
- item.sensorX == null &&
- item.sensorY == null &&
- item.sensorZ == null
- ) {
- return;
- }
- if (type != "gps") {
- this.initContent(
- {
- z: Math.floor(item.sensorX / this.rate || 0),
- x: Math.floor(item.sensorY / this.rate || 0),
- y: Math.floor(item.sensorZ / this.rate || 0),
- },
- {
- x: +item.sensorP,
- y: +item.sensorR,
- z: +item.sensorH,
- },
- type,
- index,
- false
- );
- }
- /* this.initContentToShow(
- null,
- {
- z: Math.floor(item.sensorX / this.rate || 0),
- x: Math.floor(item.sensorY / this.rate || 0),
- y: Math.floor(item.sensorZ / this.rate || 0),
- },
- {
- x: +item.sensorP,
- y: +item.sensorR,
- z: +item.sensorH,
- },
- type
- ); */
- this.initSensor(
- {
- z: Math.floor(item.sensorX / this.rate || 0),
- x: Math.floor(item.sensorY / this.rate || 0),
- y: Math.floor(item.sensorZ / this.rate || 0),
- },
- type,
- false
- );
- });
- }
- },
- // 显示全部
- showAll() {
- // 避免重复加载所有传感器
- if (!this.canDrag) return;
- this.canDrag = false;
- if (this.cacheList.length > 0) {
- this.scene.remove(...this.cacheList);
- this.cacheList = [];
- }
- const obj = this.scene.getObjectByName("cube");
- if (obj) {
- this.scene.remove(obj);
- }
- if (this.dragControls) {
- this.dragControls.deactivate();
- this.dragControls.dispose();
- this.dragControls = null;
- }
- if (this.transformControls) {
- this.transformControls.detach();
- }
- // console.log(this.configList);
- this.showSensor(this.configList.camera, "camera");
- this.showSensor(this.configList.ogt, "ogt");
- this.showSensor(this.configList.lidar, "lidar");
- this.showSensor(this.configList.gps, "gps");
- },
- removeScene() {
- this.clearScene();
- },
- clearCache(item) {
- if (item.geometry && item.geometry.dispose) item.geometry.dispose();
- if (item.material && item.material.dispose) item.material.dispose();
- },
- clearScene() {
- this.removeObj(this.scene);
- },
- removeObj(obj) {
- let arr = obj.children.filter((x) => x);
- arr.forEach((item) => {
- if (item.children.length) {
- this.removeObj(item);
- } else {
- this.clearCache(item);
- item.clear();
- }
- }),
- obj.clear();
- arr = null;
- },
- showTX() {
- var pointsArr1 = [
- // [5, -1, 33],
- // [5, 11, 33],
- // [-5, -1, 33],
- // [-5, 11, 33],
- [0, 0, 0],
- [10, -11, 66],
- [30, 31, 66],
- [-20, -21, 66],
- [-30, 21, 66],
- ];
- let x = 0,
- y = 0,
- z = 0;
- let r = 60;
- z = r;
- let a = 120,
- b = 40;
- x = Math.tan(THREE.MathUtils.degToRad(a / 2)) * r;
- y = Math.tan(THREE.MathUtils.degToRad(b / 2)) * r;
- let x1 = 0,
- y1 = 0,
- z1 = 0;
- let r1 = 20;
- z1 = r1;
- x1 = Math.tan(THREE.MathUtils.degToRad(a / 2)) * r1;
- y1 = Math.tan(THREE.MathUtils.degToRad(b / 2)) * r1;
- let pointsArr2 = [
- [0, 0, 0],
- // [-x1, y1, z1],
- // [-x1, -y1, z1],
- // [x1, y1, z1],
- // [x1, -y1, z1],
- [-x, y, z],
- [-x, -y, z],
- [x, y, z],
- [x, -y, z],
- ];
- let x2 = 0,
- y2 = 0,
- z2 = 0,
- x3 = 0,
- y3 = 0,
- z3 = 0,
- x4 = 0,
- y4 = 0,
- z4 = 0,
- x6 = 0,
- y6 = 0,
- z6 = 0,
- r2 = 90,
- a2 = 30,
- b2 = 60,
- c2 = 90,
- d2 = 60;
- x2 = Math.tan(THREE.MathUtils.degToRad(a2 / 2)) * r2;
- y2 = Math.tan(THREE.MathUtils.degToRad(b2 / 2)) * r2;
- x3 = Math.tan(THREE.MathUtils.degToRad(c2 / 2)) * r2;
- y3 = Math.tan(THREE.MathUtils.degToRad(d2 / 2)) * r2;
- let pointsArr3 = [
- [0, 0, 0],
- [-x2, y3, r2],
- [-x3, -y3, r2],
- [x2, y2, r2],
- [x3, -y2, r2],
- ];
- // console.log(pointsArr3);
- let points = pointsArr3.map(
- (d) => new THREE.Vector3(d[0], d[1], d[2])
- );
- let material = new THREE.MeshPhongMaterial({
- color: 0x2c85e1,
- shininess: 60,
- specular: 0x2c85e1,
- // opacity: 0.5,
- // transparent: true,
- });
- let tixing = new ConvexGeometry(points);
- //通过ConvexGeometry凸包绘制一个梯台,当然也可以使用ExtrudeGeometry挤压几何体,
- let tixingMesh = new THREE.Mesh(tixing, material);
- this.scene.add(tixingMesh);
- // console.log(tixingMesh);
- /* let vertices = [];
- vertices.push(-155, 24, 90);
- vertices.push(-63, -24, 90);
- vertices.push(155, 91, 90);
- vertices.push(63, -90, 90);
- const geometry1 = new THREE.BufferGeometry();
- geometry1.setAttribute(
- "position",
- new THREE.Float32BufferAttribute(vertices, 3)
- );
- const material1 = new THREE.PointsMaterial({
- color: 0xff0000,
- size: 10,
- fog: false,
- });
- const points1 = new THREE.Points(geometry1, material1);
- this.scene.add(points1); */
- // if (this.transformControls) {
- // this.transformControls.attach(tixingMesh);
- // }
- // const a = new THREE.Vector3(1, 1, 0);
- // const b = new THREE.Vector3(0, 0, 0);
- // const d = a.distanceTo(b);
- // const e = a.angleTo(b);
- // console.log(d, e, (e * 180) / Math.PI, THREE.MathUtils.radToDeg(e));
- // (value * Math.PI) / 180;
- },
- a() {
- let line, thresholdLine, segments, thresholdSegments;
- let renderer, scene, scene2, camera, camera2, controls;
- let raycaster, sphereInter, sphereOnLine;
- let matLine, matThresholdLine;
- // viewport
- let insetWidth;
- let insetHeight;
- const pointer = new THREE.Vector2(Infinity, Infinity);
- init();
- animate();
- function init() {
- let container = document.getElementById("container");
- renderer = new THREE.WebGLRenderer({
- antialias: true,
- alpha: true,
- });
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setClearColor(0x00ff00);
- renderer.setSize(container.clientWidth, container.clientHeight);
- container.appendChild(renderer.domElement);
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera(
- 40,
- container.clientWidth / container.clientHeight,
- 1,
- 1000
- );
- camera.position.set(-40, 0, 60);
- camera2 = new THREE.PerspectiveCamera(40, 1, 1, 1000);
- camera2.position.copy(camera.position);
- controls = new OrbitControls(camera, renderer.domElement);
- controls.minDistance = 10;
- controls.maxDistance = 500;
- // raycaster = new THREE.Raycaster();
- // raycaster.params.Line2 = {};
- // raycaster.params.Line2.threshold = 0;
- // const sphereGeometry = new THREE.SphereGeometry(0.25);
- // const sphereInterMaterial = new THREE.MeshBasicMaterial({
- // color: 0xff0000,
- // depthTest: false,
- // });
- // const sphereOnLineMaterial = new THREE.MeshBasicMaterial({
- // color: 0x00ff00,
- // depthTest: false,
- // });
- // sphereInter = new THREE.Mesh(
- // sphereGeometry,
- // sphereInterMaterial
- // );
- // sphereOnLine = new THREE.Mesh(
- // sphereGeometry,
- // sphereOnLineMaterial
- // );
- // sphereInter.visible = false;
- // sphereOnLine.visible = false;
- // sphereInter.renderOrder = 10;
- // sphereOnLine.renderOrder = 10;
- // scene.add(sphereInter);
- // scene.add(sphereOnLine);
- // Position and THREE.Color Data
- const positions = [];
- const colors = [];
- const points = [];
- for (let i = -50; i < 50; i++) {
- const t = i / 3;
- points.push(
- new THREE.Vector3(
- t * Math.sin(2 * t),
- t,
- t * Math.cos(2 * t)
- )
- );
- }
- const spline = new THREE.CatmullRomCurve3(points);
- const divisions = Math.round(3 * points.length);
- const point = new THREE.Vector3();
- const color = new THREE.Color();
- for (let i = 0, l = divisions; i < l; i++) {
- const t = i / l;
- spline.getPoint(t, point);
- positions.push(point.x, point.y, point.z);
- color.setHSL(t, 1.0, 0.5);
- colors.push(color.r, color.g, color.b);
- }
- const lineGeometry = new LineGeometry();
- lineGeometry.setPositions(positions);
- lineGeometry.setColors(colors);
- const segmentsGeometry = new LineSegmentsGeometry();
- segmentsGeometry.setPositions(positions);
- segmentsGeometry.setColors(colors);
- matLine = new LineMaterial({
- color: 0xffffff,
- linewidth: 1, // in world units with size attenuation, pixels otherwise
- worldUnits: true,
- vertexColors: true,
- //resolution: // to be set by renderer, eventually
- alphaToCoverage: true,
- });
- matThresholdLine = new LineMaterial({
- color: 0xffffff,
- linewidth: matLine.linewidth, // in world units with size attenuation, pixels otherwise
- worldUnits: true,
- // vertexColors: true,
- transparent: true,
- opacity: 0.2,
- depthTest: false,
- visible: false,
- //resolution: // to be set by renderer, eventually
- });
- // segments = new LineSegments2(segmentsGeometry, matLine);
- // segments.computeLineDistances();
- // segments.scale.set(1, 1, 1);
- // scene.add(segments);
- // segments.visible = false;
- // thresholdSegments = new LineSegments2(
- // segmentsGeometry,
- // matThresholdLine
- // );
- // thresholdSegments.computeLineDistances();
- // thresholdSegments.scale.set(1, 1, 1);
- // scene.add(thresholdSegments);
- // thresholdSegments.visible = false;
- line = new Line2(lineGeometry, matLine);
- line.computeLineDistances();
- line.scale.set(1, 1, 1);
- // scene.add(line);
- var cubeGeometry = new THREE.ConeGeometry(75, 150, 4, 1, false);
- cubeGeometry.translate(0, -75, 0);
- let obj = {
- color: 0x4c4c4c,
- // wireframe: true,
- transparent: true,
- opacity: 0.3,
- // ambient: 0x00ff00,
- emissive: 0x0000ff,
- lightMapIntensity: 0.1,
- };
- var cubeMaterial = new THREE.MeshLambertMaterial(obj);
- let cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
- scene.add(cube);
- // thresholdLine = new Line2(lineGeometry, matThresholdLine);
- // thresholdLine.computeLineDistances();
- // thresholdLine.scale.set(1, 1, 1);
- // scene.add(thresholdLine);
- const geo = new THREE.BufferGeometry();
- geo.setAttribute(
- "position",
- new THREE.Float32BufferAttribute(positions, 3)
- );
- geo.setAttribute(
- "color",
- new THREE.Float32BufferAttribute(colors, 3)
- );
- //
- document.addEventListener("pointermove", onPointerMove);
- window.addEventListener("resize", onWindowResize);
- onWindowResize();
- }
- function onWindowResize() {
- camera.aspect = container.clientWidth / container.clientHeight;
- camera.updateProjectionMatrix();
- renderer.setSize(container.clientWidth, container.clientHeight);
- insetWidth = container.clientHeight / 6; // square
- insetHeight = container.clientHeight / 6;
- camera2.aspect = insetWidth / insetHeight;
- camera2.updateProjectionMatrix();
- }
- function onPointerMove(event) {
- pointer.x = (event.clientX / container.clientWidth) * 2 - 1;
- pointer.y = -(event.clientY / container.clientHeight) * 2 + 1;
- }
- function animate() {
- requestAnimationFrame(animate);
- // main scene
- renderer.setClearColor(0xdddddd);
- renderer.setViewport(
- 0,
- 0,
- container.clientWidth,
- container.clientHeight
- );
- // raycaster.setFromCamera(pointer, camera);
- // const obj = line.visible ? line : segments;
- // const intersects = raycaster.intersectObject(obj, true);
- // if (intersects.length > 0) {
- // sphereInter.visible = true;
- // sphereOnLine.visible = true;
- // sphereInter.position.copy(intersects[0].point);
- // sphereOnLine.position.copy(intersects[0].pointOnLine);
- // const i = intersects[0].faceIndex;
- // const colors =
- // obj.geometry.getAttribute("instanceColorStart");
- // const color = new THREE.Color().setRGB(
- // colors.getX(i),
- // colors.getY(i),
- // colors.getZ(i)
- // );
- // sphereInter.material.color.copy(
- // color.clone().offsetHSL(0.3, 0, 0)
- // );
- // sphereOnLine.material.color.copy(
- // color.clone().offsetHSL(0.7, 0, 0)
- // );
- // renderer.domElement.style.cursor = "crosshair";
- // } else {
- // sphereInter.visible = false;
- // sphereOnLine.visible = false;
- // renderer.domElement.style.cursor = "";
- // }
- // renderer will set this eventually
- matLine.resolution.set(
- container.clientWidth,
- container.clientHeight
- ); // resolution of the viewport
- matThresholdLine.resolution.set(
- container.clientWidth,
- container.clientHeight
- ); // resolution of the viewport
- // gpuPanel.startQuery();
- renderer.render(scene, camera);
- // gpuPanel.endQuery();
- // inset scene
- renderer.setClearColor(0xff00ff, 1);
- renderer.clearDepth(); // important!
- renderer.setScissorTest(true);
- renderer.setScissor(20, 20, insetWidth, insetHeight);
- renderer.setViewport(20, 20, insetWidth, insetHeight);
- camera2.position.copy(camera.position);
- camera2.quaternion.copy(camera.quaternion);
- // renderer will set this eventually
- matLine.resolution.set(insetWidth, insetHeight); // resolution of the inset viewport
- scene2 = new THREE.Scene();
- var cubeGeometry = new THREE.ConeGeometry(75, 150, 6, 1, false);
- cubeGeometry.translate(0, -75, 0);
- let obj = {
- color: 0x4c4c4c,
- // wireframe: true,
- // transparent: true,
- // opacity: 0.3,
- // ambient: 0x00ff00,
- // emissive: 0x00ff00,
- lightMapIntensity: 0.1,
- };
- var cubeMaterial = new THREE.MeshLambertMaterial(obj);
- let cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
- scene2.add(cube);
- renderer.render(scene2, camera2);
- renderer.setScissorTest(false);
- }
- },
- },
- mounted() {
- // this.a();
- this.go();
- // this.showTX();
- // console.log(THREE.Loader.Handlers.add);
- // THREE.Loader.Handlers.add( /\.dds$/i, new DDSLoader() );
- // console.log(new THREE.LoadingManager()); RGBELoader
- // let dds = new THREE.LoadingManager();
- // dds.addHandler(/\.dds$/i, new DDSLoader());
- // dds.addHandler(/\.rgb$/i, new RGBELoader());
- // console.log(dds);
- // THREE.DefaultLoadingManager.addHandler(/\.dds$/i, new DDSLoader());
- // THREE.DefaultLoadingManager.addHandler(/\.rgb$/i, new RGBELoader());
- // console.log(THREE.DefaultLoadingManager);
- // console.log(THREE.LoadingManager.addHandler);
- // THREE.Loader.Handlers.add( /\.dds$/i, new DDSLoader());
- // THREE.Loader.addHandler(/\.dds$/i, new DDSLoader());
- // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
- // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
- // if (!this.isAdd) {
- // setTimeout(() => {
- // this.initCar();
- // }, 270);
- // }
- },
- destroyed() {
- window.removeEventListener("resize", this.onWindowResize);
- cancelAnimationFrame(this.raf);
- if (this.renderer) {
- this.renderer.renderLists.dispose();
- this.renderer.dispose();
- this.renderer.forceContextLoss();
- this.renderer.domElement = null;
- this.renderer.content = null;
- this.renderer = null;
- }
- if (this.dragControls) {
- this.dragControls.deactivate();
- this.dragControls.dispose();
- this.dragControls = null;
- }
- if (this.controls) {
- this.controls.dispose();
- this.controls = null;
- }
- if (this.transformControls) {
- this.transformControls.detach();
- this.transformControls.dispose();
- this.transformControls = null;
- }
- if (this.cacheList.length > 0) {
- // this.scene.remove(...this.cacheList);
- this.cacheList = [];
- }
- this.clearScene();
- this.scene = null;
- this.scene2 = null;
- this.camera = null;
- this.camera2 = null;
- this.light = null;
- this.geometryName = null;
- this.mesh = null;
- this.cube = null;
- this.container = null;
- this.car = null;
- this.cubeTexture = null;
- this.raf = null;
- THREE.Cache.clear();
- },
- };
- </script>
- <style lang="less" scoped>
- #container {
- width: 100%;
- height: calc(100vh - 125px);
- }
- </style>
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